
A Lovecraftian idle RPG with auto-battles, loot farming, chests, team strategy, town building, gear crafting, Runewords, stages, towers, realms, and seasons. Serve the Old Gods, build your town, corrupt the chosen, and fight for their awakening!
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About
Deeply integrated with the classic features of dark fantasy games, this title delivers a rich gear-building experience.
Tailor-made for dark fantasy fans who are tired of intense mechanical operations, it lets you fully enjoy the fun of matching top-tier gear without tedious controls.
• You will serve as a servant of the Old God, building a town upon the sealed grounds of Blackreef Isle.
Grow your cult, expand your influence, and choose those with hidden potential from exiled criminals.
Awaken their power with the blood of the Old God, transforming them into Godsworn under your command.
Send the Godsworn to wage war across the world, growing stronger through slaughter and trials.
At last, step into the Void, defeat the mighty Outer Gods, and reclaim the sealed power.
When every seal is broken, the sleeping Old God shall rise from the depths of Blackreef Isle.
Idle Auto-Battle
Full-auto real-time combat frees your hands completely—sit back and watch valuable loot fill your inventory effortlessly!
Six Unique Classes
Each class boasts an exclusive and one-of-a-kind skill system. Smartly combine skills to unleash devastating combat power.

Robust Gear System
Inheriting the essence of multiple dark fantasy games, gears of different rarities each serve a distinct purpose, enabling countless build possibilities.

Town Construction & Upgrade
A variety of town buildings offer rich functional services. Customize upgrades at will to greatly enhance building efficiency.
Progressive Gameplay Modes
Five adventure modes—Expedition, Exploration, Divine Tower, Alternate Dimension, and Finality—unfold in a layered progression, bringing diverse challenge experiences.
Single-Player Seasonal Challenges (Seasonal content will be gradually added after the launch)
Each season features unique new content with independent save files. You can embark on any seasonal journey at any time.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 770 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
现在这款游戏连半成品都没达到,缺点太明显,而且看了作者之前发的改动,完全就是为了折磨玩家而进行反向优化 1.先说说基础的增量内容,这几个建筑的技能树真有考虑过成长曲线吗?游戏副本有一套等级压制系统,招募的英雄等级和正在刷的章节差了十几级,这就意味着,你开新篇章之后,你如果考虑换别的人物构建新的bd,你就得往回倒两三章重新去熬你的来时路,这种重复的开荒内容,你真觉得是必要的吗?还有那些某程序小游戏高仿建筑,你想搞随机性可以,但是增加无脑的数值是何意味?而且还是一次性数值(工坊武器锻造/神殿赐福),除了恶心玩家拉长游戏培养时长,我不知道一个独立游戏这种东西存在的意义在哪? 2.游戏资源获取过低,上限摆着挺唬人,几千万的上限,但是卖一个装备才只有千八百块钱,刷新监牢和市场的价都费劲,更别提升级建筑的材料和提升数值的血液了,就得一直无脑挂着,在大家都是刚开荒阶段,培养错误付出的代价大的离谱,换套bd和回档有什么区别?玩家还没开始学会走路就下绊子,一点试错成本都没有,就这还一直给怪加血量,一个小副本不到一分钟刷完你都觉得快了,你是真把玩家当m豆了是吧,一个休闲放置挂机游戏得和捆绑软件一样一天二十四小时挂着刷资源,然后上去点两下接着挂,你别说你有离线挂机奖励,你家核心产物离线挂机里有吗?各种副本的门票,装备符文箱子,没这些我咋往上爬呢? 3.随机性大的离谱,20小时我连稀有装备的图鉴都没码齐,更别说套装了,监牢想刷个祭祀刷了二十多次没见一个稀有的,这爆率都快赶上手游抽卡了,人物品质之间的数值也是天差地别,开荒想推图走错一步都是罚站几个小时 4.最后谈谈游戏性,游戏内容有点类似之前玩过的一个魔兽手游《联盟契约》,本来以为独立游戏会很休闲,没想到手游那点坏毛病全都塞进去了,对玩家来说没有一个流畅的开荒体验,这不是逼着别人开叮吗?卡关程度比小程序游戏还高,内置手册百科也是零零散散,一个不想让玩家爽的游戏,谈什么乐趣?除了挂,一点玩都没有,想体验bd构筑,感觉最起码得几百小时了,正常人谁能挺过这无聊重复的开荒呢?
