
Three years after the Necromorph infestation aboard the USS Ishimura, Isaac Clarke awakens from a coma, confused, disoriented, and on a space station called The Sprawl. Explore this world and its zero-g environments to discover the truth about the Unitology and its role in the Necromorph epidemic.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About


Genres
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−80% | 29.9Kreviews | 94% | — | $2.7M |
| $19.99 | 3.5Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1158 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is what Aliens is to the original Alien movie. Super fun, in many aspects better than the first part, more action oriented while maintaining a decent, great even, amount of the horror and fright. The story is somehow confusing at times, and it's a bit difficult to experience the emotional rollercoaster with Isaac since Nicole is, even from the first game, not that developed a character and that applies for their relationship as well. The gameplay however is brilliant, the game is super well paced and fun at all times. Which is something I find really rare, there are not too many tedious parts. There's a great amount of combat which I don't preffer but also don't mind at all, because it's so well executed. The environments and the main protagonist are amazing, which is brilliant - I didn't think it was necessary to upgrade neither after finishing the first game, yet the developers did. I put this game aside for over a decade and I am super glad I finally got to it. It's on sale all the time, I doubt I will play it again, but for what it is, it's brilliant. Also technical-wise I had ZERO problems whatsoever on my current hardware, which is always a nice bonus for games from the yesteryear. Buy, enjoy, crap your pants, love Isaac and love Dead Space 2
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 8: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 8.57/day in the week to Jul 30 → 8.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: French*, German*, Italian*, Russian, Spanish - Spain*, English, Japanese*languages with full audio support
| $3.99−80% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Recuerdo cuando era pequeño y mi hermano me presto su PC, este juego me dejo con pesadillas y ahora, 9 años despues vuelvo para esta ves superar los miedos que ese niño no logro superar... en definitiva este es un juegazo que envejeció muy bien . . . . PD: cuando tenga un hijo lo are jugar esto para que vea lo que jugaba su papá
[h1]慢下来的是怪物,快起来的是你[/h1] 二代就是款恋爱模拟器——你是那个追人的,妮可是那个永远跑得比你快一步的,区别是普通恋爱模拟器追到人就HE了,这个追到人就通关了 《死亡空间2》今年也满15年了。相比2008年原版那副“神作但玩着遭罪”的样子,二代是个挺奇特的存在——它优化了所有让一代难以下咽的操作痛点,画面升级了,艾萨克开口说话了,一切都变得更“顺滑”了 但你要说它比一代更吓人?那倒未必,它更像是把“恐怖”从你周围的黑暗里,搬进了艾萨克脑子里 对比一代来说,二代的恐怖不是那种“转角遇到怪”的跳吓,而是种更熬人的东西 游戏从一开始就告诉你:艾萨克疯了。他看见女友妮可的幻象,她一会儿温柔地叫他名字,一会儿又变成扭曲的怪物。你控制艾萨克在“现实逃命”和“跟幻觉对峙”之间来回切换,这种不确定性比石村号上任何一只怪物都更让人紧张。而且二代场景更开阔,日光灯更多,怪物在明处冲过来——它不躲了,它开始追你,这反而更让人喘不上气 [hr][/hr] 二代的战斗手感是真的舒服,我用手柄玩的,瞄准稳了,转身快了,静滞力场和切割机之间的切换顺畅得像换了个引擎。不过说实话,一代那把“切谁谁死”的等离子切割机在二代里被削得挺狠的,伤害降了一截,打普通怪都得多补两枪,但二代给了个新玩具来补这个缺口——抓取动能,你可以隔空抓起地上的爆炸罐、通风管、甚至是怪物的断肢,然后狠狠砸回去,这一下不仅省子弹,而且砸中的那种“嘭”一声的反馈特别解压。战斗逻辑从“瞄准弱点”扩展成了“利用环境”,你可以一边跑一边随手抓个东西往后扔,节奏快了很多,也更灵活了 二代不是让你手忙脚乱,是让你学会稳住节奏,像在跳舞一样——抓、扔、切、停、跑,熟练了之后反而有种怪异的从容感,这很矛盾:一个游戏越玩越熟练,说明你越来越会杀怪了,但这也意味着你越来越适应这个虚拟地狱了 当然二代也不是没有缺点,解密比一代弱了不少,基本就是顺着路跑,绕路探索的感觉淡了很多,有些关卡重复度也稍高(其实是非常之高,箱庭给到拉这一块)还有那个著名的“幼儿园关”——有小孩怪物尖叫着冲过来,很多人觉得过分了,[b]恐怖游戏能做到让人记得住某个场景,就赢了[/b] [hr][/hr] 但《死亡空间2》能在2011年成为年度游戏的有力竞争者,靠的不是继承一代的名头。它做出了一件很少续集敢做的事:它把主角写成一个活生生的人。艾萨克在二代里会骂人,会说“这他妈是个陷阱”,会对着死去的人说对不起——他不再是那套沉默寡言的生化服,而是一个勉强撑住、不想死、也不想疯的普通人,你一边杀怪,一边听他在喘气,在自言自语,在崩溃边缘跟自己讨价还价
Великий и ужасный мёртвый космос 2, были опасения что будет не очень приятно глазам после ремейка 1-й части, но ♥♥♥♥ нет, даже близко... Потрясноё продолжение первой части, возвращение на Ишимуру и концовка в корабле как в первой части. Играя на невозможной сложнсти не особо испытывал дифицит чего-либо уже около 7-й главы, но до этого я почувствовал очень классный баланс между импактом от ГГ и некроморфов. 10/10
Dead Space 2 is an insane rollercoaster. This franchise is my favourite survival horror.
