
DARK SOULS™ II: Scholar of the First Sin brings the franchise’s renowned obscurity & gripping gameplay to a new level. Join the dark journey and experience overwhelming enemy encounters, diabolical hazards, and unrelenting challenge.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 132.1Kreviews | 84% | — | $94.1M |
| $39.99 | 42.8Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2286 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Every time I decide to play this again, I keep underestimating what an unpolished floaty janky goofy piece of garbage this game is compared to literally every other Souls game.
It has its own charms. but, the game is overglazed asf.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Korean, Traditional Chinese*languages with full audio support
| $19.99−50% |
| 15.5Kratings |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
👍 Recomendado Com 248 horas de jogo e 100% das conquistas desbloqueadas, Dark Souls II: Scholar of the First Sin acabou me proporcionando uma experiência muito melhor do que eu esperava. A versão Scholar adiciona bastante conteúdo, melhora a distribuição dos inimigos e torna a jornada por Drangleic ainda maior. O jogo oferece uma enorme variedade de armas, magias e builds, permitindo experimentar estilos de jogo completamente diferentes a cada nova partida. Além disso, a quantidade de áreas para explorar e de segredos para descobrir garante dezenas — ou até centenas — de horas de diversão. As expansões são um dos pontos altos da experiência, trazendo alguns dos melhores desafios e chefes de todo o jogo. A sensação de progresso e superação, marca registrada da franquia, continua presente do início ao fim. Mesmo sendo um título que divide opiniões entre os fãs da série, Dark Souls II possui identidade própria e méritos suficientes para conquistar quem estiver disposto a explorar tudo o que Drangleic tem a oferecer. 248 horas jogadas | 100% das conquistas concluídas 🏆🔥💀
Peak SOULS 2
Great game, fun connected world, never could understand why people were so down on this entry into the series.
The variety in builds and armor is the best in this game. You *can* just use rapiers and leo ring, but the game has much more to offer. Power stancing and true dual wielding, all magic schools are valid. Infusion + Buffs seperatly. The armor in this game is also a perfect mix of DS1 & DS3. Its less useful than DS1 (where it was busted) but more useful than DS3 (where it serves no purpose). I don't love the speed and lack of variety however. Getting all the achievements really points out that almost all of the enemies and bosses are just guys in armor. With that said, some of the best fights in the game are just guy in amor (Fume Knight, Sir Alonne, Old Ivory King). I give this game 8/10. Soul Memory is dumb and a lot of fights is you standing and waiting for your stamina to recover
TLDR.: very bad port, poor quality game, way behind its era's possibilities, heavily overpriced and overrated. I might push myself through this game for lore reasons, but do not ever-ever buy this for full price. I wish this was PS exclusive, and Bloodborne had a proper port for PC. Very bad 1:1 port, feels like a pirated, cracked game. The tooltips were not even updated for PC users, you have to google everything. The game constantly resets some configurations you have to readjust with each game start. Missing this may result in ingame death, which the game actively punishes. Cheating is prohibited as per their EULA, so there's no way to amend your losses caused by their mistakes without risking your account. Extremely outdated design on all fronts compared to its era, especially for the price. Some very bad design choices like Adaptability, an attribute that is basically mandatory to level up, but is never explained Very clunky, slow animations. If you are curious how a pensioner fight club looks like, this game is for you Controls are unresponsive too many times, this is an issue on all platforms. Movement has too many rough edges, it's disturbingly hard to control and position your character, especially during fights. Sprinting and rolling on the same button sometimes causes a hiccup where after sprinting and arriving to an object, certain terrain element, or pushing a different button may cause your character to dodge. This of course causes fatal accidents. This group of bugs still exists in Elden Ring, 7 years and 3 games later. Some collisions are terrible. You're constantly slipping and floating on terrain, and enemies hit through walls. Your hits are the only exception as your theatrical, wide, self-exposing swings are beautifully crafted to be stuck in literally everything. Sometimes, terrain assets you can interact with like barrels do not reset and certain objects like gates do not stay open after a bonfire rest. This may break progression at times. Having to verbally bully npc characters into becoming interactive is a very soulslike experience. However, in DS2, npc characters are especially dull and predictable: "Ahhh..... .... ...an undead" (in a world full of undead) "Hahh.. hahah.. you'll probably fail, but there's that thing over there..." "Anyways, I am _____" "Let's get back to smithing" "Ahhh..... .... ...an undead" Altogether, there is no flow to the game. It is slow, extremely grindy and hard to get the hang of for first-timers as nothing is explained. I am very well aware of the way soulslike games are challenging, that said, being a punching bag can still be fun with a good level design. However, this game consists of intentional noob-traps literally everywhere, where mistakes are punished exponentially due to systems like hollowing and durability. It will be annoyingly time-consuming to get through the first time, and very easy in further runs.
It's good.
DS2 hate is the most forced bandwagon hate I've ever seen for a game. After hearing only bad things about DS2 and completing DS1, DS3, & ER, I had to give the game a try. First of all DS2 has some of the most intriguing level designs and game mechanics out of the 3 main souls games. From the Pharros' Lockstones which open hidden chests or secret passages, the constant weapon/armor corrosion later in the game, the unique trapped chests, the exploding bonfires which add a mental jump-scare, the torch mechanics needed for some areas, or to the bonfire ascetics to farm early NG+ items, this game is a stand alone masterpiece compared to the other games. A lot of the time you will hear people say the game/combat is choppy or buggy but its not, its really just because the game has different mechanics and has a unique playstyle. DS2 is a lot more of a punishing game in combat, it is not a game you can just run past the enemies in like DS1 & DS3, you have to fight them one by one, making runbacks a lot more challenging. Despite the challenging runbacks the bosses are usually pushovers in the game, making the levels the focus of the game rather than the bosses, which I see as fitting because most the game you are in the levels not the boss fights. Another unique thing I personally love about this game is the healing system, I love that you lose max health during death, it adds more challenge to a game that should be challenging. Furthermore a lot of people think that having to upgrade adaptability just for I-Frames is stupid but I say it's perfectly fitting for a DS game, they aren't meant to be easy games. I could keep going about why I love DS2 but I'll just end it here and say DS2 is the most Dark Souls experience you can get from a Dark Souls game and if you haven't tried it don't jump on the bandwagon of hate, it will only stop you from experiencing a masterpiece of a game.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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