
Darkest Dungeon II is a roguelike road trip of the damned. Form a party, equip your stagecoach, and set off across the decaying landscape on a last gasp quest to avert the apocalypse. The greatest dangers you face, however, may come from within...
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.71/day in the week to Aug 19 → 13.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Darkest Dungeon II is a roguelike road trip of the damned. Form a party, equip your stagecoach, and set off across the decaying landscape on a last gasp quest to avert the apocalypse. The greatest dangers you face, however, may come from within...

New Game Mode - Kingdoms - Now Playable!
“This squalid Kingdom, these corrupted lands, they are yours now, and you are bound to them.”
Kingdoms is an entirely new stand-alone strategic campaign game mode available to play now in Darkest Dungeon II.

Featuring a completely reimagined game structure, Kingdoms is a parallel game experience to the Confessions core game mode. You will be challenged to defend a crumbling realm against incursion from all new enemy factions.
Manage a persistent roster of heroes, gather resources, and pursue an epic questline in order to track down and defeat the source of evil before all is lost.

Progress in each game mode is tracked separately, and you can freely switch back and forth between active sessions of either.
Kingdoms is being released in thematic modules, each focusing on a different enemy threat. All three adventure modules - “Hunger of the Beast Clan”, “Secrets of the Coven”, and “Curse of the Court”- are available now!

Gather your courage and ride out into the chaos of a world undone.
Four heroes and a stagecoach are all that stand between darkness and salvation.

Tried and True Turn-based Combat, Improved
The ground-breaking genre-defining combat from Darkest Dungeon returns, but everything from stats to rules has been refined and improved. The all new Token System helps make your decisions impactful while adding even more depth of play.

Unforgettable Heroes
Uncover and experience the tragic origin stories of each hero. Unlock their full potential via new skills, paths, items, and more.

Roguelike Runs, Each With Its Own Emerging Story
Each expedition lasts from 30 minutes to several hours. Even an untimely end will arm you with resources that can be spent to improve your next journey.
The Altar of Hope
Engage with a massive system of upgrades and boons that opens up new strategies for each expedition. Choose what’s important to you as you formulate your assaults on the Mountain.

The Affinity System
As travels progress, heroes bond with each other or grate on each others’ nerves, leading to desperately needed combat synergies or journey-ending dysfunction. Manage their stress and interaction to keep the team together until the bitter end.

Nightmarish Environs
From the burning Sprawl to the diseased Foetor, the long road to the Mountain will challenge your strategies and your endurance.
Explore five distinct regions, each with their own unique creatures and challenges.

A Moment’s Peace
Rest your weary, shell-shocked heroes at the Inn, where you can relieve their stress and try to improve their relationships with a variety of diversions and delights.

Face Your Failures
Journey to the Mountain and face down five terrifying manifestations of your weaknesses.

Signature Art Style, Evolved
Darkest Dungeon’s genre-defining art now improved with no expense spared on 3D visuals, animation, and visual FX.

