
Awoken in the night by your doll. Speaking as if it possesses a mind of its own. The doll warns you of a monster that has come to take you away.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
[h1] New and improved, Boogeyman is back. Double diaper mode activated! [/h1]
Quite nicely done actually. But it gets boring very quickly in my opinion.
I will leave the cat here, so that everybody who passes by can pet it and give it a thumbs up and awards ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸⡷⣄⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣠⣴⡟⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸⣷⣌⠙⢦⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣠⠞⣡⡶⡇⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸⢻⡌⠳⣄⠉⠳⢤⠴⠒⠛⠛⠛⠛⠒⠦⢤⡤⠚⣡⠞⢁⣿⡇⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸⣽⡷⠒⠛⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠛⠲⢾⣿⡇⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣸⠋⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠹⡇⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⡏⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢿⠀⠀⠀⠀⠀⢀⠀ ⠀⠀⠀⠀⠙⠓⠦⢤⣀⡀⢸⠁⠀⠀⠀⣰⠟⠛⢦⠀⠀⠀⠀⠀⠀⠀⢠⣾⠛⢳⡆⠀⠀⠀⠸⣇⣀⣠⠤⠶⠛⠁ ⠀⠀⠀⠀⢀⠀⠀⠀⠀⠉⣿⠒⠦⢄⠀⠻⣴⣳⠾⠁⠀⠰⣿⣿⠂⠀⠘⢿⣿⡽⠋⠀⣤⢖⠚⣏⠉⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠉⠉⠉⠉⠉⠙⢻⣍⣽⠿⠀⠀⠀⠀⠀⠀⠸⣦⣼⣷⣼⠆⠀⠀⠀⠀⠀⠐⠿⣍⣹⡏⠉⠉⠉⠉⠙⠁ ⠀⠀⠀⠀⠀⣀⣠⠤⠶⠚⠛⢷⡀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠀⠈⠁⠀⠀⠀⠀⠀⠀⠀⠀⢀⡟⠉⠓⠲⠤⣄⣀⠀ ⠀⠀⠀⠀⠉⠉⠀⠀⠀⠀⠀⠀⠱⣄⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣠⡞⠀⠀⠀⠀⠀⠀⠉⠁ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⡴⠋⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠻⡄⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⡾⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠹⣆⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⡼⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠘⣆⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⣸⠃⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠸⡆⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⢀⡏⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢻⡀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⢸⠃⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠸⡇⠀⠀⠀⠀ ⠀⢀⡴⠖⠲⢄⠀⠀⣼⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣇⠀⠀⠀⠀ ⢠⠏⠀⠀⠀⠈⢧⠀⣿⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⡟⠀⠀⠀⠀ ⣿⠀⠀⠀⠀⠀⢸⡄⢸⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢠⡇⠀⠀⠀⠀ ⢻⡀⠀⠀⠀⠀⠘⡇⠸⡇⠀⠀⠀⠀⢀⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⡀⠀⠀⠀⠀⠀⣸⢧⡀⠀⠀⠀ ⠸⡇⠀⠀⠀⠀⠀⣧⠀⢻⡄⠀⠀⠀⠸⡇⠀⠀⠀⠀⠀⣠⠀⣠⠀⠀⠀⠀⠀⢈⣟⠀⠀⠀⠀⢠⡏⠈⢳⡀⠀⠀ ⠀⢻⡄⠀⠀⠀⠀⢹⡄⠀⡳⡄⠀⠀⠀⣧⠀⠀⠀⠀⠀⢸⠀⣿⠀⠀⠀⠀⠀⢸⡇⠀⠀⠀⢠⣟⠀⠀⠈⣇⠀⠀ ⠀⠀⢳⡄⠀⠀⠀⠀⠳⡄⠀⠙⢦⡀⠀⢹⡀⠀⠀⠀⠀⢸⠀⣿⠀⠀⠀⠀⠀⣼⠀⠀⢀⡴⠋⣿⠀⠀⠀⣿⠀⠀ ⠀⠀⠀⠱⣄⠀⠀⠀⠀⠙⢦⡀⠀⠈⠓⠮⣧⠀⠀⢀⠀⡾⠀⢹⡀⢀⠀⠀⣸⣇⡤⠞⠉⢀⣴⠃⠀⠀⢀⣿⠀⠀ ⠀⠀⠀⠀⠘⢦⡀⠀⠀⠀⠀⠉⠲⢤⣀⠀⠈⠳⣿⣸⡾⠛⠛⠚⢷⣟⣸⡴⠋⠀⠀⣀⡴⠚⠁⠀⠀⠀⣼⠁⠀⠀ ⠀⠀⠀⠀⠀⠀⠙⠦⣀⠀⠀⠀⠀⠀⠈⠉⠓⠲⠶⠤⠤⣤⣤⣤⣤⠼⠵⠶⠖⠚⠉⠁⠀⠀⠀⠀⢀⡼⠁⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠈⠓⠦⣄⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣠⠴⠋⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠉⠓⠲⠤⣤⣀⣀⣀⠀⠀⠀⠀⠀⠀⣀⣀⣀⣤⠤⠴⠚⠉⠁⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣀⠈⠉⠉⠉⠉⠉⠉⠉⠉⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
No one’s paying attention, so here’s the truth: I am very much bitchless
Boogeyman 2 expands on the unsettling concept introduced in the original game while standing confidently as its own horror experience. Players step into the role of a child confronted by a supernatural nightmare after receiving a mysterious talking doll that warns of an approaching evil. This eerie setup quickly establishes a sense of vulnerability, transforming an ordinary bedroom into the stage for a relentless battle against an unseen monster. The story remains deliberately simple, allowing suspense and atmosphere to take center stage while giving players enough narrative motivation to survive each terrifying night. The gameplay focuses almost entirely on survival through awareness and careful resource management. Rather than arming players with weapons or encouraging confrontation, the game places complete emphasis on observation and timing. A flashlight serves as the primary means of keeping the Boogeyman at bay, but its limited battery life means every decision carries weight. Players must constantly judge when to illuminate the darkness and when to conserve power, creating a satisfying layer of strategy beneath the straightforward mechanics. This balance between defense and conservation keeps the tension consistently high from beginning to end. The bedroom itself becomes an impressive source of psychological horror. Every doorway, closet, window, and shadow has the potential to hide danger, encouraging players to remain alert at all times. The game capitalizes on subtle