
DARK SOULS™ II: Scholar of the First Sin brings the franchise’s renowned obscurity & gripping gameplay to a new level. Join the dark journey and experience overwhelming enemy encounters, diabolical hazards, and unrelenting challenge.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 716 reviews with recorded playtime.
Reviews
Themes across 714 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Skill issue
as worsea s it can get iframes are nonexistent AND dodging also take 2 hits worth of stamina while we're at it damages are INCONSISTENT because of random ♥♥♥♥♥♥♥ debuffs seriously only playing this cause I want to 100% every soulslike in the end because it's unironically such a ♥♥♥♥♥♥♥ pain even parrying feels awful MB forgot the ♥♥♥♥♥♥♥ ennemy aggro range they will never ♥♥♥♥♥♥♥ leave you alone once you meet them NEVER you could cross the atlantic ocean and you'd see them swimming at you next day EVEN WHEN entering boss areas ESPECIALLY while entering boss areas THEY WILL KILL YOU because iframes are so ♥♥♥♥♥♥♥ inexistant it makes me want to crashout so ♥♥♥♥♥♥♥ much bro after my 3rd attempt on a boss I do not wanna have to clean an entire ♥♥♥♥♥♥♥ map to get there without losing HPs bro this is so ♥♥♥♥♥♥♥ ♥♥♥♥
JOGAÇO DA PORRA 2 (scholar of the first sin)
Dark Slop 2 is a great example of a company tryna make a game without the developer who made the game good in the first place. Pure slop, and calling this game slop is an understatement. No progression in terms of armour as you progress through the game (I've had the same armour equipped since the 2-3rd area you progress through and I'm 12 areas deep, absolutely shocking. Every enemy either has the attack speed of Bruce Lee on speed, a million poison attacks or the power of Thor turned to the max. Area NPC enemies are more difficult than the bosses are, and to top it off, you have to grind out the first 20 odd levels for dodging to actually function so good luck making a good build until your level 110+. Gank squads are just total bs, you can't fight a single enemy without his mate 9 miles away legging it to your fight to fist you from behind, I guess that's what the 2 means, as every fight is a 2v1. Got this game on sale and I even regret paying the sale price, absolute aids
should win game of the year every single year 10/10. flawless.
This game is good. It has obvious points of friction that fans of the series will point to as an indication that this is the worst souls game - I think it's more so a matter of difference in approach from the developers. DS2 reminds me of Fromsoft's early King's Field titles, games where the level is the enemy and the act of exploring is a war of attrition. Every increment of progress means resources expended, whether that be lifegems or your weapon's precious durability. Pressing forward is a matter of removing obstacles, which in most cases equal hordes of enemies that will quickly overwhelm the player if not given the methodical attention that they demand. Treat them (and their guerilla ambush tactics) as traps as much as they are adversaries. Admittedly, this may be annoying when having to clear through an area peppered with these "traps" time and time again, but it is what it is. Is this cope? Yes. But also, it's an acknowledgement of what this game is. Dungeon crawling. With a lot of cool gear and ideas. It's good.
getting jumped simulator
Peak Souls 2
its ight
If u want to play a Souls Game play DS1 or DS3 but DS2 is sh*t
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Korean, Traditional Chinese*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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