
A deadly virus is spreading across Los Angeles, turning its inhabitants into zombies. Bitten, infected, but more than just immune, uncover the truth behind the outbreak and discover who - or what - you are. Survive, evolve and become the ultimate Zombie Slayer.
Modeled estimate, not a reported figure. How we estimate →
Media

About
For customers in Germany - Once zombies are defeated, players can no longer deal damage to or further dismember zombie corpses. USK players can play co-op sessions with international players through friend invites and joining friends. For public matchmaking, USK players can only play with other USK players.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +2 more
Engagement
Hours played at review time, across 339 reviews with recorded playtime.
Reviews
Themes across 338 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I usually wait more before writing a review, but this time I can't really wait; I'm playing it in vr, and graphically is INCREDIBLE. Usually flatscreen to vr port always have issues regarding quality, but this time the level of details is mind boggling, with no stutter or fps issues whatsoever. Initially I wasn't feeling the gameplay much, but after a few hours I'm starting to really enjoy the melee aspect, and I can't wait to see the gunplay too. If you have a vr set, I cannot but recommend this game. I will update this review the more I progress in the story. UPDATE So the gunplay in vr sucks, it's really really bad, so guns are now out of the equation. I'm now in the sewers and after 8 hours of just melee, I'm kinda getting bored of it, so I have a bad feeling for the future.
A beautiful horror filled trip that does the real city to much justice.
I genuinely liked this, I played it solo, and I was NOT expecting to. It's got flaws, but on the whole I actually like the plot and many of the characters. Many of them had real depth and flaws and conflict and even GROWTH. Annoying characters get redemption, the bad guys I thought it was setting up wound up being not, the plot actually went interesting places and for a co-op friendslop zombie shooter it had far more depth to the NPC's and story than I expected - I do think it kinda ended too suddenly (not that it was too short, just the plot gets too wrapped up too quickly once you go down that route). Combat is serviceable. It can feel a little floaty at times, the cards system don't really make playstyles change all that much, I didn't find monsters all that spongey but also not that challenging (there were a couple quests and areas that were a chore though for some reason) the gunplay feels decent. I think there was a good variety of melee weapons, could have been a few more, with more distinct design changes and gameplay changes to the mods which felt a little under-baked. The gunplay felt good, but with how limited the ammo was, having a full auto pistol vs a normal one that did 2-3x the damage per bullet and you never needed that bullet hose made the auto weapons pointless. And holy crap there were NOT enough ranged weapons. One semi auto, one burst, one full auto rifle. One pistol, one machine pistol. 3 shotguns (short barrel, long barrel, semi auto), one heavy rifle, one heavy pistol. one nailgun I think. The gun count needed to be tripled for variety. So I was hoping more borderlands esque guns or more modification options for the few it had. But on the whole, they're fun weapons to smash zombies with. Zombie selection isn't bad, none felt ♥♥♥♥♥♥♥♥, only once did the exploding kind pop up too close. Art direction isn't bad either. The fact that this game has better glory kills than doom dark ages is sad. I did hate a few NPC's, it was clearly intentional, the character I played - Amy kinda jumps off into my first major gripe The writing jumps back and forth between good and the most hateful sin that we millennials have done - we RUINED dialogue in media because everyone saw firefly and thought they needed that joss whedon insanely quippy, comeback-laced dialogue in EVERYTHING. So very often, the dialogue kinda lurches into being stilted and the one-liners SUCK. Amy's character is particularly bad because i don't know why but generations before us just wrote what they knew. But something about modern media (I'm going to keep blaming my millennial generation) feels far more "a gen Z person as written by a millennial/gen X, far more than media used to. A character in their EARLY 20s at MOST is quoting dead memes noticeably older than she is. I think it stands out because quite a lot of bits in the main plot are actually very well written. But in an attempt to be "quirky" with perpetual snappy combacks, it went way too far into being quippy and "LOL XD" cringe a noticeable amount. And they get dropped in moments that should have been played more somber. A gym bro's two friends get zombie-fied, you kill them, and he's clearly still distressed. My character's snarky statement made me want to smack her. I think the game's tone was far less grindhouse and having a more serious, somber tone most of the time would fit better with the plot and NPC's. It's annoying because it's a trend I see in so much media now. The boss fights were fun but making them into regular enemies and just using that as an intro should have only been done for the first one, after that I would have liked more unique bosses other than just flavor/reskinned versions of what will be just special zombies you mow through later.. But that weird dialogue and tone gripe that pops up throughout, the quests weren't bad and didn't feel repetitive, there was tons of flavor text throughout the world , I do think the hub safezones could have had more active things going on in them, they feel a little dead despite having people in them. The combat was serviceable and I was never seriously challenged but also it wasn't TOO easy. I died a few times. I think the story wrapped up too fast at the end, but seeing as I HATED the first dead island, this was a perfectly solid, 7/10. I had fun, I might even play it again sometime. Get it on sale, and it's worth your time/money.
