
A fantasy roguelite RPG where heroes reincarnate to stop the mystic dragon Umbra. Master turn-based combat, sever giant bosses, and shape your Karma through a journey filled with relics and evolving NPC interactions.
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About
Overview
The Severed Gods is a turn-based tactical RPG that blends roguelite progression with height-based tactical combat. Set in a dark fantasy world overrun by colossal Titans, a band of heroes marked by fate must walk an endless path of death and rebirth in their quest to slay the gods. Every defeat is a new beginning. With every reincarnation, your relics, skills, companions, and the choices you make become lasting sources of strength, bringing you one step closer to breaking the gods' hold over the world.
Key Features
The battlefield extends beyond a single plane. Every enemy has Low, Mid, and High body parts, each with its own shield and weakness.
Break an enemy's defenses to knock them down and create an opening for a follow-up attack. Sever their limbs to permanently disable their abilities and limit their attacks.
From legs to torso to head, dismantle towering Titans piece by piece until nothing remains.
Death is never the end, it's the beginning of a new cycle.
With each reincarnation, permanently unlock new heroes, upgrade your skills, and carry powerful relics into your next journey.
Every defeat becomes a stepping stone, bringing you closer to the power needed to claim your revenge.
Your journey is filled with difficult choices. Will you take supplies from a dying soldier, or escort them to safety?
Will you embrace the gifts of darkness, or resist its temptation?
Every decision shapes your Karma, leading to different consequences and rewards. Walk the path of Virtue to earn the respect of allies, or embrace Sin to unlock forbidden powers.
From swordsmen and scholars to thieves and merchants, every hero possesses a unique Hero Mark that shapes how they fight and explore the world.
Thieves can steal valuable items from NPCs, Scholars can uncover enemy weaknesses, and Merchants can recruit followers to aid your journey.
Build the right team and combine their unique abilities to survive longer and push further with every reincarnation.
Experiment with hundreds of skills and relics to create powerful synergies. Let your heroes inherit abilities from NPCs or use relics to completely transform how their skills work.
Every reincarnation is a new opportunity to experiment with different builds. There are no fixed strategies, only the ones you create.
Journey through a world shaped by forgotten history, from ruined villages and towering strongholds to barren deserts and cursed lands.
As you interact with NPCs and uncover scattered story fragments, you'll gradually reveal the truth behind the Titans, the Umbra, and the mysterious mark you bear.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
English, Simplified Chinese, Traditional Chinese, Vietnamese
Engagement
Reviews
Themes across 174 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
