
A dark-themed idle loot game. Gather and train minions and artifacts with distinct abilities — then pit your builds against legendary bosses. Lead your monster squad through the Heavenly Palace, the Underworld, the sacred mountains, and beyond, all in search of the true scriptures.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Dark Journey to the West Demo player count
Trends
Concurrent players on Steam, one reading a day at about 15:00 UTC since Sep 28, 2026. Before then readings were taken at different times of day, spanning 0 hours, and Steam concurrency runs about 1.8x higher at its daily high than at its low — so some of the movement across that stretch is the clock, not the game.
Shaded: Steam sales and festivals this game was in (the Events tab has each one).
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $807.7K | 1.3K | 78% | $9.99 | |
| approximately $43K | 75 | 51% | $9.99 | |
| F2P | 19 | 58% | Free | |
| approximately $21.2K | 22 | 95% | $24.99 | |
| approximately $10.5K | 114 | 69% | $4.99 | |
| approximately $13.6K | 29 | 97% | $9.99 |