
DARK SOULS™ II: Scholar of the First Sin brings the franchise’s renowned obscurity & gripping gameplay to a new level. Join the dark journey and experience overwhelming enemy encounters, diabolical hazards, and unrelenting challenge.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 716 reviews with recorded playtime.
Reviews
Themes across 714 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Dark Souls II – A Masterclass in Frustration, Not Game Design I tried to give Dark Souls II a fair chance. I really did. After hearing years of arguments about whether the game deserves the hate it gets, I went in with an open mind, hoping to discover an underrated gem. What I found instead was one of the most frustrating and poorly balanced experiences I’ve had in gaming. The enemy placement in the later areas is not challenging in a satisfying way — it feels like a joke at the player’s expense. Rooms packed with enemies, ambushes around every corner, and constant gank fights make progress feel less like mastering combat and more like wrestling with a designer who is deliberately trying to waste your time. Difficulty should come from learning patterns, positioning, and improving your skill; here it often feels like it comes from overwhelming the player with sheer numbers and cheap setups. What makes this even worse is how inconsistent the game feels. Some areas are merely mediocre, while others suddenly turn into a parade of frustrating encounters that seem designed to punish exploration. Instead of the careful world and encounter design that FromSoftware is famous for, Dark Souls II often feels bloated and unfocused. Honestly, buying this game felt like one of the worst gaming investments I’ve made. I kept waiting for the moment where everything would click and I’d understand why some people defend it so passionately, but that moment never came. The further I got, the more I felt that the game was disrespecting my time rather than rewarding perseverance. For anyone wondering whether Dark Souls II really deserves the criticism it receives, my advice is simple: be very cautious. If your favorite part of Dark Souls is thoughtful level design, fair enemy encounters, and the feeling that every death teaches you something useful, this game may end up being a massive disappointment. I wish someone had warned me before I spent money on it. In my opinion, Dark Souls II is not a misunderstood masterpiece — it is an exhausting and often unfair experience that highlights many of the weaknesses of the Souls formula without delivering the strengths that made the other entries memorable.
La primera vez que jugué este juego me encontraba completamente perdido en él. No entendía las animaciones, las mecánicas y el mundo era completamente alienígena. Vine a ello después de jugar Dark Souls PTDE y pensaba que, simplemente, estaba mal, y hasta que no encontré a Aldia no vi un propósito de continuar y me lo pasé un poco sin pena no gloria. Pero la segunda vez, oh, la segunda vez. Lo comprendí perfectamente, comprendía que a pesar de los problemas en su desarrollo el juego transmitía el mensaje que quería transmitir a la perfección, y usa también las mecánicas como herramienta. El mundo es alienígena porque tiene que serlo, ya no existen las grandes gestas de Lordran, eso son mitos antiguos y olvidados porque todo muere, y todo se reinicia en el ciclo que una y otra vez ha tomado forma. Las mecánicas no son malas, de hecho, son mejores que en Dark Souls 1, solo tienen un ritmo diferente, al igual que las animaciones. El mundo no deja de decirte que tienes que adaptarte a los tiempos, que nada te va a poner las cosas fáciles, así que amigo, sube Adaptabilidad. Usa las piedras de vida porque están para algo, beber el estus es muy lento. Oh y ahora cuando bloqueas cámara en un enemigo, no atacas solo hacia delante, sino a las dos diagonales delanteras también, depende de ti aprender a usarlas. Una vez comprendes la barrera mecánica y te centras en cómo el mundo y la historia te habla sobre la naturaleza humana, de su grandeza y su tragedia, de la perseverancia contra la adversidad, todo toma un color diferente. Es un gran juego, no es perfecto y no tiene que serlo, nada lo es y lo perfecto me parece aburrido, solo trabaja en un punto muy específico. Espero que puedas disfrutarlo tanto como yo lo estoy haciendo.
its alright not as bad as ppl say the bosses are neat
Rapier
сплошная анальная боль
玩过其他魂游的想来玩这一款最好做个心理准备,如果说其他系列魂游是软的,那这一款就是稀的,手感烂还是次要的,前面凭借其他魂游的经验还能应对自如,越往后面玩就会越发现,恶心人的地方有过之而无不及。
Good
bien
Дух той самой идеальной РПГ хоть это и соулс
essa foi minha primeira primeira experiencia com dark souls, ainda não terminei o jogo, mas já recomendo demais. "Eu sou o Mr Dark souls 2"
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Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Korean, Traditional Chinese*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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