试玩版就玩了几十个小时了,很不错的挂机游戏,各种自动化设计和离线收益都很不错,暗黑类刷宝方面,装备、技能、掉宝、仓库设计的也很不错,构筑的可玩性也很高,唯一我觉得不好的就是角色技能随机这种设计,个人认为不适合暗黑类游戏。 优点:内容充足,玩法丰富,挂机设计优秀,构筑玩法丰富 缺点:里面角色只有男的,给我来点美少女啊! 评分:8.5/10
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Languages: English, Simplified Chinese, Traditional Chinese
Hours played at review time, across 772 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
they need to remove more then 50% of stats from this game. the fake complexity is annoying and creates horrible RNG moments. i got neck with Elemental Damage and Elemental Attack and Spell damage . its ALL THE SAME FFS . i know AI did 90% of your work . but it doesnt mean u cant clean it up. 2nd Review. many skill dont have good explanation . and some features dont even work. like the tower. it says it increases xp and gold and such. but it doesnt feel faster at all.
差评理由:终焉玩法只允许1个职业挑战是哪个神人设计出的玩法? 但凡这游戏没有终焉玩法,我都会给好评 连续挂机了十来天,对于前中期的升级搭配职业装备的玩法非常喜欢,玩到100级通关,突然蹦出一个终焉玩法要求单个职业挑战。 哥们玩的就是三职业搭配,1+1+1=10的思路。全队100级全身95级装备的猎人+佣兵+法师,三光环加成,穿刺+火两种输出。本来还要继续挂机刷全身99级刷装备词条的,点开终局玩法终焉玩法直接两眼一昏,什么叫单个职业挑战?那我过去十几天148小游戏时间算什么?技能职业搭配有什么意义?我既然能过难20boss,就应该能过,能轻松过下一个玩法第一关,如果这都做不到,显然是游戏流程设计出了问题
A real shame the demo was taken down for release as it did a great job of giving you an idea of how the game would be since the first six chapters were included. That being said, the game is quite addicting and enjoyable so far. The first 5 chapters feel very well paced and reward you at every tiny milestone to keep the progression going through early game. It starts to slow down quite a bit around chapter 6 (at least for me), but by then you have a strong foundation of the gameplay loop, how to get stronger, how to get better gear, and so on. The core gameplay loop is "bewitching" (buying/recruiting) units to your pool of Godsworn dudes, adding them to slots in the combat window, and letting them auto battle through the stages to complete chapters. As stages are completed, rewards are given, which are used to make numbers go up. I typically don't really enjoy this kind of system so could never get into POE/Diablo but here it's very enjoyable since you don't have to actively press buttons on really repetitive stages over and over to get your loot. You tab back in every so often, open your chests and see what you got. Gear can be bought at the shop or gotten in chest drop rewards where stats roll randomly which is where the loot goblin-ing addiction occurs. There are also alternative categories of stages that serve as targeted resource farms which help with progression a bit as well. You can also forge to improve base stats on items you already have or socket runes in to add a little extra. The inventory also has a filtering system to autosell drops based on parameters you decide to make management a little less repetitive. The game does a pretty good job of helping you navigate through the various menus with its basic but serviceable tutorial popups. Descriptions for currencies are generally well described and help you quickly understand what things are used for and how to get more if that is your current bottleneck. Currencies also passively generated over time and even generate offline as well which feels pretty standard these days. You can even minimize the game which makes it turn into a little floating overlay on your computer so you can do other stuff and glance at progress every so often. The story is non-existant and the music is mostly forgettable but does its job. The art style is goofy and charming albeit shamelessly ripped off of Darkest Dungeon and a lot of WoW gear. My main criticisms are some of the UI behavior and some of the game design. For UI, I wished clicking away from a particular menu minimized it automatically because there are way too many instances where windows overlap on each other and it becomes a pain in the ass to do things cause you have to go hit the X button on one side of the screen cause it's