
DARK SOULS™ II: Scholar of the First Sin brings the franchise’s renowned obscurity & gripping gameplay to a new level. Join the dark journey and experience overwhelming enemy encounters, diabolical hazards, and unrelenting challenge.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 132.2Kreviews | 84% | — | $94.2M |
| $39.99 | 42.8Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2334 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好痛苦,但又好好玩。想体验m的推荐马上游玩
Waste of time not fun. This isnt grinding, this isnt a challange to over come its just a god awful game that was almost fixed coming out of one but two really dropped the ball. three is way better this is just trash.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Korean, Traditional Chinese*languages with full audio support
| $19.99−50% |
| 15.5Kratings |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
the best dark souls game
このゲームはとにかく道中がめんどくさいです。本当にゲームを楽しみたいなら別のゲームをすべきです。 まずこのゲームのいいところは世界観と武器・装備の豊富さ、ダンジョンごとの雰囲気、DLC、ボスが他のソウルシリーズに比べると弱めであることですね。悪い点はとにかくもっさりしていることです。ステータスに適応力というものがあり、このステータスに多くポイントを割かないと回復(エスト瓶を飲む速度)が遅くなり回避がまともに機能しないという点で序盤は税金として大量にステ振りのポイントが持っていかれます。しかしレベルを上げようにも序盤は適応力が初期値なためその辺の雑魚にも返り討ちに遭います。またこのゲームはとにかく敵の配置数が多く、大抵は不意打ちや大勢で取り囲んで袋叩きを狙っているように置かれており、遠距離攻撃で一体だけ釣ろうにも周りの奴らが反応して襲ってきます。特に敵の攻撃は一段目が当たるとそのままコンボが確定で決まります。敵の攻撃は不自然なものが多くこちらに攻撃を無理やり当てるためか過度な軸合わせをしてきます。この仕様と適応力によって本来なら避けれる攻撃すら当たります。またダンジョンは狭い場所が多く一本道を封鎖するように敵がおかれていることが多く徹底的な湧きつぶし(同じ敵を12回ほど倒すと出現しなくなる)を強いられるうえ、湧き潰しをすると敵が復活しないのでレベルが上がらないという矛盾があります。次に自キャラの重大な欠陥です。自キャラの攻撃は移動入力キーまたはスティックが向く方向を攻撃してしまうというどうしようもなさがあります。このせいで後ろに下がりながら攻撃やレレレ移動しながら攻撃はできません。また攻撃後は謎の硬直時間がありこの間はこちらの操作を受け付けなくなります。このせいでもっさり感が大きいです。とにかく操作感は不快そのものです。また本編も導きが弱くなんの目的があってこの理不尽さと不快さの冒険を味わっているのか分かりにくい上にとにかくストレスを与えてきます。もし子ゲームをこれからやるのであればおすすめしません。ゲームは楽しんでやるものであり、義務感でやるものではありません、自分からストレスと不快感を味わいたいマゾヒストでなければ。またこのゲームはDLCはダンジョンの構造やボスの演出がシリーズの中でも屈指で面白いのですが、本編は個人的にはつまらないです。このゲームはクリアするだけなら決して難しくはありません。ただ嫌がらせの極みのようなもう二度と味わいたくはないほど素晴らしい体験、ボス部屋と道中を往復するという精神修行、イライラがあきらめに変わっていく悟りができます。このゲームを評価している人達の意見も分からなくはないのですがビルドの自由さや二刀流システム、侵入(他プレイヤーの世界に侵入し標的を倒す)をやる頃にはステータスがある程度まとまってきた中盤~終盤が多く実感も体験もしにくいです。また多くの人がお目当てにしているであろうファーナム装備ですが、冒険のほとんどが終わったタイミングで非常に分かりづらいところに置いてあります。このゲームを簡単と言っている人の意見は嘘です。信じて始めるととにかく所見殺しどころか十見殺し並みのダルさと不快感を味わうことになります。もし、このゲームをそれでもやりたいならアドバイスを一応書いときます。敵がどこから出てくるかを真っ先に特定すること、このゲームは毒が非常に強いこと、地形を利用すること、雫石というアイテムを購入すること、まず適応力が上げること、苛立ちはこのゲームのせいではないこと、スタミナ管理を怠らないこと、弓矢は必須であること、NPCを呼んでタゲを分散すること、このゲームで心が折れてもあなたのせいではないこと、これらを肝に銘じて存分に絶望してきてください
Peak Souls II: Scholar of the Best Game. All critique of this game is not warranted and simply boils down to pissy redditors who would give anything to taste some of Miyazaki's fine eggnog streaming from his balls. If you actually take the time to enjoy this game you'll notice the ground breaking inventions it has brought forward that also inspired the, to some, greatest game of all time, Elden Ring. The variety in weaponry, aswell as every single weapon actually being useful unlike the vast amount of slop in DS1 and DS3, which basically boils down to you being forced to use the big bonk hammer in most cases. The Powerstancing system was genius and it's a shame that this mechanic wasn't used further up until ER. You have to level a stat to improve a mechanic inside the game? Inconcievable! As if there weren't a billion ways to gain souls in this game, aswell as level up threshholds being so low that you could reach like level 40-60 just by killing the dragonrider and picking up all the items that are laid around the world. The game is so forgiving that [insert weapon] run videos consist of killing dragon rider and being able to get any weapon to +10 without defeating 90% of the bosses, and people still manage to complain about having to invest the already abundant souls into a single stat, and you dont even need to invest much, I've beaten this game with 15 ADP, and I started with 5, without issues, ergo if you don't level and can't keep keep up while having a low ADP level, that just means you suck and need to simply, git gud. Too many enemies? Is the Smelter Demon runback too hawd? Then stop rushing! If you aren't ASS at this EASY yet FUN game then you should be able to clear like five enemies after taking a simple jump shortcut, that are by the way also REALLY SLOW. Once again a git gud classic. Frankly the map discussion doesn't even deserve to be talked