
A rogue-lite tabletop that mixes card based exploration with turn based combat. Create your party, draw adventure cards, roll dice and fight monsters to defeat the sorcerer and his magic.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.49−50% | 273reviews | 77% | — | $138.2K |
| $18.99 | 78ratings | 83% | — | not modelled | |
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I normally like games like this, but this one is just bad. You start with very few attack options. Full of bizarre choices like having no maximum health for your characters.
Game feels flat. Not for me.
Don't waste your money. Simple game play that is full of game breaking bugs.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $14.99 |
| 73ratings |
| 78% |
| — |
| not modelled |
| $18.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
While Dark Quest 2 was fun and addictive, this absolute mess of a game is just not worth the effort it takes to complete a full run (or at least attempt to complete one). The basic combat is so bad that for some reason, the range players can be attacked at any point on the board. There doesn't need to be a tank as the enemy will walk right by it on the way to your weaker characters. And good luck trying to figure out who goes next as there isn't any way to see that. When you start combat your character are just bunched together on the battle field with no way of you lining them up before hand. These issues take away too much of the strategy of turn based combat. Then add in a "dungeon" that is randomly generated by a card deck. It makes it feel more like an idle dungeon game. The meta progression is way too slow and almost a joke on how many times you will need to run a dungeon to actually advance. Oh, you don't actually meta advance any of the characters just bonuses in each region (or a new character unlock). After 2 hours of non-fun, I give up. I just can't see myself enjoying this on any level. Waste of time and money. What an absolute joke after Dark Quest 2.
ну так напоиграть на разок
So so so fun. Really love the D&D feel of the game and all the classic archetypes. Edit: Beat the game on normal difficulty and it was still really tough! So satisfying to get a win though. Great game for the price.
very simple and fun!!
I gave it an hour. It just didn't pull me in. It has all the elements I like in a game, but the experience fell flat. The UI is unintuitive, the progression is opaque. There is nothing terrible about it, but there are so many other games in this genre that knock it out of the park. Maybe DarkQuest4 will be better... :shrug:
just like a real dnd campagin things get hard real fast for no reason other than the dugeon master thinking ramping up the challenge means its good instead of annoying
:)
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.9K | 8 | 62% | $7.99 | |
| $77.4K | 172 | 76% | $15.00 | |
| — | 0 | — | — | |
| $4.4M | 5.6K | 87% | $19.99 | |
| $1.4M | 3.2K | 92% | $14.99 | |
| $1.2M | 2.5K | 93% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $138.2K | 754 | 72% | $12.99 | |
| $138.2K | 473 | 92% | $14.99 | |
| $138.2K | 388 | 89% | $14.99 | |
| $138.2K | 389 | 97% | $19.99 | |
| $138.1K | 261 | 75% | $13.99 | |
| $138.1K | 728 | 93% | $5.99 |