visual changes and unsettling sounds instead of relying exclusively on sudden jump scares. Moments of silence can be just as frightening as direct encounters because players never know when the Boogeyman will attempt to strike. This approach creates lasting suspense that rewards attentive players while making every successful night feel genuinely earned. Environmental variety also helps prevent the experience from becoming predictable. Dynamic weather conditions subtly alter visibility, ambience, and the overall mood of each session, forcing players to remain adaptable rather than memorizing fixed patterns. Although the gameplay loop remains intentionally focused, these changing conditions contribute enough unpredictability to make repeated attempts feel fresh. Combined with randomized encounters, the game succeeds in maintaining uncertainty throughout its campaign. Visually, Boogeyman 2 embraces a dark, atmospheric presentation that serves its horror themes exceptionally well. Lighting effects are used effectively to conceal threats while drawing attention to areas that demand immediate inspection. The environments may not be expansive, but their detailed design and oppressive atmosphere make every inch of the room feel significant. Complementing the visuals is an excellent soundscape filled with unsettling ambient noises, distant creaks, whispers, and carefully placed audio cues that become essential tools for survival. Players often find themselves listening as carefully as they watch, strengthening the immersion considerably. The inclusion of virtual reality support further enhances the experience for players with compatible hardware. Being physically surrounded by the haunted bedroom intensifies the game's already impressive atmosphere, making every unexpected sound or movement feel significantly more personal. While the standard version remains highly effective on its own, VR elevates the fear factor by placing players directly within the nightmare rather than simply observing it through a screen. Despite its strengths, the game may not appeal to everyone. Its deliberate pacing and limited setting prioritize psychological tension over exploration, action, or narrative complexity. Players expecting varied objectives or extensive storytelling may find the experience repetitive after several nights. However, those limitations stem from the game's focused design philosophy rather than poor execution. Boogeyman 2 knows exactly what kind of horror experience it wants to deliver and rarely strays from that vision. Overall, Boogeyman 2 is a well-crafted survival horror title that successfully builds tension through intelligent resource management, oppressive atmosphere, and constant uncertainty. Its simple premise is elevated by strong audio design, convincing environmental storytelling, dynamic weather effects, and effective gameplay mechanics that encourage careful observation rather than aggression. The standalone narrative makes it accessible even for newcomers, while returning fans will appreciate its refinements and expanded features. Although its narrow gameplay focus may not satisfy every player, fans of atmospheric horror and slow-burning suspense will likely find it to be a memorable and genuinely nerve-racking experience. Rating: 7/10
Что-то милое на подобии Five Nights At Freddy's, играешь на расслабоне мышкой (в моем варианте). Не скажу, что прям страшно, но в фокусе держит мальца. Озвучка и текст на русском. Мамочка видимо уникум, раз Буги на протяжении многих дней именно за ней охотится, а не залез в соседний дом за другой. Есть карточки цены на которые просто космос. Прикольнуло в меню разные режимы, особенно режим Картошки. Есть минусы, но за 60 деревянных, так и быть прощаю. Можно купить по скидке и немного разнообразить свою библиотеку, так же чуток заработать на продаже карточек.
интересный и жуткий хоррор тематики fnaf с несколькими ночами. хоть монстр один, от этого не становится менее страшно. рекомендую
Can be launched on meta oculus quest 2. In VR I could move, but couldn't see subtitles and couldn't trigger anything, so couldn't get past just walking around the room. In usual desktop mode I took a flashlight and couldn't trigger anything else before I fell through the floor, and kept endlessly falling quickly so when I tried to open the menu it was flying away immediately.
Вили
Good game ! I was watching my favourites youtubers playing this game when I was little!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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