about, it's just ♥♥♥♥♥♥♥♥ cope to elevate the ego of reddit mod asmongold viewers. Peak Souls 2 has laid the ground work for an open world souls-like to even exist, you are able to go into FOUR directions upon reaching Majula, so if you get stuck somewhere, you can just walk into another direction and continue there and still find plenty to do! Iron Keep elevator makes no sense? It very much does so, because if you'd use your majestic eyes, you'd notice that there are mountains around that forsaken Earthen Peak, and the stone path that leads to the Iron Keep elevator was just shortened for gameplay purposes, and also depth perception is weird in DS2. TL;DR the DS2 map critique is simply visual, and the map is incredibly well designed in terms of the gameplay loop. Now compare it to DS1, the elevator simulator, or DS3, the straight line with two ♥♥♥♥♥♥ deviating branches. The World itself, apart from layout, also manages to convey a beautiful fantastical feeling with its music and graphics (10+ year old game). I mean Majula alone no diffs every other hub area/world, I'd much rather sit in Majula and enjoy my lack of cortisol coursing through my brain, than play the other games. Every area feels and looks completely different from the last and never gave me the feeling of monotony and boredom, and always offered a new experience. From pirate coves to castle ruins, from the depths of the gutter to the highs of dragon aerie. While the bosses in DS2 may be easy and vast, they are a thousand times more interesting and offer alot more variety than anything the other two members of this trilogy have to offer. They are all thematically intriguing and fit their environments, aiding in immersing yourself into the beautiful world, even with being 10+ years old. The "gank heavy" bosses themselves are also not that deep, it just means you have to be a little more strategic in the way you approach the fight, instead of charging in like the thick skulled morons that most critics of this game are. Compared to "mega hard cool" bosses like Midir that's basically just chasing a flying bastard that never allows you to strike him for half an hour, or whatever ♥♥♥♥ can be found in DS1. The DLC's are also quite awesome, as they serve to enhance and can help you alot with builds, especially the Crown of the Sunken King DLC. Crown of the Old Iron King has the Brume (/Peak) Knight, enough said. While the Crown of the Ivory King may lack slightly in area design, its' final boss fight makes up for it in its mechanic, or as critics may disregard it as a "gimmick". To close this review off, I wish to say that unlike the other games, I have rarely felt bullshitted, unless it was done so by my own doing, aka not healing correctly or generally not playing and planning optimally, I also plan on reaching 1k hours in this game out of pure love for it, and newfound passion whilst writing this review. And perhaps to be able to strengthen my own resolve and develop even further disgust and hatred for the stinking basement dwelling rats who pledged their allegiance to the Covenant of the Rat King and play the other titles like DS1. Praise be to Vendrick, a King ruined by an foid.
solo para paladares exquisitos, verdaderos conocedores uvu
堆怪设计简直就是构式,还有翻滚石一样的手感和超少的无敌帧,真不懂这些设计是为什么,为难而难没有任何意义,还有什么法洛斯之石打开隐藏门,前期本来拿不到多少,依托答辩,还有真不懂为什么要boss战堆怪,有些boss关卡放几个boss在一起给你打,召唤NPC还要捏人像,本来前期就没多少,而且死一次还减去血量上线,不是踏马的魂游不让玩家死亡的来了,哪部作品有这种傻子设计,石中之石
SM了这游戏
Apesar desse jogo ser o "patinho feio" da franquia, não consigo odiar esse jogo, DS2 consegue ser o mais abrangente em quesito lore na franquia, com level design problemático? Sim. Mas se manteve firme na diversão, como qualquer outro souls like. Bosses não muito bem aproveitados, mas com alguns icônicos, hitbox ser um problema é um mito, você consegue jogar tranquilamente aprendendo o moveset dos inimigos, DS2 é a experiência definitiva de um mundo em ruínas, vá e procure a primeira chama. 10/10
Do not listen to any reviews (except this one of course). It's a souls game. It's a bit different than the rest, but it's still a souls game. Do not skip it because of people who dislike it. It has it's flaws, yet it has a lot of pros. You might hate it, or you might love it. Play it and make up your own mind :)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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