
In a bizarre universe where the oppressed are on the brink of oblivion, Dandara has awoken to reshape the world.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 24 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 853reviews | 86% | — | $270K |
| $14.99 | 606ratings | 68% | — | not modelled | |
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Um jogo maravilhoso, brasileiro, e com muitas referências. Muito legal pois tem muitas diferenças de gameplay (desafios) ao longo do jogo. Só tenho a reclamar que passa a ficar um pouco confuso no final, o mapa poderia ter mais opções de visualização e o teleport poderia vir mais cedo. Mas o jogo é incrível, indie e divertido. Pelo preço então. Recomendo. 85/100
A good metroidvania with an interesting central mechanic. Loved seeing the Brazilian inspired art design. Combat could have used a bit more time in the oven but I could tell it wasn't the central focus and I'm glad the team spent their time elsewhere. 7/10 would recommend for someone who would ask about it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Korean, Traditional Chinese, Italian, Portuguese - Portugal
| $3.29−78% |
| 57ratings |
| 72% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Facilmente um dos melhores indies nacionais.
Not a huge fan, but it's pretty good. The unique movement is fun, made it worth sticking out despite the awkward design. Most of the game goes pretty smoothly, and by the time you're at the super annoying stuff, you should be in too deep to quit. If you think it looks cool, try it out, what's the harm? Ok now the bad bits, I hated the backtracking. Not the game for it, and locking fast travel behind a late-game unlockable was diabolical (though acquiring it was the best part of the game imo, a very fun segment). Difficulty was also not handled well sometimes. I don't want to play a bullethell, stop throwing everything at me at once (this is a complaint about the final boss specifically). The movement is NOT fluid enough for that, far too often did I feel I got hit unfairly. Oh and the story, what even was it? Absolutely nothin' as far as I could tell. Glad the salt is happy, or sad, or not sentient, unless that's bad. So ya, not a hard recommend, but I did beat it. That must mean something, right?
Dandara is a rather good (and tough) platformer which makes the most of its novel platforming style. Everything feels smooth and refined- this is more than a proof of concept, it is damn good at being what it is. I also quite like the setting, the Salt is super interesting even if the dialogue/worldbuilding is a bit sparse. The DLC (as in, all the Hidden Realms content and associated ending) is absolutely the high point.
One of my top games, playing it on switch for... I want to say 7 years by now... Use controller if you want a somewhat logical control scheme... The mouse controls are quite funny, I enjoyed them a lot, but I have ~[i]experience[/i]~ Also, yeah, the controls are weird af, you get to struggle with them for a few hours but you get an amazing speedrunning game out of it. [strike] Oh, and the game keeps trying to trick you to slow down, don't beleive it, you can serpentine through most things with a few well placed attacks if you... can do them... hmmm... I guess once you learn the controls it gets much easier... [/strike] seriously, try this one. the DLC is free, FREE, and seamlessly integrated. The base game is worth it too. Anyways, I'm off to suffer with a no level-ups run.
PEAKKKKKKK
De los indies mas infravalorados que he jugado.
jogaço da porra, ainda é brasileiro
The choice of making you move around by leaping from surface to surface it's an original concept, but originality alone doesn't make a game good or appealing. At least in my opinion. I am not trying to say this game is terrible, it's just that the novelty of playing this way kinda wears off after a while and just becomes an annoying way to traverse and fight. I think a way to improve this would have been to simply allow you to move freely on surfaces, maybe replace the jump button with a button to leap between surfaces, but you can move and attack freely otherwise just like any other metroidvania game. But this is just my personal take, maybe the devs intended the game to be plaid this way and only this way, but the risk of doing that is that this will only attract very niche audiences that are into this kind of game with unusual controls.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.2M | 12.3K | 95% | $17.99 | |
| $3.1M | 15K | 97% | $10.79 | |
| $1.1M | 3.3K | 92% | $10.19 | |
| $568.3K | 1.4K | 82% | $19.99 | |
| $60.1K | 951 | 79% | $3.99 | |
| $116.8K | 307 | 70% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $270K | 758 | 73% | $19.99 | |
| $270K | 4.2K | 93% | $2.99 | |
| $269.9K | 886 | 89% | $14.99 | |
| $270.1K | 2.8K | 87% | $4.99 | |
| $269.8K | 501 | 51% | $24.99 | |
| $269.8K | 944 | 96% | $24.98 |