
Unrest is a role playing adventure game set in a fantasy interpretation of ancient India that adapts to death, failure, and the choices you make. Play as ordinary people in a struggle for safety, freedom, and a chance at peace. Use conversation, manipulation (and rarely, violence) to achieve your goals.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 110 reviews with recorded playtime.
Reviews
Themes across 110 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Honestly, I would have checked "recommended" if you asked me for my opinion whilst playing the game. I did enjoy it. The choices were dynamic and varied, the characters were interesting (albiet a little simplistic), and the story was by all means good. If you like choice games with dialogue, this is great. Literally the only things I disliked was the soundtrack (music looped in a monotonous way) and actual gametime was short, but these are minor issues. Here's the issue with what I had. I see other people commenting here, "the ending cuts short". When I played, I didn't even know it was an ending. The story just cuts off out of nowhere and you see the credits rolling and you sit there in confusion like, "... Wait, what? Huh? Is there a second chapter? Did my game glitch?" Because there are so many loose ends and uncompleted story arcs it didn't even feel like a completed game. I actually kind of wonder if they had more planned to be done but simply wasn't. Truth be told, I literally redid the last scene just to see that, yes, that was the ending, and no, my game was not glitching or missing content. My suggestion? Buy it if it's on sale (like 5 dollars). You'll enjoy it but won't feel like your price tag was too overwhemling when your actual game time is short and cut suddenly. I would say it's not worth 15 dollars.
A good little game, Unrest is a point and click adventure sort of game, there's not really any combat to speak of. There's lot of roleplay (multiple characters and viewpoints), lots of dialogue and some fantastic music. There remains the odd graphical glitches when the main characters are walking, but these are minor. Unrest is essentially a story, of rebellion, survival and greed. There's no real white and black morality here, even the bad guys have sympathetic reasons or personalities that are completely disarming compared to what the game sneakily builds upon. Choices are impactful, some have consequences that are visable, others do not and are left for the player to think about. There's a wide variety of colourful characters, and the world here is bleak and despondant. That said, it is a short game (2 hours) and very dialog heavy. Those who hate roleplaying and dialog/story, should probably avoid picking this up at all. For RPG fans, or those interested in a story that refuses to swan-song you to a happy ending, this is well worth picking up on sale (£10 is a bit much).
Alright, so this is less a 'game' and more of a choose your own adventure type visual novel. The only thing remotely 'game' like I did was in Chapter 4 as the priest character, there's one scene where you can get into the ONE fight programmed into the game that has actual controls. However, what it lacks in gameplay it more than makes up for in plot. I would not recommend this game to the people who like action RPGs or people who play Halo and Counterstrike, ha ha. This is strictly made for people who like to read an immerse themselves into the plot of a story. The music is incredible and fits the scenarios very well. My one gripe with this game is your choices affect how the character you happen to be playing at any given time is perceived... but it does not really affect the plot overall. Hell, even if you murder the evil snake hating priest guy, the story ends up exactly the same. There are no different endings, only different ways to complete each chapter. So in the end, while your choices affect the CHAPTER you're in, they do not affect the overall plot of the entire game. That should have been better written. I still enjoyed the story and the entire 7 hours I put into it... but I cannot see myself playing this again. 20 dollars is too much for what is not actually a game. And it only took me 4 playthroughs to get all 52 achievements. There is much to read and rich characters some with more development than others, but not any gameplay. Wait until it goes on sale or you have a coupon to check it out. I still recommend it, though!
2D RPG游戏!角色4个方向移动图~对话选项很多~点着点着就解锁了好些成就! 可惜到头来我还是啥都没看懂····懵半天~~随让我不会英文呢~~ 从人类到蛇人~然后到处逛····也不知道玩的是啥~
Other reviewers are too diplomatic; Unrest is a CYOA. It could be fun as such, if you could simply choose who to talk to instead of sloooooowwwwwly wandering over to them on the iso map (which serves no other purpose). The CYOA itself has a fatal flaw. Obviously it's all talk, talk, talk... gathering information, making plans to do something bold, but mostly idle chatter. Then when some authority figure asks if you'll be a good doobie, you don't want to tip your hand, do you? So you say YES, and... that time it wasn't idle chatter, it was a binding commitment WITH NO WARNING. You've just sealed your character's fate as a miserable tool. No, you don't get a do-over. Major WTF.
