
In a bizarre universe where the oppressed are on the brink of oblivion, Dandara has awoken to reshape the world.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 24 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 853reviews | 86% | — | $270K |
| $14.99 | 606ratings | 68% | — | not modelled | |
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Buen juego... lo jugue en la playstore, alguna vez.
打分:7/10 本作算是较早利用“翻转”特性进行玩法设计的类银河战士恶魔城游戏之一,跑图流畅,隐藏收集品放置合理,剧情可有可无。 开头弃坑风险较大,后续跑图也存在一定难度,但一旦习惯,爽感便会迅速提升。同类型游戏大多以解谜为主,而本作较好地融合了动作元素,[strike]堪称良作[/strike]。 PS: 你游大后期有些机关需要利用子弹反弹来解锁,但子弹反弹的轨迹极其抽象,害我连续坐火恢复子弹能量尝试几十遍仍旧解锁不能。 我真是极其讨厌这种因为游戏自身设计缺陷带来的糟心体验。在我都快通关的必经之路上搞这么一出,那我还能说什么呢? 卸载!
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Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Korean, Traditional Chinese, Italian, Portuguese - Portugal
| $3.29−78% |
| 57ratings |
| 72% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
um jogo br e muito bom com uma mecanica criativa, recomendo
Very good surprise! Original and fluid gameplay, a lot of good ideas and amazing level design.
Huge fan of this game. Bought it a long while ago with the soundtrack and I still listen to it all the time.
Dandara is a game I honestly have mixed feeling about. It's a very stylish game that utilizes its central movement mechanic well. It's aesthetically excellent and utilizes it's Brazilian influences very well. I think it's a good game and a lot of people would probably enjoy it, I did but only up to a point. I only got to the regular ending, the "secret" ending I bounced off of, partially because I softlocked the game, partially because Dandara is a game that has a lot of backtracking - too much for me in fact, the developers really get a lot out of the map they made. What's more the game doesn't give you much direction, which I personally just find annoying although I understand that's personal preference. I do recommend Dandara, but admittedly I couldn't finish it. I watched a playthrough on YouTube and it does look neat but I wasn't going to replay 45min of the same rooms multiple times to see it.
Dandara a une idée de base assez intéressante : seulement pouvoir se mouvoir de murs en murs. Dans la théorie c'est plutôt rigolo, on peut se déplacer assez vite, ça permet d'avoir un level design unique. Malheureusement en pratique et malgré la durée de vie courte, le jeu manque de variété et est assez frustrant. Bien sûr on est dans un metroidvania, donc il y a des améliorations qui débloquent l'accès à de nouvelles zones, mais : [list] [*] le mouvement de base reste inchangé, [*] la plupart des "améliorations" servent juste de clés qui ne servent plus à rien après avoir progressé. Mini spoiler [spoiler]après 20 minutes de jeu on débloque un moyen de casser certains murs, on en casse 2-3 puis il n'y a plus jamais ces murs dans tout le jeu[/spoiler], [*] certaines améliorations sont des consommables, il faut alors revenir aux points de sauvegarde pour les regagner. [/list] Au delà de la progression inintéressante, l'absence de qualité de vie montre l'ancienneté du titre : [list] [*] on peut jouer à la souris, mais le curseur n'est pas affiché, [*] le ciblage à la manette nous amène souvent là où l'on ne veut pas, [*] aucune info sur la carte, pas moyen de prendre des notes ou de savoir si on a bien tout exploré, [*] beaucoup de backtracking et pas vraiment de raccourcis, [*] carte difficile à lire, et la rotation automatique de l'écran n'aide pas, on ne sait plus où l'on est et vers où l'on va, [*] tout comme la rotation la caméra zoome et dézoome automatiquement, ce n'est donc pas rare que la caméra zoome à fond et qu'on se prenne un coup pour rien (ou qu'on ne sache pas où l'on est). [/list] En conclusion bien que le déplacement soit sympathique au début, le jeu s'essouffle donc vite, se transformant en succession d'arènes mal équilibrées et de combats de boss peu variés.
[list] [h3] Достоинства: [/h3] [*] Интересная система перемещения за счет прыжков [/list] [list] [h3] Недостатки: [/h3] [*] Управление с клавы-мыши весьма неудобное ( за счет дикой нерегулируемой сенсы ) [*] Визуально – так себе, средненько [*] Не удобная система телепортов ( ориентироваться приходится только по названиям ) [/list] Игра на ловкость, главный враг в которой - управление.
制作组死全家了,死妈游戏
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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|---|---|---|---|---|
| $5.2M | 12.3K | 95% | $17.99 | |
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Related
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| $270K | 758 | 73% | $19.99 | |
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| $269.9K | 886 | 89% | $14.99 | |
| $270.1K | 2.8K | 87% | $4.99 | |
| $269.8K | 501 | 51% | $24.99 | |
| $269.8K | 944 | 96% | $24.98 |