当我第一次关注到这款游戏的时候,是在商店页面中看到游戏的画面时候,本作游戏采用的是类八方旅人像素化HD-2D的画面风格,在我游玩了两部八方旅人之后,我感叹这是我能以如此低价玩到的竞品游戏吗?那我说什么也得体验一下。但是我要说在前面,八方旅人是一款剧情向的RPG游戏,而本作则是一款游戏画面有相似的肉鸽爬塔游戏。 但我实际上在入手了游戏之后过了相当长的一段时间才顺利玩上,为什么呢?因为这款游戏超高频率的更新实在让我有点上头。我几乎每一次想要打开游戏的时候都发现游戏进行了一次更新,而每一次的更新又都需要下载1.2G的内容,此时恰逢我出差,手里的SD小水管的下载速度需要很长时间才能把游戏内容下载完,而等我好不容易下载好了,等待下班之后爽玩的时候,发现它居然又又又又更新了。为了我的流量和时间考虑,我选择出差回家之后才开始体验。所以即便我入手游戏这么长时间,也终于算是成功玩上了。 虽然本作游戏的画面风格和八方旅人有一点像,但是本作游戏的核心玩法却完全不同。本作游戏是一款带有肉鸽元素的爬塔游戏,游戏中玩家将选择三人组成小队开启冒险,游戏的初始只有三名角色可选,随着玩家通关章节可以解锁后面的角色。本作游戏的核心玩法省略了移动探索和走迷宫的部分,玩家将直接在爬塔似的玩法中选择道路,玩家可以清晰地看到前方道路地分支通向何处,也因此可以根据队伍的状态和需求进行选择。游戏的战斗格可以直观地看到怪物的种类、弱点和基本信息,以及战胜之后的掉落物,也方便玩家进行策略执行。事件格没有办法直接看内容,只有真正进入之后才能触发事件,根据玩家的选择通向不同的结果。事件格还包含了一个美德与罪恶的属性,玩家选择不同的选项有可能会影响这两个数值,代表着正义和邪恶,也会在某些事件的触发时造成一定的影响,玩家如何选择都可以,能够看到小队不同的剧情。 本作游戏的战斗系统是最接近八方旅人玩法的,游戏的战斗采用的是回合制战斗的形式。当玩家踏入战斗格之前就可以查看敌人的种类、基本信息、弱点等等,方便玩家在战斗之前就对小队进行战斗整理。战斗的机制循坏,是通过打击或是调查出敌人的弱点有针对性地利用弱点进行打击破防,破防之后可以打断敌人的行动,同时眩晕2个回合,此时玩家小队对其造成的伤害也会提升50%。部分大型怪物或是精英敌人会分成多个部位,每个部位还有不同的弱点,玩家也需要对其有针对性地打击,来完成战斗循环。战斗结束之后,玩家可以获得提升属性的道具和各种技能、圣物等,玩家可以随时在休整的时候为自己的小队装备新的技能和圣物,搭配更强的组合。 总的来说,本作游戏的体验还是不错的,很有创新玩法的肉鸽爬塔玩法,加上八方旅人一般的画风和战斗系统,使得游戏看上去很亲切,体验也相当不错。不过游戏使用键盘游玩的时候默认按键有点别扭,并且我并没有找到可以修改按键的地方,玩家游玩可能需要一定的时间去适应。 [table][td][b]欢迎关注我们 [/b][url=https://store.steampowered.com/curator/10591434/]突突突发糖辣![/url] [/td][/table]
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Hours played at review time, across 174 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[url=https://store.steampowered.com/curator/44181848/] 【更多适合Steam Deck的好游戏推荐,请关注GPD掌机鉴赏家!】[/url] 底子真的不错,HD-2D那股八方旅人味儿很对胃口,泰坦低中高三段部位+断肢拆解是最大爽点,砍腿倒地再斩首的节奏比普通回合制带感太多。轮回局外养成+业力善恶抉择也让每局有新鲜感,道士奈子很大(不是)。 但EA该骂的还是得骂:第一场战斗卡死概率高得离谱,ALT+F4都救不回来;UI交互稀烂,滚轮失效、技能误覆盖、升级长按空格这种反人类设计真没必要;9种弱点×3段高度×破盾/输出,3人21格技能槽硬塞,对空没带对直接坐牢。数值也偏狠,不靠开局金币扫商店基本前期劝退。 31块首发价能玩,画风和断肢系统值回票价,但建议等两三个大补丁再入,现在纯属陪跑测试。期待后续角色和真结局,别把好底子熬死了。
[h1]前言[/h1] 未发售前我就刷到游戏的许多视频了,刚开始主要是被它的画风所吸引,因为看起来真有八方旅人那味道,同样的HD2D感。 [h1]玩法[/h1] 一款爬塔类型的肉鸽游戏,开局可选三名角色配队,分别是斩断者,惑心者,探求者,从职业配比上来看,就像输出,坦克与法师,另外两名角色需要通过完成故事来解锁,开局暂不可使用。 进入场景后,可选择到商人处购买物品或是旅人处休息,随后便可踏上征途。 踏上征途后,能在左侧看到一张线性图,玩家可选择不同的路线,挑战不同的怪物,或者触发随机的神秘事件。 在战斗中,每个敌人都有其不同的弱点与护盾,而护盾需要通过攻击特定弱点来击破,摧毁敌人的护盾后,敌人就会进入倒地状态,并被剥夺此回合的资源,倒地状态下的敌人会格外受到50%的伤害,所以,在战斗中要干什么我就不必多说了吧,对着弱点怼就完事了! 在战斗中,敌人的弱点会被隐藏起来,需要通过法师的分析技能或是击中对应的弱点来显示,而敌方的生命值也是隐藏的,同样需要通过法师的技能来显示。 有时敌人陷入破盾状态,就可以通过qe自由调整强化点数,打出高额的伤害秒杀敌人, 部分敌人会拥有低中高三种高度,攻击不同高度的目标都有概率命中不了,此时就要使用与目标高度同样匹配的技能来确保命中,大型敌人可通过打断肢体来触发断肢,大大削弱敌人。 感觉怪物四肢会有点难打,有时一些职业死了之后,就没有对应的技能进行针对弱点,就会导致非常的刮痧。 至于游戏内的善良邪恶系统,感觉选择邪恶代价有点小高啊,扣的属性有点多,有点不忍心选。 [h1]总结[/h1] 总的来说,HD2D风格的肉鸽爬塔,玩起来确实还不错,但是目前感觉还是有一些地方需要优化,比如大型敌人数值有点小高,不太好打,其余方面还是可以的,很有八方旅人的味道。 [quote] 晚八不睡,早八不醒,梦里准点测评,迎接美好游戏人生! 欢迎关注:[url=https://store.steampowered.com/curator/46039267/] 睡不醒的早八人 [/url] [/quote]