According to game guides, I should have completed around 90% of the game. In the end, I tried to power through, but it just feels like a slog. I think the problem is that I found it hard to empathize with any of the characters, the ones you play as well as the NPC's. Dozens of characters are introduced, you play half a dozen characters yourself (Only one character multiple times), then they are discarded quickly, with all of their stories. I tried this game because the curator "Choice and Consequence" recommended it, but while you make a lot of choices, I couldn't make out any consequences of those choices. The only difference your dialogue choices made were bars for friendliness, respect, and fear of NPC's towards your character slightly going up or down. Also, repeatedly acting in a certain way gave your character a trait icon (For example, "diplomatic"). Both of these things had no apparent effect on any stories, neither the overarching "Unrest" story, not the stories of individual characters. Some people wrote that the statement of the game is that normal people only have a neglicent power to change difficult circumstances. If this was really the intention, it would be a truism, and I'm pretty sure it could have been told in a more interesting way.
I started playing this game, and was immediately immersed in the story. It's all dialogue, and not action-based, reminded me a little bit of old-school RPG's, the pen and paper type. Anyways, you play through several characters and are presented with response choices that really make you think. There are a lot different elements that you're presented with, but I'm not sure if it affects the outcome because... It has the most abrupt and unexpected ending, that I've ever seen in a modern game. I took my time through each of the character story lines, and during the last part I'm talking to someone and it cuts to the end credits! I have no idea what ultimately happened to the city, and it was just a really poor experience... after so much potential. It looks like the creators/developers ran out of money. But yeah, this is not worth $15.00. In reality it's nothing more than a demo that will entertain you for a few hours. I want a refund, and the devs of this game should be ashamed with charging so much for a product that clearly doesn't deliver enough content. Grades: Graphics - 5/10. This game is not about graphics. They're stylistic and simple. Sound/FX - 7.5/10. Easily the strong point of the game, although the tracks do loop. Controls - 6/10. They work without any bugs, but this is a simple point and click game only. Story - 6/10. Early on it's interesting, until the terribly abrupt and unexplained ending. Replayability - 0/10. There's no reason to play a game again when it only lasts (at most) a little more than 4 hours. Overall - 3.5/10. Save your money unless wasting $15 for a 4-hour game is your thing.
Although this was an interesting enough game to play through, it is quite short, the achievements are broken, and there isn't really any support to help fix this issue. If you offer steam achievements, your game should actually trigger the awarding of them. If you don't think you can make achievements work, simply don't offer them. Simple. The game was not outstanding enough to compensate for this failure. The artwork was nice enough, the story was okay, the writing was okay, the concept was pretty cool but as you may guess it's pretty short and shallow. It certainly isn't worth the current full price of $17.
An interesting game, right on that blurry border between point-and-click and graphic novel. Play through a rebellion in a vaguely Indian medieval kingdom, having to deal with famine, racial tensions with the neighboring Naga empire, and plenty of corruption and backstabbing. It's all neatly broken up into short segments, so you won't spend a lot of time backtracking, and most segments have different viewpoint characters, so you see the chaos from all sides and it's pretty easy to put down and pick back up again. As far as cons go, though... I wish the interface was programmed a little more smoothly, and that the walk speed was a bit higher and didn't slow down on stairs or at strange angles. I also wish you didn't have to be standing on top of an NPC to talk to them -- having a larger radius for that, or a "auto-walk to within range and immediately start up the conversation" option would be a blessing. Overall, the implementation is a little bit rough, but I'll be playing it through a few times to see what other endings are like. I also find it to be a pleasant surprise when a fantasy game reasonably portrays/imitates a culture other than medieval Europe or Japan.
Replayed this game a few times, I liked it's possibilities until I found out you can't change anything really to the end. I understand that one person can't make that big of a difference but it would also have been interesting to see how many people without knowing, through their decisions could have indeed afected the outcome. I don't particularly like game that you put effort into for no result in the end.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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