
Dungeon Mercenaries is an endless replayability RPG. Every time you wake up, it's a new start, procedurally generated map, randomly generated characters,explore the dungeon with different mercenaries, get reasure chests, gold coins, mercenaries, potions, food, and glory!
Modeled estimate, not a reported figure. How we estimate →
Media

About



Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Spanish - Spain, Russian, Japanese, Simplified Chinese, Traditional Chinese, Portuguese - Portugal, Spanish - Latin America, Portuguese - Brazil
Reviews
No options for sound, no menu to exit the game, have to alt + F4 just to close the game. Battles are very basic and boring quick. Each battle the map resets and you can loot all the treasure chests again. Going through a portal looks like it brings you to a different area, but it's just an endless loop of moving, collecting basic chests, and killing monsters until you die. There is no point or progression. Very basic. There is no feeling of progression for your characters. Maybe with some time and refinement it could be something, but for now this is just an alpha or demo and not worth any money, avoid at all costs.
[h1]前言[/h1] 老实说这是款个人制作者风格呈现非常鲜明的游戏,有着独立游戏精神的自我表达但也在某些方面会令人一头雾水。 [h1]介绍[/h1] 进入游戏选择中文后简单设置了一下,不过有的生效有的完全生效不了,建议开发者检查下。第一次进入并开始游玩我扮演的还是个人类,随后我遇到的第一个NPC给了我一个任务,让我进入设施中给他寻找宝石,还分配了我两个帮手。虽然游戏的操作手感不能算好,但也勉强能够接受。在进行几次战斗后我死了,复活后变成一个熊(惊呆了)。哦?居然还有肉鸽要素?一番讲解后我逐渐接受了这个设定,几次死亡之后我似乎没有发现可以升级或者能提升能力的地方。随后我试着在某次复活后干脆躲着地图上的怪物,有传送就进传送,但几轮下来我也看出来了,其实就是数个地图随机出现,可能以后会扩充吧。不过游戏中刷出的宝箱给的宝石缺乏说明,在引导层面个人觉得还需要加强说明。 [h1]特色[/h1] 游戏有着较为复古的画风和游戏设计,怪物会以明雷的方式在地图上随机出现,和怪物接触后进入战棋战斗模式。战斗地图中有标记会告诉你那些颜色的框有哪些增益,不过总体上看依然缺乏较为完善的引导。从我个人体验上来说,这个游戏应该核心就是刷刷刷,打死怪物会给积分,然后游戏有个排行榜一样的系统。算是给玩家一些竞技上的正反馈。 [h1]不足[/h1] 引导有待加强,玩法有待丰富。个人可以接受反复刷怪,毕竟这也是种乐趣,但是应该更多样化一些。 [h1]总结[/h1] 个人感觉这应该是一款标注EA阶段的作品较为合适。看了一下另外一条评价记录,貌似是有很多的更新在计划当中。从目前的游玩体验上来看,体量和玩法还是有待加强。开始我只觉得是因为我不太熟悉游戏的玩法,直到我摸清了翻来覆去就那么几张地图以及游戏并不复杂的机制外,我就缺乏了目标感。希望制作者今后的更新会让游戏变得好玩和有趣。 [quote]关注「 [url=https://store.steampowered.com/curator/42276832//]鸿源鉴游组」 [/url] [/quote] [u][b] 会当逢佳游,始可见鸿源。 [/b][/u]
Bought on sale for $2.24. Orig price is 14.99 (completely absurd). The game has many significant bugs: 1. Portal spawning in unreachable locations on the map 2. Characters glitching off the screen during combat & when equipping gems making them completely unusable during combat forcing you to flee the combat unless you quit the game and restart 3. Characters not being able to move onto a selected tile that is within their move range meaning you waste that characters turn for the remainder of that battle 4. Menu functionality breaks (ie scroll bar) Even if these bugs didn’t exist the game is not worth $15. It is the most basic game loop with no depth. At most this game’s value, with the current depth, even if running flawlessly would be $0.99 1. Start at entrance of dungeon with random team 2. You move your characters (all models from Epic Game’s Paragon) into enemies to initiate combat and chests to find gems 3. Your team members are randomly placed on a combat where you must fight randomly generated enemies (which are also all just the models from Paragon) 4. Use gems to “upgrade” 4 stats: attack, defense, HP, MP 5. Use portal to "progress" to next floor which is exactly the same as the previous one? 6. Repeat until you die and revive at the entrance to do it over again. While not “bugs” other shortcomings are: Movement isn’t great Combat is abysmal - each char has 1 attack and maybe a special skill - the enemies are the exact same as your character so their attacks and skills are as well Each round of combat is random placement of you and enemies - so if one of your char is surrounded they will die Your characters always attack first but then the enemy goes again immediately after their first turn, which usually just wipes your team after a few levels since everything becomes a one shot pretty quickly No real activity in between combat No real indicators of progress
I wish i could give this a good review but i can there too many bugs in this game makes in unplayble
操作有时会失灵,走路飘着的,遇怪也可能不触发战斗,也没有教程。
Pour le moment c'est un EA, pas un jeu fini. J'ai écrit au développeur pour lui suggérer des améliorations; on verra. En l'état, il m'est impossible de recommander ce jeu.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
| Grid Ranger | $3.1K | 51 | 84% | $2.67 |
| Voyage: Journey to the Moon | $3.1K | 184 | 78% | $0.99 |
| King Pins | $3.1K | 106 | 86% | $1.49 |
| Gravity Quest | $3.1K | 103 | 73% | $1.99 |
| They Are Hundreds | $3.1K | 186 | 53% | $0.99 |
| €100 | $3.1K | 226 | 76% | $0.99 |
Related
| EmergeNYC | $3.8M | 4.2K | 63% | $24.99 |
| Tinkerlands | $1.7M | 4K | 86% | $12.99 |
| Plebby Quest: The Crusades | $1.5M | 2.9K | 86% | $19.99 |
| G.O.P.O.T.A | $1.5M | 1.7K | 81% | $29.99 |
| Airborne Empire | $1M | 905 | 88% | $29.99 |
| Quadrober Simulator | $989.9K | 1K | 75% | $29.99 |