
Darkest Dungeon II is a roguelike road trip of the damned. Form a party, equip your stagecoach, and set off across the decaying landscape on a last gasp quest to avert the apocalypse. The greatest dangers you face, however, may come from within...
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.71/day in the week to Aug 19 → 13.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Darkest Dungeon II is a roguelike road trip of the damned. Form a party, equip your stagecoach, and set off across the decaying landscape on a last gasp quest to avert the apocalypse. The greatest dangers you face, however, may come from within...

New Game Mode - Kingdoms - Now Playable!
“This squalid Kingdom, these corrupted lands, they are yours now, and you are bound to them.”
Kingdoms is an entirely new stand-alone strategic campaign game mode available to play now in Darkest Dungeon II.

Featuring a completely reimagined game structure, Kingdoms is a parallel game experience to the Confessions core game mode. You will be challenged to defend a crumbling realm against incursion from all new enemy factions.
Manage a persistent roster of heroes, gather resources, and pursue an epic questline in order to track down and defeat the source of evil before all is lost.

Progress in each game mode is tracked separately, and you can freely switch back and forth between active sessions of either.
Kingdoms is being released in thematic modules, each focusing on a different enemy threat. All three adventure modules - “Hunger of the Beast Clan”, “Secrets of the Coven”, and “Curse of the Court”- are available now!

Gather your courage and ride out into the chaos of a world undone.
Four heroes and a stagecoach are all that stand between darkness and salvation.

Tried and True Turn-based Combat, Improved
The ground-breaking genre-defining combat from Darkest Dungeon returns, but everything from stats to rules has been refined and improved. The all new Token System helps make your decisions impactful while adding even more depth of play.

Unforgettable Heroes
Uncover and experience the tragic origin stories of each hero. Unlock their full potential via new skills, paths, items, and more.

Roguelike Runs, Each With Its Own Emerging Story
Each expedition lasts from 30 minutes to several hours. Even an untimely end will arm you with resources that can be spent to improve your next journey.
The Altar of Hope
Engage with a massive system of upgrades and boons that opens up new strategies for each expedition. Choose what’s important to you as you formulate your assaults on the Mountain.

The Affinity System
As travels progress, heroes bond with each other or grate on each others’ nerves, leading to desperately needed combat synergies or journey-ending dysfunction. Manage their stress and interaction to keep the team together until the bitter end.

Nightmarish Environs
From the burning Sprawl to the diseased Foetor, the long road to the Mountain will challenge your strategies and your endurance.
Explore five distinct regions, each with their own unique creatures and challenges.

A Moment’s Peace
Rest your weary, shell-shocked heroes at the Inn, where you can relieve their stress and try to improve their relationships with a variety of diversions and delights.

Face Your Failures
Journey to the Mountain and face down five terrifying manifestations of your weaknesses.

Signature Art Style, Evolved
Darkest Dungeon’s genre-defining art now improved with no expense spared on 3D visuals, animation, and visual FX.