Хорошая игра, продвигает здоровые отношения и религиозные ценности, и что коррекция зрения не такая уж и страшная процедура. Учит добру.
Exelente videojuego, me recuerda a mi natal Ecatepec de Morelos, por tanto descuartizado que hay.
[h3] Уникальная франшиза, опередившая время - до сих пор игра воспринимается на отлично, вот бы был ещё ремейк - дак купил бы без раздумий. [/h3] Уникальный космический сеттинг всё таки, в котором разработчики сделали всё максимально антуражно для него. Вторую часть я проходил впервые для себя, воспринимается более даже "экшоновее" чем первая часть и это ни разу не принижение к предшевствующей части, скорее субьективный взгляд. [i]До чего бы уж дотошным если быть, то это наверное к двум вещам[/i] [b]Первое:[/b] Cлишком субмурное-форсированное начало, нежели чем более плавное "появление" героя на экранном времени в первой части. Простыми словами - интродакшен в первой части мне понравился больше. [b]Второе[/b] - на мой субъективный взгляд персонажа [spoiler] Стросса сценарно как-то слишком просто вычеркнули, хоть он и сыграл немаловажную роль для Айзека. [/spoiler] [h2]В общем, для тех, кто особенно любит франшизу Alien или тематику "одинокого космоса" настоятельно советую ознакомится с данной франшизой, один из самых значимых вкладов в жанр survival horror.[/h2]
Reviewing (mostly) every game (or DLC) in my library, part 654: ⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️☆☆ (8/10) [i]Dead Space 2[/i] is an excellent horror game, and I think what surprised me most is how much of its horror comes from things that aren't technically “scares.” The atmosphere is phenomenal. The sound design is absolutely miserable in the best possible way. The environments are grimy, claustrophobic, and unsettling, and even the UI manages to make you feel vulnerable because so much of your information is integrated directly into Isaac's suit. Everything works together to make the world feel hostile. And then you have the actual story, which I found considerably more interesting than I expected. After the first game, I was curious about what Isaac's life looked like after surviving the [i]Ishimura, [/i]and [i]Dead Space 2[/i] does a lot with the psychological consequences of that experience (hi, Nicole!). Also: the gunplay ♥♥♥♥♥♥♥ rules. [b][h2]Pros:[/h2][/b] ✅ [b]The atmosphere is incredible.[/b] This is probably the best part of the game. The sound design, visuals, environments, lighting, and UI are all [i]awesome.[/i] The sound in particular does so much heavy lifting. You hear something moving somewhere you can't see, machinery grinding in the distance, something skittering through a vent, and constant screaming or moaning. Seriously, silence = bad. The game understands that horror doesn't require something to actually happen. Sometimes the best scare is just walking down a hallway and thinking, [i]something is going to happen here.[/i] ✅ [b]Isaac's psychological state is interesting.[/b] I really liked getting to see what happened to Isaac after the first game. Surviving the [i]Ishimura[/i] didn't exactly leave him well-adjusted, and [i]Dead Space 2[/i] is much more interested in that trauma than I expected. It's quite sad to watch Isaac try to reconstruct himself while the Marker keeps pulling apart whatever stability he has left. I think he can be read as having anxiety, PTSD, survivor's guilt, and so on. ✅ [b]The gunplay is fantastic.[/b] There's a really nice variety of weapons, and they each feel useful without making the combat feel unfair. Necromorphs are dangerous, but the game gives you the tools to deal with them. I never felt like I was being punished simply because I didn't have the “right” weapon. And dismemberment still remains one of the best things about [i]Dead Space[/i]'s combat! My trusty plasma cutter kept me safe throughout the game. ✅ [b]The puzzles are light, but they work.[/b] I appreciated that the game doesn't suddenly decide it's a puzzle game for fifteen minutes at a time. There are enough environmental and mechanical puzzles to break up the combat without becoming an obstacle course of elaborate logic puzzles. ✅ [b]Ellie[/b] <3333 [b][h2]Cons:[/h2][/b] 🟥 [b]Sometimes it leans a little too hard on jump scares.[/b] The atmosphere is so good that it doesn't really [i]need[/i] quite so many “something jumps out of the wall!” moments. And once you've played for long enough, you start recognizing the setup. You walk into a suspiciously empty room, the music changes, there's an obvious vent or conveniently placed corpse, and you're basically waiting for the game to yell “BOO!” It honestly felt a little cheap, especially when I already figured out exactly where the scare is coming from. [i]Dead Space 2[/i] is at its best when it makes me nervous because I don't know what is going to happen, not when it makes me nervous because I know something is going to happen in approximately five seconds. [hr] If you enjoyed this review, please check out my curator page to find more: [url=https://store.steampowered.com/curator/45814768-Verdict-Play-or-Pass/]Verdict: Play or Pass.[/url] Also, please leave a like and visit [url=https://steamcommunity.com/groups/Indie_Gems]IndieGems[/url] and our [url=https://www.youtube.com/@IndieGems2]YouTube channel[/url] for more reviews like this one. [/hr]
[h1] Next to Resident Evil and Alien, one of the best horror experiences of this century. [/h1] Don't kill me says necromorph!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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