
A lo-fidelity First Person Snatcher inspired by the immersive sims of yesteryear. Play as Fennel, a knife-wielding swamp devil with an eye for gold and a penchant for violence. Use your tail to toy with your prey: grab and fling objects, climb impossible heights, and knock your enemies off balance.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 7 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Strong reccomend if you are into "what am I supposed to do?", "Where am I?" and "did I pass this corridor already?" games. Really enjoyed figuring stuff out!
Мені не сподобалося рішення щодо респавну ворогів та лута після завантаження сейвів.
Look, play the sequel Brush Burial: Gutter World first. This game is good, but is does have its issues. If you like Gutter World and you want more of the lore of the world, come back here and give it a go. You will likely enjoy it. I sure did. But if you get this game as a standalone, with no prior investment, it might turn you off the series; and that would suck. These games are some of the most fun I have had in a stealth game ever. The Dev really has polished and perfected their formula in the other titles, but this one shouldn't be forgotten.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Act 2 is a good reminder that all solo devs need a good, trusted friend who can tell them "this idea is bad so don't do it." Apparently the dev intended this act to be a translation puzzle thing. That's not a bad idea in and of itself, but doing it in a game as visually messy and low-poly as this was. Act 1 has got an interesting atmosphere and a bunch of fun in it. Plenty of stuff that's hard to put into words but kept me playing despite aspects of the game being clunky. However, it's hobbled by enemies and items respawning after dying. I think this is also intentional instead of a glitch but I've got zero clue what the dev was thinking there. All in all it's less a diamond in the rough and more a diamond that didn't get cut quite right. Outstanding work if this was a solo dev's first project, less so if not. From the sounds of things the dev has improved and the sequel takes the setting and does a better job making the gameplay enjoyable.
Yeah Act 2 sucks.
2nd act play the sequel instead.
obtuse and a bit clunky (the equipment and combat, for instance), but also cool and unique don't recommend playing without a guide though
I would like to recomend the game, but i simply cant, it has just such a weird control scheme and feels unpolished, had to give the game back because it felt unplayable sadly. The second part on the other hand i can recomend. Play Gutter World its much better.
A terribly interesting indie game that is weird, singular, surreal, unique, avant garde, and dripping with atmosphere, style, and gorgeous crunchy, grimy aesthetic. Some parts are rough around the edges but I loved it. Could've done without the boss battle at the end though, definitely feels weird in stealth game where engaging combat is basically a fail condition. Highly recommend for the aficionados of out-there, avant garde indie games.
looks very cool, not fun to play though and the audio is incredibly grating
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Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
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