
Darkest Dungeon II is a roguelike road trip of the damned. Form a party, equip your stagecoach, and set off across the decaying landscape on a last gasp quest to avert the apocalypse. The greatest dangers you face, however, may come from within...
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.71/day in the week to Aug 19 → 13.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Darkest Dungeon II is a roguelike road trip of the damned. Form a party, equip your stagecoach, and set off across the decaying landscape on a last gasp quest to avert the apocalypse. The greatest dangers you face, however, may come from within...

New Game Mode - Kingdoms - Now Playable!
“This squalid Kingdom, these corrupted lands, they are yours now, and you are bound to them.”
Kingdoms is an entirely new stand-alone strategic campaign game mode available to play now in Darkest Dungeon II.

Featuring a completely reimagined game structure, Kingdoms is a parallel game experience to the Confessions core game mode. You will be challenged to defend a crumbling realm against incursion from all new enemy factions.
Manage a persistent roster of heroes, gather resources, and pursue an epic questline in order to track down and defeat the source of evil before all is lost.

Progress in each game mode is tracked separately, and you can freely switch back and forth between active sessions of either.
Kingdoms is being released in thematic modules, each focusing on a different enemy threat. All three adventure modules - “Hunger of the Beast Clan”, “Secrets of the Coven”, and “Curse of the Court”- are available now!

Gather your courage and ride out into the chaos of a world undone.
Four heroes and a stagecoach are all that stand between darkness and salvation.

Tried and True Turn-based Combat, Improved
The ground-breaking genre-defining combat from Darkest Dungeon returns, but everything from stats to rules has been refined and improved. The all new Token System helps make your decisions impactful while adding even more depth of play.

Unforgettable Heroes
Uncover and experience the tragic origin stories of each hero. Unlock their full potential via new skills, paths, items, and more.

Roguelike Runs, Each With Its Own Emerging Story
Each expedition lasts from 30 minutes to several hours. Even an untimely end will arm you with resources that can be spent to improve your next journey.
The Altar of Hope
Engage with a massive system of upgrades and boons that opens up new strategies for each expedition. Choose what’s important to you as you formulate your assaults on the Mountain.

The Affinity System
As travels progress, heroes bond with each other or grate on each others’ nerves, leading to desperately needed combat synergies or journey-ending dysfunction. Manage their stress and interaction to keep the team together until the bitter end.

Nightmarish Environs
From the burning Sprawl to the diseased Foetor, the long road to the Mountain will challenge your strategies and your endurance.
Explore five distinct regions, each with their own unique creatures and challenges.

A Moment’s Peace
Rest your weary, shell-shocked heroes at the Inn, where you can relieve their stress and try to improve their relationships with a variety of diversions and delights.

Face Your Failures
Journey to the Mountain and face down five terrifying manifestations of your weaknesses.

Signature Art Style, Evolved
Darkest Dungeon’s genre-defining art now improved with no expense spared on 3D visuals, animation, and visual FX.

A Feast for the Ears
The audio team from Darkest Dungeon is back. Revel in an all new narration performance by voice actor Wayne June, a brand new expansive score by Stuart Chatwood, and bone-crunching sound effects from Power Up Audio.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 27Kreviews | 75% | — | $25.2M |
| $39.99 | 99ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1245 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
So happy the sequel took a chance and changed the formula. I loved it just as much as the first game, it was still made with love and passion. If i wanted more of the first game, i would have played the first with a gorillion of extra mods turning it into a completly new game. I think this is precisily why they decided to make the 2nd so diffretent, because they recognized that the 1st with its incredible number of community content made a 2nd game that had the same fomula obsolete. My only regret is that the dlcs are lacking, it is so sad that crusader was dlc and we didnt have the couple, i bought the abomination dlc, and could be my fault but he was SO underpowered and kind of unsutifying, also i didnt get once the slime region..... Also unfortunately its 3d graphics, which are PERFECT and i love them equally as much, but its harder to make mods with them, so the second game lacks here too. But i found myself beeing stuck playing it untill i completed a region or a whole run, which i dont know if its good or bad, but with the first game it didnt happen, i could do a mission or quit mid mission and close the game. Here if i opened it, i was glued utill i lost or won.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Czech, Polish, Portuguese - Brazil, Russian, Spanish - Latin America, Japanese, Korean, Simplified Chinese +3 more
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
很好的美术、音乐,但解锁内容很费时间,肉鸽要素又不多,导致打完忏悔五章后基本就一直在重复刷刷刷了,有点枯燥。免费更新的王国模式就是个半成品,模仿一代不成功又没有新的特色,不想坐牢的直接别碰或者云吧,也就多了几个新怪模型而已。 内容少、更新慢。一代时隔多年还出二代角色dlc,二代新内容还不知道要等到明年啥时候,就红钩的产能也别抱啥期待了。吐槽归吐槽,毕竟玩了那么久==
Интересная очень
已通关主线,不敢想象画面的全面升级配上1代那样更多的局外养成该有多好玩
跟传说一样,臭不可闻,只配得上75%折扣后的价格。 同时,这还是我提前订阅了一些优化体验MOD之后得出的想法。 在EPIC独占抢先一年上架,让红勾掉入了金钱陷阱,失去了社区的玩家声音,才有如今这披着1代进阶美术声乐的傲慢作品。 玩家还没成长起来,初始区域就迫不及待的恶心玩家,你家马车那么容易烂,不是马车的错,而是制作组的心态烂完了。 在当初游戏EA最重要的一年。红勾选择EPIC的钱,无视并且抛弃了一代积累的社区玩家,才有如今的局面。
Great game with huge replayability, love the looks, the tactics and strategy. Only thing that I did not enjoy and just looked up are the bosses, as it takes too much time to go to them and then to understand what you have to do by trail and error was not fun. And then there is another mode, which is a huge replayability boost, with so much content. Definetly worth the price
夯
Normally not a fan of roguelikes / adjacent but the art and story systems in place were fun. Gets a bit repetitive, more so than DD1- but still a very good game with a pretty good modding scene.
Я являюсь фанатом первой части. Но если объективно посмотреть на эту игру, то это вполне себе неплохое переосмысление оригинальной концепции. Пускай и имеет крайне слабую связь с оригинальной игрой, а та связь что имеет это "А помните этих персонажей? Вот! Теперь они в 3D!". Из значимых минусов могу привести, крайне слабый оригинальный дизайн монстров, которые значительно утратили в большинстве своем тот шарм оригинала. И уже значительно больший минус, это чертовы свечки. Все кто играл поймут, а кто не играл - тем расскажу. Между походами вы тратитесь на мету прокачку, открывая БУКВАЛЬНО всё, и как человек который прошел игру могу сказать что Я и половины не открыл. Закрутили гайки - мое подчтение. Видимо реально расчитывая что фанаты также будут играть сотни часов. Тем не менее, могу порекомендовать эту игру к ознакомлению. А, ну и да. В игре с названием Даркест Дэнжен 2, нет ни одного дэнжена.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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