
A rogue-lite tabletop that mixes card based exploration with turn based combat. Create your party, draw adventure cards, roll dice and fight monsters to defeat the sorcerer and his magic.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
So so so fun. Really love the D&D feel of the game and all the classic archetypes. Edit: Beat the game on normal difficulty and it was still really tough! So satisfying to get a win though. Great game for the price.
very simple and fun!!
While Dark Quest 2 was fun and addictive, this absolute mess of a game is just not worth the effort it takes to complete a full run (or at least attempt to complete one). The basic combat is so bad that for some reason, the range players can be attacked at any point on the board. There doesn't need to be a tank as the enemy will walk right by it on the way to your weaker characters. And good luck trying to figure out who goes next as there isn't any way to see that. When you start combat your character are just bunched together on the battle field with no way of you lining them up before hand. These issues take away too much of the strategy of turn based combat. Then add in a "dungeon" that is randomly generated by a card deck. It makes it feel more like an idle dungeon game. The meta progression is way too slow and almost a joke on how many times you will need to run a dungeon to actually advance. Oh, you don't actually meta advance any of the characters just bonuses in each region (or a new character unlock). After 2 hours of non-fun, I give up. I just can't see myself enjoying this on any level. Waste of time and money. What an absolute joke after Dark Quest 2.
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Don't waste your money. Simple game play that is full of game breaking bugs.
Game feels flat. Not for me.
just like a real dnd campagin things get hard real fast for no reason other than the dugeon master thinking ramping up the challenge means its good instead of annoying
I gave it an hour. It just didn't pull me in. It has all the elements I like in a game, but the experience fell flat. The UI is unintuitive, the progression is opaque. There is nothing terrible about it, but there are so many other games in this genre that knock it out of the park. Maybe DarkQuest4 will be better... :shrug:
DON'T BUY I don't know why anyone would thumb this up. It has nothing even remotely akin to Heroes Quest. It has the aesthetic of a cheap graphic Novel, but with no storyline. It's a card game with completely randomized choices and no consequence to any of them. Combat system is in no way better and might just remotely look like an old ttrpg. I am not a picky player at all but I have to say I bought it when it was 80% off and I still feel ripped off.
good game
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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