[h1] Роглайтик с расчлененкой [/h1] Необычная игра. [h1] СЮЖЕТ [/h1] Добрые герои встали на защиту этого мира от сил тьмы. Для победы придётся противостоять могучим боссам в мрачной тактической игре. Лор игры прост. Явились тёмные силы и начали учинять зверства по всей земле. Но однажды с неба на супостатов упал огромный магический меч — он и стал надеждой человечества на выживание. [h1] ГЕЙМПЛЕЙ [/h1] Игровой процесс представляет собой роглайт с тактическим боем. На старте надо выбрать трёх героев для забега. Их открыто ровно три, поэтому без лишних раздумий можно приступить! На начальном экране сбора команды можно почитать статы и умения каждого персонажа. Приключение заключается в прохождении древовидной карты рандомных испытаний. Тут встречаются дружественные деревни, текстовые челленджи, сокровища и, конечно, сражения. Боевая система в игре необычная. Некоторые атаки и умения совсем не наносят урона, а чтоб побеждать понадобится выяснять слабости противников. Если уязвимость найдена, то враг переходит в ослабленное состояние, впитывает двойной урон от всех атак, да ещё и пропускает ход! Особенная история с боссами. Они огромные и поэтому их тело делится на три уровня по высоте: нижний, средний и верхний. Надо смотреть, какие атаки героев эффективны на какой высоте. Это всё в игре расписано. А ещё шикарная механика — можно отрубить боссу конечность и тогда он ослабнет! Имеется два вида прокачки. Одна идёт внутри забега, а другая глобальная. Наши герои по мере прохождения открывают новые или прокачивают имеющиеся скиллы, добывают расходники или прибавки к статам. Это всё временное, между забегами не сохраняется. Зато когда отряд помирает или может выигрывает, то получаем специальные фиолетовые монеты. За них происходят постоянные усиления. Правда, должен признать, что, на мой взгляд, глобальня прогрессия выполнена не очень удачно — слишком уж тут намудровали, а улучшения особо не усиливали воинов. Остро не хватает чего-то типа +20% урона и так далее. Рассмотрим плюсы и минусы игры, подведем итоги. [h1] ПЛЮСЫ: [/h1] 👍 Простоватая, но приятная графика. 👍 Хорошее музыкальное и звуковое сопровождение. 👍 Интересные боевые механики с уязвимостями и расчленёнкой боссов. 👍 Нормальные мирные ивенты и активности. [h1] МИНУСЫ: [/h1] ❌ Нет русского языка текста. Требуемый уровень познаний английского — относительно высокий. Тут необычные термины, в которые придётся вникать. ❌ Глобальная прокачка показалась очень слабой. Ну или я не понял что-то. После нескольких забегов сила героев почти не прибавилась. [h1] ВЫВОДЫ [/h1] Впечатления от игры оказались средними, двоякими. Вроде и прикольный мир и интересно отрубать боссам конечности. Хороша система с уязвимостями. Но слабенькая глобальная прогрессия как-то совсем уж не впечатлила. Традиционно, полную версию обзора, со скриншотами, красивым оформлением, можно найти в кураторе. [code] [b][url=https://store.steampowered.com/curator/6851324/]Если понравилось – жмите палец вверх и подписывайтесь на куратора Runner Streams. Здесь масса скрытых бриллиантов игровой индустрии.[/url][/b] [/code] Всем хороших игр!
技能还分高中低空太恶心了,我都把boss一只腿打断了,结果还是打不到高空的,按理说腿打断本来高空的应该变成低中空,因为只能爬过来打我,结果你这boss一只腿跳着过来捶我是吧,你说合理吗
pheww... no, i dont like it. i thought it looks kinda cool , but its super slow. plays like early 2000s round based rpgs with roguelike mechanics and some added health bars on bosses. unique heros ? u can use 3 heros in 1 team, and the game does also only offer 3 heroes atm .. it also feels very AI tbh.
