
Deadly Days is a unique strategic rogue-lite in the zombie apocalypse. Manage and protect a group of survivors and help them to stop the catastrophe. Discover and use a large number of wild and crazy objects, even wilder and crazier survivors, special abilities, and deadly weapons.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Deadly Days is a unique strategic rogue-lite in the zombie apocalypse. Manage and protect a group of survivors and help them to stop the catastrophe. Discover and use a large number of wild and crazy objects, even wilder and crazier survivors, special abilities, and deadly weapons.

More than 60 crazy objects that make every game unique, including tooth paste
More than 30 powerful special abilities that can dramatically alter the outcome of fights
Three different specialties in which you can unlock new abilities, survivors, objects, and types of weapons
More than 25 types of weapons with randomly generated modifications
Procedurally generated cities and missions
More than 55 different survivors with 50 different abilities
More than 10 different types of zombies who want only one thing: brains
And three bosses who must be vanquished at the end
Over 45 achievements that need to be unlocked
Lovingly crafted pixel art
Integrated twitch features – viewers become survivors and decide which mission should be taken on next
For every attempt to save the world, you need to find the best combination of objects, special abilities, and weapons. You must use what you get. Endless airstrikes or an army of rats? There are many paths to Rome, but you decide.
The cities are created procedurally, allowing for endless combinations. Plunder the cities as quickly as possible, otherwise an exploding zombie might blast you to pieces, or a zombie on steroids might stomp you to dust. Be careful! Very dangerous hordes of zombies await in the night.
Shortly before the aplocalypse begins, the fast-food chain MKing brings out a new burger. The meat includes a secret, addictive ingredient to increase profits. The plan works. Over time, however, the drug, leads to the shutting down of all areas of the brain except for the need for fresh meat. Lots of meat! If that's not bad enough, the disease also prevents consumers from dying a natural death – violent means are the only option
Expand your base by building various rooms like a greenhouse or a mechanic room and craft crazy, unique weapons!
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.19−90% | 1.9Kreviews | 86% | — | $46.3K |
| $19.99 | 459ratings | 81% | — | not modelled | |
Engagement
Reviews
Themes across 60 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
内容做得很好,难度曲线不对
打折买的,值
I enjoyed *Deadly Days* for the short time I played it, but I found the RNG far too punishing. My biggest issue was food. After looking through guides and discussions, I found that players mainly get food from three different sources, one of which is supply drops. Unfortunately, whenever I reached a supply drop, I almost always received weapons instead of food. I lost far too many runs because of bad luck rather than poor decisions or mistakes on my part. Roguelikes should have randomness, but it should challenge the player—not decide the outcome because a vital resource never appears. The core gameplay is enjoyable, but the heavy reliance on RNG for essential resources made it more frustrating than fun, and that's ultimately why I stopped playing.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0.22/day in the week to Aug 4 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Japanese, Russian, Simplified Chinese, Portuguese - Brazil, French, Italian, Spanish - Spain, Korean, Polish, Traditional Chinese
| $18.99 |
| 91ratings |
| 86% |
| — |
| not modelled |
| $1.29−89% | 32ratings | 74% | — | not modelled |
| $18.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 60 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
仅久耐玩。。。这是库里面少数隔一段时间还会玩很久的游戏
非常奈斯
Roguelike de zombies entretenido y con momentos un pelín frustrantes. Para mi que no es mi estilo de juego habitual, ha merecido la pena. Viable para ir echándole partidas de vez en cuando
i hate it. gets boring pretty quick.
Good game that could be great. Lacks balance in gameplay. If you find legendary weapon inside vending machine early on you will have easy job getting resources. Some items can define your whole run, some are just useless. If RNG allows it game get tactical, if not you will bounce from one map to another grinding scrap. The best part is that only 22% of players finished the game (I assume on easy mode)
还行但一周目时间也太长了吧! 以及找汽车找的我眼花
操作性强,很难得的小游戏哦
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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