A Feast for the Ears
The audio team from Darkest Dungeon is back. Revel in an all new narration performance by voice actor Wayne June, a brand new expansive score by Stuart Chatwood, and bone-crunching sound effects from Power Up Audio.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 27Kreviews | 75% | — | $25.2M |
| $12.39−69% | 96ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1243 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Just started, but I can’t really understand all the bad reviews. Sure, it’s a different approach compared to Part 1, but at its core it’s still the same agonizing, painful, and challenging experience. Great atmosphere and stylish graphics. You should probably give up on trying to figure everything out completely by yourself, at least google some boss fight mechanics (e.g. Dreaming General). The game does a pretty poor job of explaining certain things, and the punishment for mistakes is often too harsh to experiment without a reload option available. If you keep that in mind, you can actually enjoy the game. But I still wouldn't recommend this game, it just has a bad UI and is overall a bad experience for new players. Rewards are often too little to be motivating and fights are heavily unbalanced at some points. You really need to want that kind of pain!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Czech, Polish, Portuguese - Brazil, Russian, Spanish - Latin America, Japanese, Korean, Simplified Chinese +3 more
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ох, это одна из тех игр, которая дарит очень большой спектр самых разных эмоций, особенно тем, кто морально не готов к такому геймплею. Обзор затрагивает только режим кампании, королевства пока не трогаю. Начать хочется с того, как эта игра делает тебе больно. Первые несколько часов я прям хотел не то, чтобы плакать, а просто рыдать от того, какая она сложная, непонятная и несправедливая. Почему бл%%ская собака ваншотит моего танка с 90% хп одним крит. ударом? Почему дамагер на 3 позиции стабильно промахивается 2 раза за 3 хода? Почему хиллер своей абилкой, которая лечит на случайное значение от 0 до 15 постоянно восстанавливает по 2-3хп? Почему после боя вся команда между собой перессорилась и получила по дебаффу на рыло? И это был какой-то ужас, потому что ты не понимаешь, ПОЧЕМУ это происходит со мной и моими болванчиками. С самого начала игры тебя просто унижают и уничтожают морально, мне правда в какой-то момент хотелось уже просто дропнуть игру, потому что ничего не получалось. Но спустя какое-то время и какое-то количество неудачных попыток ты открываешь для себя новые аспекты игры, приходит понимание по определённым механикам, ты начинаешь готовиться к вылазкам, прокачиваешь персонажей, собираешь грамотную пачку героев, которые синергируют между собой, и потихоньку у тебя что-то начинает получаться. И вот в этот момент игра начинает раскрываться совсем иначе. Теперь ты можешь планировать наперёд, ты понимаешь, что е%%чая собака уже не сможет загрызть тебя одним критом, т.к. ты знаешь базовые механики, ты купил несколько бутылок самогона и теперь тебе не страшны разногласия в команде, т.к. ты можешь просто залить конфликт алкашкой, теперь ты грамотно катаешь своего керри по всем позициям, чтобы он мог эффективно делать комбо и скипать дебаффы, а не держишь его все время в хвосте и спамишь одной кнопкой. И вот уже тогда ты начинаешь получать от игры удовольствие. И источников для его получения тут хватает. Просто шикарный визуал, очень красивая графика в стиле сел-шейдинг, невероятно крутые анимации бойцов, замечательные модельки персонажей. Классная, гнетущая фоновая музыка, отличные звуковые эффекты. Геймплей и боёвка на высоте. Умения персонажей, комбо, взаимодействия, расходники, всё это очень круто ощущается и играется. Сложные, напряженные битвы, проработанные боссы и мини-боссы. Интересная закадровая нарративная составляющая. Хорошо интегрированная роуглайт система с выбором пути на карте и метапрогрессией. Практически каждый аспект тут сделано очень и очень хорошо. По итогу, я однозначно рекомендую эту игру. Да, это немного нишевый жанр, пошаговая тактика, роуглайт и хардкор. Но если вам такое по душе, то ДД2 точно стоит попробовать!
สนุกอยุ่น่ะ
Because it's cool.
Quite different from the first game; excellent nonetheless. The combat system is more complex, but offers many more possibilities and some fun alternative playstyles for each character. The long campaign format and forming attachments to your recruits as you level them up is missed, but there's much to love here if you're looking for a fun and challenging game with incredible visuals, sound design and music.
its pure pain no fun to be had 10/10
心理压力小了不少
我不開心,雷老大死了
我先打个好评吧,但有点想骂你,小丑反思,你要是精神不正常或者脑残不爱做引导你可以让大家给你捐款,没必要做这么个吃屎模样。先打好评,看后面游玩情况,应该会改
The short bite sized runs are tense but rewarding. It has 2 modes (as of this review): Confessions - The Rogue Lite Experience where you get permanent buffs between runs. Kingdoms - Top down Lite Grand Strategy style mode for long term gameplay. You get some nice variety of gameplay as a result. Highly recommend especially for a Fall seasonal type game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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