
Deceived by the forces of evil into prematurely bringing about the end of the world, War – the first Horseman of the Apocalypse – stands accused of breaking the sacred law by inciting a war between Heaven and Hell.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.29/day in the week to Aug 8 → 7.29/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 18.9Kreviews | 88% | — | $8.4M |
| $20.99−30% | 13.7Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 991 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
pos ta bien supongo
TLDR: A game akin to the early God of War entries with a less mobility and maybe a little less overall fluidity, from both cutscenes and combat. Apart from that, it is a solid game that, IMO, has been overlooked. Story: You are War, one of the four Horsemen of the Apocalypse. Called to ride when it's the, well, uh, apocalypse, when the realm of men can turn the tide of the war towards either heaven or hell forces and stand on its own 2 feet. Problem is, you heard the call and apparently, you weren't called upon, as you're the only one that shows up, and now humankind, which wasn't ready for this conflict, has been whiped out, and you're to blame. If this makes little sense, it's partilly because it doesn't all make sense, and the story is mainly a revenge story about War. The future entries of this series focus on Death (2nd), Strife and War (Genesis, which is co-op and also underrated) and Fury (3rd entry). Combat: Definitely one of the bigger selling point of the game, especially with its satisfying executions. However, the block/dodge tends to feel a little awkward, as other games have managed to execute it a lot better. I would have wished for more enemies, as it's almost 50/50 between exploration and combat as it stands, and while there is nothing wrong with that, an action packed game filled with action is usually a better experience than holding a thumbstick forward half the game. Killing enemies will allow you to collect souls, which can then be spent at Vulgrim's shop, to purchase and upgrade more moves, consummables, and even some permanent health and wrath. Wrath is basically your MP, it is in short supply and can easily turn the tide of a fight. Playing on a harder difficulty just makes you take stupidly high amount of dmg. There is 3 weapons to use (melees anyway), which you can easily swap between with a simple press of a button. There are a lot of tools in War's arsenal, however most of them tend to not combo well together, making them mostly be under utilised and simply end up being used to solve puzzles. The controls don't 100% work, you may need to download a community made controller lay out, easy to do, but bothersome still. Graphics: They were good then and somehow manage to hold up today, especially thanks to the remaster. The Warmastered edition offers a higher scale resolution and higher FPS but apart from that, everything seems to be exactly the same as the original. Audio: The score heavily reminds of God of War (again, not the recent entries), with orchestras with end of times vibes. It's overall good, but probably doesn't manage to hit the memorable point. The voice over is phenomenal, each character has gravitas and a matching voice. I'm glad I replayed this, but I also remember why I never found every single little thing in the game. After a while, the grind gets bothersome and you kind of just want to move forward.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Polish, Russian*, Czech, Korean, Portuguese - Brazil, Simplified Chinese*languages with full audio support
| $29.99 |
| 2.4Kratings |
| 82% |
| — |
| not modelled |
| $19.99 | 544ratings | 84% | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 996 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
q
PEAK
good game to play on the go
Muy buen juego.
nostalgia
I've played the original Darksiders back in the day and even finished it, but that was so many years ago that I had forgotten almost everything about it. Because of that, going into Warmastered Edition felt fresh almost like experiencing a new game. And, well, Darksiders is basically an edgy Zelda. A linear, edgy Zelda, to be precise. You travel through a postapocalyptic world, explore different areas and dungeons, acquire new abilities/items that allow you to progress further, find various upgrades, solve puzzles, fight bosses (which are also kinda puzzles), and then move on to the next area. Darksiders looks surprisingly good, mostly thanks to its heavily stylized, comicbook-like art direction. The voice acting also does a lot of heavy lifting, particularly Troy Baker as War, and Mark Hamill also shows up in a memorable role. The story itself is simple but enjoyable, and thanks to the performances, I genuinely liked watching the cutscenes and seeing where everything was going. I also really appreciated the biblical inspiration behind the story. Darksiders obviously takes plenty of liberties with the source material, but I enjoyed seeing its over-the-top interpretation of biblical imagery, angels, demons, and the end of the world. Unfortunately the gameplay is much more of a mixed bag. My biggest problem is simply how painfully slow War is. Traversing the world is a slog. Throughout the entire game I kept hoping I would eventually unlock some kind of sprint ability or anything that would significantly speed things up. Nope. War is slow at the beginning, and War is slow at the end. You do get a mount at one point, but you can only summon it in very specific locations. Combat on the other hand is faster but it also feels strangely stiff. Your attacks look incredibly powerful, but most enemies barely react to getting hit, which makes the combat feel far less satisfying than it should. Some encounters were also surprisingly frustrating and difficult, although I did play on the Apocalyptic difficulty so I cannot entirely blame the game for that. There is also one particular bossfight that was so drawn-out and tedious, that I had to check a walkthrough to see if I was doing something wrong. Turns out, it is supposed to be like that. The puzzles are also inconsistent. Most of them are fine, but there were a few occasions where I got stuck not because I could not figure out a solution, but because the game expected one very specific solution that was not necessarily the one that seemed logical to me. One thing I did appreciate though is that Darksiders does not constantly hold your hand. There are very few moments where the game outright tells you what to. You are generally expected to look around, experiment with the tools you have, and figure things out yourself. There were also a few annoying technical issues. Sometimes War would simply get stuck for no apparent reason, leaving me unable to move or continue. Saving and reloading the game always fixed it, but having to do that at all was still annoying. Overall this Warmastered Edition of Darksiders 1 is a very uneven game. It has a great visual style, strong voice acting, an enjoyable story, and some satisfying Zelda-like exploration and progression. At the same time, the slow movement, stiff combat, occasionally frustrating encounters, inconsistent puzzle design, and technical issues make the actual gameplay much harder to love. From what I remember, Darksiders II improves on quite a few of these things. The first Darksiders, though, is simply... okay. Recommended with heavy discount.
By far one of the best games in the genre. Its gameplay, its lore, its concept, and what they accomplished at the time were truly remarkable. Of the entire saga, it's the game I've replayed the most, and I never tire of it. It's not a perfect game, but it has so many great qualities that it's simply pure enjoyment. Thanks to this game, I completely fell in love with the saga. Now that I've finished playing Genesis and 3, I'm reviewing all the other games, but they are all good works. Some are weaker than others (Genesis and 3 are the least impressive), but it's a very good saga
Um god of war pra quem nao tem god of war. hahaha.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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