covering part of a menu on the other side. Some text wrapping issues are there which makes some tooltips unreadable. Effects are pretty poorly described. For example, everybody knows "crit" but what does that mean in context of this game? There is a manual thing in game that describes some things but it's very barebones and doesn't even have all the effects. Design wise, having the Godsworn have different rarities that affect scaling effectively make anyone that rolls not rare/yellow immediately useless. It becomes a chore quickly of leveling guys, having money, and trying to roll for new guys that have better stat scaling because they're more rare. It then also becomes annoying to have to relevel those same guys cause they are recruited at a lower level than your party currently is. There is also a re-roll system for skills on your dudes but it's a bit bizarre since it only rolls certain skills, is random which skills you already have gets rerolled, and has a chance of rolling into a new skill that is "locked" which prevents it from being rerolled unless you use an item to unlock it. It makes trying to build what you want a bit of a pain and also makes you not want to interact with the system cause it might reroll a skill you've already invested time and effort into building around. You can reset your points to put into the new skills but it costs currency to do so which makes it feel restrictive. I don't mind a bit of friction in design, but I feel like the friction shouldn't be designed in such a way to discourage players from experimenting or even interacting with a particular mechanic. Lastly, they also neglected to put the AI content disclaimer on the page pre-release so I didn't even even realize until writing this which is a bit of a bummer but whatever. Complaints aside, I think it's still a fun game, especially at such a cheap price. If you're getting home from work and don't have the mental/physical energy to play something active but still want to enjoy some kind of game it's the perfect relaxer and de-stresser. We'll see how things are in late game when the honeymoon phase has worn off.
Idle rewards aren't worth it, best is to go offline for rewards. only way to progress a chapter is to go offline for 2 days, log on, buff everyone then maybe kill the boss, rinse and repeat. Later on dps cant survive because of all the AOE, and then there's the mechanic preventing high def builds by increasing dmg taken by 10% every 5sec and stacks seemingly infinetely til you just die, which makes it so you need high dps... this game is in dire need of balancing. In its current form its more of a offline game than Idle... real bummer, loved the first few hours, early it was a easy 10/10, but now its more of a 3/10. hope they fix it ASAP. atleast let us get xp even though we're higher level than the enemies.. and increase exploration token drops for much needed resources so we don't need to go offline...
市场那个订单,需要精良装备,精良都过滤掉了,还要回头去找麻烦得要死,就不能用高品质同部位装备顶替吗
怎么说呢,正式版略微失望, 一方面还没看见赛季玩法,另一方面,另外三个职业目前暂时看不到什么惊喜,神官和祭司实际上就是一个前排奶和后排奶,而佣兵实际上是变种弓箭手。 其实我更乐意见到刺客,专职召唤的职业,或者直接就是完全肉盾的职业存在,能打出反击来就很好。 但,,,基本没见到,,,,只能说,游戏是有一个优秀架构的,但是我确实没有看见制作者的诚意。还是给到推荐吧
Fooking tourists. I swear. 99% of the negative reviews here are left by a bunch of low-iq tourists that have no bloody idea what an idler is and go "eeeeeerrrrrrr I've played for like 6 minutes and didn't unlock all the features". Rot in hell, you disgusting lot. The game is great, there are many very interesting modifiers, many builds to make, a lot of customization to explore and a lot of ways to boost your stats. As far as the idlers go this one is pretty casual but it is also pretty well made. Strongly recommend.
There is no storyline at all. There's a bunch of stats, but they are not explained much. There are some systems, but they don't seem very interesting. So I won't recommend this.
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