A Feast for the Ears
The audio team from Darkest Dungeon is back. Revel in an all new narration performance by voice actor Wayne June, a brand new expansive score by Stuart Chatwood, and bone-crunching sound effects from Power Up Audio.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 27Kreviews | 75% | — | $25.2M |
| $12.39−69% | 96ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1243 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I am not the biggest fan of rogue-like or simply animation games, however, when there is enough immersion and depth, it can make up for this fact. DD2 does this very well. The story is supremely rich, in no short order due to the music, narration (massive fan of the voice lines), and 2.5/3D animations to go along with what is otherwise i relatively simple game - at least conceptually. The journey feels as perilous as it should in a dark-fantasy, and the Inn's give a welcomed reprieve and aiding hand. When you are down, the game will kick you. When you synthesize your skills and relationships, you feel like you are truly the only light, plunging through the mire and despair of a desolate world. Game mechanics are rather intuitive and the UI/HUD is not complicated to navigate. This game brings what could be a simple game to life in a way that demonstrates supreme understanding of the humanities and what it means to create art. Yes - it is different than the first one. This is not a bad thing. The first DD does what it does very well. This is an expedition, not a settlement building endeavor. You are on a journey. Enjoy the tragedy of it all.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Czech, Polish, Portuguese - Brazil, Russian, Spanish - Latin America, Japanese, Korean, Simplified Chinese +3 more
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good.
跟一代玩法差很多 但又完全不輸一代 是別有一番風味的好作品 打折力度也大,很值得入手 主線 初期玩的時候很輕鬆,一直不斷有新的體驗 中期玩的時候很坐牢,覺得這些RNG設計十分蛋疼 不過後期玩明白之後,又讓人感嘆整個遊戲體驗妙不可言 尤其是打到結局,更是有種莫名的感動 roguelite的馬車關卡機制 各個流派的職業互相組合,千變萬化 局外成長是用蠟燭開放更強的道具,而不是無腦堆數值 羈絆系統可以看到各種扯後腿,但也能看到神救援 再加上容易被忽略但其實意外強大的戰鬥道具 這些要素搭配起來非常讓人上癮 最讓人詬病的應該就是RNG了吧 裝備跟戰鬥上的RNG佔比有點重 但這個遊戲本來就沒有穩贏的方法 接受滅團的事實,多打幾輪總會過的 王國模式 可以當成一個沙盒模式 不像主線只跑三關就要面對尾王 有大把的時間建立一個完美的團隊 嘗試各種在主線裡幾乎湊不出來的裝備組合 可以一直玩到膩為止
good visuals, boring game
Топчик
压力测试
streeeeeeeeeeeeees
I want crusader :(
Прошел игру на пиратке, решил купить, дабы отдать дань уважения разрабам. Лучше ли DD2 чем DD1? Вопрос странный донельзя, игры буквально разные, кроме сэттинга и старых иконок игры ничем не похожи. У игры был ОЧЕНЬ тяжелый старт и ей правда было стыдно выйти той, какой она вышла в 2023 году. Однако после патчей, дополнений это реально годная игра. Вырезали просто ОТВРАТИТЕЛЬНЫЙ гринд первой DD, где нужно было делать под десяток ранов просто что бы выкачать стак мяса в нормальный уровень и денег разжиться. Здесь же есть только 1 мета-валюта, это свечи. Как по мне куда более приятная механика. Тебе не дают их мало, не дают много, в целом так, что бы ты шел вперед, спотыкался о сложность и шел по новой но уже с новым плюсиком в кармашке. Как по мне привязка к одному забегу оживила игру. Стили персонажей это вообще имба, которая позволяет 1-му персонажу иметь сразу 3 разные вариации. Не без минусов, конечно. За что вы так с наемником, буквально любимый перс первой части, теперь это какой-то кусок механики, а не перс. Ну и как по мне сложность актов абсурдна и может многих заставить ливнуть. Это не спойлер по сюжету. В игре есть главы, в конце каждой главы босс. Абсурд в том, что первых 2 можно пройти в целом тупо нахрапом, если сложился удачный забег, что собственно и ждешь от босса, к которому ты зачастую приходишь в первый-второй раз и без вики ты в душе не знаешь что же там за чудище. Однако на третьем акте уже врятли рандомная пачка удачных бравых героев пройдет. А ВОТ ЧЕТВЕРТЫЙ АКТ. Ну, я понимаю, к этому моменту у тебя скорее всего весь игровой инструментарий, скорее всего ты уже понимаешь как делать врагам больно, как крутить комбо и сочитание героев ты тоже понимаешь....Но тут босс 4-го акта просто за пару раундов отправляет тебя на рестарт. Я понимаю, что это специально такой вот "веселый" босс, который специально сделан, что бы его не убивали огромным прямым уроном, как всех предыдущих и играли буквально от обратного. НО! Какого мать его слева направо у этой гадины 3 фазы и каждый раунд у нее 2 хода? Я, к моему стыду, закрывал его читами, потому что сгорел с 6-го раза. Если у тебя СЛАБАЯ пачка, то ты НЕ убиваешь босса логова и значит ты НЕ попадаешь на финального босса акта. Но мои пачки это делали, доходили розовощекие герои, но ты все равно просто ничего не можешь сделать когда 2 раза за раунд ты получаешь только на первой фазе в харю по половине ХП героя, а для тонких это и вовсе потенциально death door. К моему большому удивлению финальный босс куда проще и честнее, его я прошел со второго трая.
I finally gave DD2 a proper try, and it's pretty good. It's not as good as the first one, but it helped that I wasn't expecting that.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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