If you're looking for a great single-player experience, this is it. The campaign is highly entertaining, driven by fantastic fighting mechanics that feel incredibly rewarding. Unlike many games, the story actually keeps its momentum and never gets boring. It’s highly recommended for anyone who loves getting lost in solo exploration and wants a quality game to pass the time.
el juego esta bueno
A game made by Redditors for Redditors. "Well, that just happened" "erm, he's right behind me, isn't he?" ahh game
Добра гра, але складна ♥♥♥♥, і легендарка перша випала після проходження, а так всю гру бігаєш з хламом шо під руку попадеться. І головне не обирати персонажа по зовнішньому вигляду, пікнув Емі і страждав все проходження.
TL;DR: I recommend it. I highly enjoy the build crafting and the weapons you can create. I don't enjoy how Amy was very off with her dialogue (only character I played) and how Deepsilver loves to show me tutorials on how to block/dodge when I see an enemy or get hit lol Dead Island 2, something of a bring back since Dead Island Riptide and even Epidemic. It's now grittier, more disgusting and some how, even more fun to just run around killing zombies. I wasn't super interested in the story and the main character I played being Amy, she was very flip floppy with her dialogue and tone towards NPCs, makes me think she has bipolar or doesn't know what she wants, which was pretty annoying. The gameplay itself, very fun, very organic too. It's just a simple hack n slash zombie game with a pesudo deckbuilder as a RPG system. Some of the storylines for the Missing Person reports are actually interesting and sometimes a bit humourous. However, that's the only good thing I can say about the dialogue, I was sadly not super engaged with it. THE BAD Deep Silver has a weird tendancy to just tell me how to block, throw objects and what a "car battery" is whenever you pick up a throwable hazard. Which is fine, for the first two to three times. It just constantly happens EVERY time you pick something up, it takes up a sixth of your screen, but it's still very noticable. One way I found to fix it is turning off "Left HUD notifications" however, this turns off quest progress, challenge progress and notes/journals that you find in the world itself. So I just bit the bullet and went with the hand holdy tutorials. THE GOOD I really felt like my weapons mattered, I felt like my build mattered and where to aim at a zombie also mattered. It's one of the better games for a "element countering" system. Having some zombies be completely immune to a type of damage is a fun thing to play around. Having to carry two plus weapons around with different elements to counter act is a fun idea, along with the weapons themselves having intrinsic perks like "Headhunter" or "Maimer". Also, the achievements aren't that annoying to get, requiring a full 2nd playthrough (which can be completed in like 6 hours) but requiring you to at least have one other player for two of the achievements. Overall, it's good, I highly recommend it if you just want a nice character builder with fun mechanics akin to old Dead Island games. It doesn't have the chank that old Dead Island has and it has even more gore. I played it solo, but I can see groups of four having a fantastic time with it.
Inicio meio lento , historia legal , gameplay top , para quem ama desmembrar zumbies , esse é o jogo !
после первого по зомби зразу понял что игра дермище, в слешерах должен чувствоваться удар а не как в этой хуйне
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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