
Conquer dungeons and hoard epic loot in this auto battler adventure! Command 72+ beasts, master strategic combat, and claim your throne in the loot-filled depths. Are you ready to reign supreme?
Modeled estimate, not a reported figure. How we estimate →
About
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The Game
Gameplay of LootBox rely on three main parts: Character Collection, Item Looting, Dungeon Exploring.
Currently there are 4 ACTs in this EA stage.
Characters
There are around 72+ characters with 250+ unique skills in this early access version and each of them have unique role of battling. you can find all of them in Lootboxes.
Items
There are 100+ types of gears including unique items in game which has Diablo style Affixes system. try to min-max them to test the limit of each creatures. There is also an item enhancing system to enhance the power-up experience.
Dungeon
There are 70+ unique maps with 30+ bosses to test your team's battle ability.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese**languages with full audio support
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Has no auto stage progress so all auto-play is useless.
可惜不能全自动,其实做成全自动的模式会更好玩,一直要点点点不够爽
游戏很不错,期待更多玩法,深度不是很够 刚开爽就毕业了
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
看不到某些素材的数量阿哥哥 起码的给个显示的地方吧 特别是那些砖
游戏是个好游戏哦,为什么不能加入个全自动,一个不需要什么操作的游戏,每隔几十秒点一下,怎么玩?
初始英雄差距挺大的,剑士中规中矩没啥大用,射手爆发尚可但平替很多,机械师有一定机制但AI自动逻辑不太行,只有牧师是断档的强,机械师逻辑需要优化,剑士和射手最好能有点自己的特色不然有时甚至比不上一星怪,关于游戏整体玩法方面只能说无效的重复行为太多导致经常性会有种枯燥想睡觉的感觉,希望增加类似快速扫荡,一键抽取期望宠物或者自动献祭低星或黑名单宠物,避免反复抽取献祭清仓又抽取耗时又无聊
몬스터 뽑아서 던전 도는 게임 난이도는 그럭저럭 그런데 잔버그가 많다 고등급 몬스터라고 좋은 것이 아니다 낮은 등급이라도 스킬과 착용하는 아이템이 중요하다 변형된 몬스터를 얻고자 엄청난 노가다가 필요하다 아이템 옵션도 디아블로2 처럼 붙을 수 있어서 파밍하는 재미가 있다 인겜 튜토가 없는데 건축물 위치 맘에 안들면 꾹~ 누르고 있으면 이동하거나 철수 시킬 수 있다. 그런데 어째서인지 철수 시킨 건축물을 다시 지으려고 하니 템창에 없다..? 그래서 에이 하나 다시 사면 되지! 하고 샵에갔는데 샵에도 없다?.. 그렇다 난 영구적으로 건축물 하나를 없이 게임을 해야하는 상황에 처한 것이다. 상황 파악이 된 순간 나는 게임을 지우게 되었다.
还得是zard啊,不愧是STEAM推广大使
Hope this can be fixed, where the wild monkey triggers assist skills to attack teammates or itself after a teammate's critical hit bug
This game interested me as a fan of pre 2.0 Siralim so thought I'd grab it and give it a go. Boy, at first it's ok, music is nice, design is ok. But as you play on, you start seeing that the writing is really badly translated, actually I think calling it a mistranslation is too easy of a way to explain the level of english used. Monsters are also limited and the skills are questionable to being of use or being balanced correctly. From what I can see in the discussions, someone has pointed out that this is using Diablo sound effects, the creator feigns ignorance. There is also speculation as to if the sprites used are AI generated as there are many art styles of monster designs, I don't see it mentioned on the store page, but you can look for yourself in the screenshots. There is also no present tutorial or explanations of stats or systems. After reading through the monsters and their abilities, you'll start to notice that some dps should be tank and some tanks should be support and some support should be dps. It's seems very badly categorised. I also want to mention that this is NOT an autobattler, yes there is a auto button in battle but you won't find yourself using it as battles can be intricate. Many other games also have an auto button, such as Persona or Star Ocean, yet these are NOT autobattlers. From what I've seen there are no "choices", it's just a straight forward dungeon battler, you COULD say it's trying to be like siralim but a very very distant malformed cousin. You can even get a stat on a weapon with 0% speed. Even tank monsters can start at MINUS defence even when it's clear defence is it's main stat. A very broken monster skill is called Foresight, it essentially when used, saves the monsters state and then in 2 turns rewinds the monsters state. But it's very very broken because when it triggers (it also bypasses death), the buff refreshes itself, meaning it's endless. Why I think this happens is because when the state is saved, it also includes the Foresight buff, so you'll be stuck in battles with unkillable enemies, because it targets the entire team and there can be multiple enemies casting this. Top tip - Auto Poison abilities + Foresight = neverending fight (I've stress tested this). Enemies can spam kill and revive themselves with this with great speed, and bug out into other battles. The store screenshots seem to be made with admin controls as the numbers do not match up to how the game is. The loading screens contain the only "help" text as to how to do things in the game, but the text is small and the screens fly past, it boggles the mind as to how the creator couldn't put a help index/glossary in the game as often other games manage to do. There is also a bug which causes gems to never spawn as loot. I'm seeing very little developer responses to bugs and questions in the discussions, and when there are replies, it's with the same broken un-understandable english - kind of like someone who isn't using a translator but is typing what they've learnt of english so far, leaving players and forum users being like wtf.... All in all, this is a badly made game (my hours played are due to me falling asleep twice). Honestly it could be a nice little game but there are so many problems with it. EA is explained to be for 3 months only, January release to now April and it is nowhere near ready clearly. There are more problems which I haven't listed here, you can go see for yourself if you want, I just want to move on from this now.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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