
In a bizarre universe where the oppressed are on the brink of oblivion, Dandara has awoken to reshape the world.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
这游戏的移动方式为什么这么奇葩,就不能正常走路吗。。 实在是玩的难受。
Really good, definitely recommend playing. Around 15 hr to 100%. Movement is super unique and well integrated into the combat, especially in the boss fights.
jogaço da porra, ainda é brasileiro
Facilmente um dos melhores indies nacionais.
Curti.
Very good surprise! Original and fluid gameplay, a lot of good ideas and amazing level design.
Bao
Merece uma chance!
One of my top games, playing it on switch for... I want to say 7 years by now... Use controller if you want a somewhat logical control scheme... The mouse controls are quite funny, I enjoyed them a lot, but I have ~[i]experience[/i]~ Also, yeah, the controls are weird af, you get to struggle with them for a few hours but you get an amazing speedrunning game out of it. [strike] Oh, and the game keeps trying to trick you to slow down, don't beleive it, you can serpentine through most things with a few well placed attacks if you... can do them... hmmm... I guess once you learn the controls it gets much easier... [/strike] seriously, try this one. the DLC is free, FREE, and seamlessly integrated. The base game is worth it too. Anyways, I'm off to suffer with a no level-ups run.
Not a huge fan, but it's pretty good. The unique movement is fun, made it worth sticking out despite the awkward design. Most of the game goes pretty smoothly, and by the time you're at the super annoying stuff, you should be in too deep to quit. If you think it looks cool, try it out, what's the harm? Ok now the bad bits, I hated the backtracking. Not the game for it, and locking fast travel behind a late-game unlockable was diabolical (though acquiring it was the best part of the game imo, a very fun segment). Difficulty was also not handled well sometimes. I don't want to play a bullethell, stop throwing everything at me at once (this is a complaint about the final boss specifically). The movement is NOT fluid enough for that, far too often did I feel I got hit unfairly. Oh and the story, what even was it? Absolutely nothin' as far as I could tell. Glad the salt is happy, or sad, or not sentient, unless that's bad. So ya, not a hard recommend, but I did beat it. That must mean something, right?
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Languages: English, Japanese, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Korean, Traditional Chinese, Italian, Portuguese - Portugal
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