Concept is interesting, and I like the art style since it is very reminiscent of Octopath Traveler. However, the UI is very buggy in terms of mouse clicks and hovers, balance is very RNG based and meta progression based, and game occasionally crashes every once in a while. Would recommend waiting a bit before buying.
[h1]断神[/h1] [h2]游戏玩法[/h2] 游戏中有五个职业可以选择:斩断者、惑心者、探求者、盗贼,玩家队伍可以同时上场三位角色。每个角色都有独一无二的英雄印记,用来跟npc和世界交互,使用印记会消耗印记点数。 游戏的玩法是rogue,角色在地图中有多个路线分支可以选择,不同的路线,遇到的敌人,事件都不一样,在选择关卡的时候,可以看到这个关卡敌人的信息,带来的战利品,这样更好的决策路线。 战斗中,每个敌人都有护盾的,只能攻击其特定的锁点才可以击破护盾,击破护盾敌人立即倒地并且跳过回合,受到的伤害增加50%。战斗时还可以使用精华来增加攻击次数,一个回合里精华可以使用多次, 每多一次使用精华,攻击会多一次。 [h2]个人游玩体验分享[/h2] 游戏的像素风格加上光影效果,带来的视觉感受非常好,并且在选择路线的时候,背景的小人一直在前进,选择关卡后,小人就会进入关卡,虽然是一个小细节,但在平平无奇的选择关卡的时候增加这一些动画,带来的体验很好。游戏的目前的难度挺高的,虽然说攻击有低中高三种,但也同时增加了不少难度和槽点,而且目前的战斗难度太高了,再加上卡住,很搞心态。 [h2]结语[/h2] 《断神》这款像素游戏,画面做的很好,战斗这块作者的想法很好,但是目前很多地方需要优化改进,不然比较影响体验,期待作者后续更新。 [quote] 晚八不睡,早八不醒,梦里准点测评,迎接美好游戏人生! 欢迎关注:[url=https://store.steampowered.com/curator/46039267/] 睡不醒的早八人 [/url] [/quote]
I can see the dream but it's not anywhere near it yet. Games super buggy as expected but worse than that it's just not very fun. I like the new system of combat that the game is trying to bring, the only issue is when you run into a boss that has a height you have no way to deal with so you will always just hard lose the fight... not great game design. I also extremely dislike the system they use for NPCs, you have to inherit skills from them or waste resources to have them follow you for a couple of levels.. it feels like it was thrown on at the last minute and is just a waste of what looks like limited game development resources. If they tightened things up and redesigned the characters a bit I could see this game being good. Right now it's rougher than an EA game should be and the systems leave much to be desired, but the vision is there and it could be really good. It's up to the devs at this point, but I can't recommend until I know how they are going to continue development.
I don't usually do reviews on games, however I will on this one. I bought the game on a whim unsure of what I was getting. What turned me onto the game was the turn based gameplay, and the idea of a dungeon crawler per se. Being that it is in early access I was expecting a few bugs, during the two hours or so I played I only encountered one bug, where I got the instructions of how to parry. It froze at that point, had to abandon my game but kept my fortune that I had got from the battles. So let's plan this out: Battle system: 10/10 - Superb feel to classic turn based games, easy understanding self explanatory. Allowing you to enhance your skills using essence points is a lot of fun! The other very unique thing to battling is the "altitude" I love that you have to think and plan your attacks. Can't just spam and win. Green = low, Yellow = Mid and Red = High. Then your skills correspondence to what you can attack on bosses/enemies is mapped very well. Plus the ramping difficulty is a plus! Graphics: 10/10 - I love the pixelated feel! I felt as though the aesthetic behind it gives it a different perspective, not to mention the camera angles to certain abilities! Story: 8/10 Only because I haven't really figured out if there is a story behind the game just yet. Seems like it is pretty straight forward of just mapping out a path and killing what's in front of you. Character Design: 8/10 Character design differs greatly from other turn based games, there is 3 prechosen characters you get from the get go. There is no armor to be put on, no weapons to equip. You can buy "weapon skills" this will again show you whether or not you're purchasing a "low, mid or high" altitude skill which makes a huge difference! Character Progression: 10/10 I feel like the idea behind the character progression using a fortune system helps with the replayability behind the game. There is no fault in dying, as you keep what fortune you gained up to the point of death. Then you begin your progression to powering up. Overall I give the game a 9/10 for my standards. I was having a blast playing and sharing with a community of fellow people who were watching along with me. I look forward to seeing the game advance through the stages of early access and hope to see further characters and character development!
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