
A deadly virus is spreading across Los Angeles, turning its inhabitants into zombies. Bitten, infected, but more than just immune, uncover the truth behind the outbreak and discover who - or what - you are. Survive, evolve and become the ultimate Zombie Slayer.
Modeled estimate, not a reported figure. How we estimate →
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About
For customers in Germany - Once zombies are defeated, players can no longer deal damage to or further dismember zombie corpses. USK players can play co-op sessions with international players through friend invites and joining friends. For public matchmaking, USK players can only play with other USK players.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +2 more
Engagement
Hours played at review time, across 339 reviews with recorded playtime.
Reviews
Themes across 338 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I got this game for practically nothing and I still feel ripped off, the only thing it has going for it is decent gameplay, but even that is highly repetitive.
[h1]TL;DR[/h1] Got recommended this game by my friend who is a huge zombie game fan, and I very much enjoy the gameplay of Dead Island 2. However, the story was good up until the premise just lost me. Without any spoilers, you'll know what I mean once you get deep in the story, but I already know based off the tone of the characters that it's not taking itself extremely seriously, but I love the game for what it is. Good slasher, good gun play, and zombies are very interesting overall. I give this 8 out of 10. [h1]Pros[/h1] - Fun gameplay loop with a progression that keeps the game replayable. - Lots of collectables for those who like to collect rare weapons or lore centered stuff. - Playable characters are very fun to watch them banter. - Combat mechanics are very satisfying, especially with the abilities you can unlock. - Apex variants are as cool as Special Infected from Left 4 Dead 2. - Good controller support. [h1]Cons[/h1] - If you are easily motion sick, the motion blur which cannot be disabled without modding, can make you very nauseas after extended play sessions. - Story in of itself is kind of bad once you get to the explanation of how the world ended. - Some of the throw-away characters are insufferable, but seems to be the main theme of game about the residents it emulates from the real world. - Aiming mechanics are a little janky on mouse and keyboard.
WWW+ВАЙБ
Siempre he dicho que si has jugado algún Dead Island o Dying Light, los has jugado a todos. Es más de lo mismo: armas que se gastan, crafting, zombies por doquier, encontrar items regados por el mapa, etc... Claro que hay diferencias. En este caso se tiene el apartado de gore y los mapas mundo semi-abierto. En personal me parecen adecuados más que todo un mapa abrumador disponible desde un principio. El contexto con los npcs imitando famosos es gracioso. La historia principal no tiene mucha profundidad, al igual que todos los otros juegos de zombies. Recomendado comprar con descuento
JUEGARDO MATA ZOMBIEES
amazing graphics, music and combat. little iffy on frame rate sometimes but small issue
games whimsical and great.
Ooh yea way less jank than the first game. It took me a lot of rebinding of keys because there are a lot of actions in this game (a good thing) to get it to feel right. I just wish they unlocked the (`~) tilde key for binding as well. It feels really linear with how deadly the "skull" enemies are, but if you stick to the "rails," it's a really fun time. I don't want to know if there are or aren't guns just yet as I am enjoying the melee enough to where I don't want to spoil getting a firearm, but I'm assuming there aren't guns :(
comprenlo en oferta, recomiendo mucho este juego dado que en varias oportunidades podes agarrar un arma y despedazar a una gorda sucia
I genuinely liked this, I played it solo, and I was NOT expecting to. It's got flaws, but on the whole I actually like the plot and many of the characters. Many of them had real depth and flaws and conflict and even GROWTH. Annoying characters get redemption, the bad guys I thought it was setting up wound up being not, the plot actually went interesting places and for a co-op friendslop zombie shooter it had far more depth to the NPC's and story than I expected - I do think it kinda ended too suddenly (not that it was too short, just the plot gets too wrapped up too quickly once you go down that route). Combat is serviceable. It can feel a little floaty at times, the cards system don't really make playstyles change all that much, I didn't find monsters all that spongey but also not that challenging (there were a couple quests and areas that were a chore though for some reason) the gunplay feels decent. I think there was a good variety of melee weapons, could have been a few more, with more distinct design changes and gameplay changes to the mods which felt a little under-baked. The gunplay felt good, but with how limited the ammo was, having a full auto pistol vs a normal one that did 2-3x the damage per bullet and you never needed that bullet hose made the auto weapons pointless. And holy crap there were NOT enough ranged weapons. One semi auto, one burst, one full auto rifle. One pistol, one machine pistol. 3 shotguns (short barrel, long barrel, semi auto), one heavy rifle, one heavy pistol. one nailgun I think. The gun count needed to be tripled for variety. So I was hoping more borderlands esque guns or more modification options for the few it had. But on the whole, they're fun weapons to smash zombies with. Zombie selection isn't bad, none felt ♥♥♥♥♥♥♥♥, only once did the exploding kind pop up too close. Art direction isn't bad either. The fact that this game has better glory kills than doom dark ages is sad. I did hate a few NPC's, it was clearly intentional, the character I played - Amy kinda jumps off into my first major gripe The writing jumps back and forth between good and the most hateful sin that we millennials have done - we RUINED dialogue in media because everyone saw firefly and thought they needed that joss whedon insanely quippy, comeback-laced dialogue in EVERYTHING. So very often, the dialogue kinda lurches into being stilted and the one-liners SUCK. Amy's character is particularly bad because i don't know why but generations before us just wrote what they knew. But something about modern media (I'm going to keep blaming my millennial generation) feels far more "a gen Z person as written by a millennial/gen X, far more than media used to. A character in their EARLY 20s at MOST is quoting dead memes noticeably older than she is. I think it stands out because quite a lot of bits in the main plot are actually very well written. But in an attempt to be "quirky" with perpetual snappy combacks, it went way too far into being quippy and "LOL XD" cringe a noticeable amount. And they get dropped in moments that should have been played more somber. A gym bro's two friends get zombie-fied, you kill them, and he's clearly still distressed. My character's snarky statement made me want to smack her. I think the game's tone was far less grindhouse and having a more serious, somber tone most of the time would fit better with the plot and NPC's. It's annoying because it's a trend I see in so much media now. The boss fights were fun but making them into regular enemies and just using that as an intro should have only been done for the first one, after that I would have liked more unique bosses other than just flavor/reskinned versions of what will be just special zombies you mow through later.. But that weird dialogue and tone gripe that pops up throughout, the quests weren't bad and didn't feel repetitive, there was tons of flavor text throughout the world , I do think the hub safezones could have had more active things going on in them, they feel a little dead despite having people in them. The combat was serviceable and I was never seriously challenged but also it wasn't TOO easy. I died a few times. I think the story wrapped up too fast at the end, but seeing as I HATED the first dead island, this was a perfectly solid, 7/10. I had fun, I might even play it again sometime. Get it on sale, and it's worth your time/money.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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