
"Dawn of the Lost Castle" is an adventure puzzle, trying to solve all the mysteries in the castle to understand the story of the castle.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Traditional Chinese**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
这是一个创意十分好的解密类游戏 创意十分好,心态十分炸^_^ 开宝箱,跑图的体验满分
Stars received: 1.3/10 _ Note: v.6 [0.0 to 1] = personal impressions [0.3] Controls & Training & Help [0.1] Menu & Settings [0.2] Sound & Music [0.3] Graphics [0.2] Game Design [0.1] Game Story [0.1] Game Content [0] Completion time (level/game)? [0] is it Enjoyable & Fun? [0] Could it hold a spot in Favorites? (& if the Game can be repeatedly played again) [0] BONUS point: Multi-Player related [0] BONUS point: Review for VR [N] - if Registration is required with providing PII [No = Categorical] - is it acceptable to Play the Game in 2022+ ? Game description key-points: This Gamash, a castle exploration puzzle, but in essence a crawling platformer Overview: Clunky and very slow crawling game-play, is not it for the modern expectations. non-motivational story, non-inspiring environment and design to keep and willing play after just few minutes.
I finished two platformers right before this one and had no issues with my controller but here it's awful. Had medium issues through the course of game but issues from the point where you've learned [spoiler] mid-air jump and face location with tons of arrows and jigsaws plus springs [/spoiler] properreling you into the abyss cause you have no control of the situation and damn arrows hit you in any case or saws will tear you off. All the difficulty is in lack of control plus projectiles instakill protagonist if occured right above or right below even without touching him. Almost rage quit it. Died more than 100 times on several regular stages. This game have serious lack of balance. Boss fights except final one are just easy peasy but some trap rooms will piss you off. Plus instadeath like in the souls-like games is a way too much for the game like this. It doesn't bring any fun or a challenge. Just boring repetitiveness. I've got 3/6 achievements. Other three seems way too hard for no fun game.
[h1]游戏简介[/h1] 《光之迷城》是一款国产独立单机解谜游戏。 [h1]游戏玩法[/h1] 在游戏中,玩家需要操纵一个手持火把的人,在城堡里你可以通过点燃墙壁上得火炬进行游戏保存,玩家控制角色的移动和跳跃,收集宝物通关。 [h1]游戏优点[/h1] 简单易上手,技能和道具的多样化,可以让玩家灵活运用。场景交互也做的很好。我已经卡关了,欲哭无泪(一点也不简单)。 [h1]游戏缺点[/h1] 游戏画面不是很精美,人物跳跃有明显的僵硬动作。存在一定小bug,开箱子之后可能会出现角色卡住不能动,只能选择回档。 [h1]游戏总体评价[/h1] 这款游戏操作简单易上手,但是玩起来有点硬核解密,场景有点单调,可能会显得无聊。不过游戏谜题和箱子上面的小游戏都挺有意思的。游戏有待优化,喜欢这种解谜类型的小伙伴可以考虑入手一波。 [quote=汉化游戏] 游玩百态,将游玩心得用汉语化作玩家的指明灯,(๑•̀ㅂ•́)و✧ [url=https://store.steampowered.com/curator/34621919/] 点击这里关注汉化游戏~[/url] [/quote]
这个游戏玩的我……一言难尽 我看介绍是个解谜游戏 结果越玩越发现这是个平台跳跃动作游戏 动作成分很重 解谜成分很轻 然鹅平台跳跃是我最不喜欢的游戏类型之一 所以我整个玩起来其实很累…… 当然公平地说这个游戏在同类型同规格游戏中应该算是很优秀的 ……算了我觉得我很难带着情绪给出公正的评价 成就3/6都是关于物品收集的,剩下的不刷了 还是推荐一下吧
一般不评论的,作为泥潭roll中的玩家,还是写一下2个小时玩的感想吧。 1.本人是用手柄玩的,动作体验其实不太好,人物感觉很僵硬。 2.很多地方有点iwana的感觉,玩起来让人就有暴躁。 3.整体玩法让我有一种GBA星之卡比的感觉,就是到处找没开过的宝箱,走没走过的路,这种玩法还是很有意思的。 总的来说游戏还是不错的,就是iwana的部分设计让人有点难受,BGM我是关闭的,毕竟你一直死重复听着音乐会越来越暴躁。
动作缓慢,突然出现的BOSS战,还有那个平面的转球游戏一开始真的没反应过来,不动一下以为卡住的门口。本来不想退的,但是靠背板才能过的BOSS出现在解密游戏里,真的没那个心情玩下去。
是款不错的游戏哦,既需要脑子,还需要操作,画面看着也很神秘。感觉有点难,我的脑子去哪里了T^T
支持国产游戏,所以对于游戏的瑕疵会更加包容一些。但这个僵硬的手感和粗糙的建模,实在是无法换来一个推荐。 打折入的,14块,2小时的游戏体验实在是不佳,游戏质量和小时候玩的网页小游戏相近,说是有恶魔城要素也很牵强。 百分制的话现在还打不了60分。希望能再打磨一下。
解谜还是有点意思的,,手柄的瞎摸索ing,,但是吧,刚玩就有bug,捡起火把,人物不能移动,出现了三四次,,后来后来就没有了,, 总之,,先好评吧
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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