
Pilot your fully customizable Arsenal mech and join your fellow mercenaries in defending humanity from the corrupted machines and gigantic robots in this post-apocalyptic action game!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 3 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 6.9Kreviews | 84% | — | $8.1M |
| $49.99 | — | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 836 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Armored Core 6 at home
良いところも悪いところもある。 でも私はかなり好き。 おすすめできる人は ・「気軽なロボゲーがやってみたい」 ・「ロボットがかっこよく動く姿を見たい」 ・「ACほどシビアな操作はできないかも……」と不安な人 ・「物語の雰囲気を楽しみたい」 ってタイプかも。 逆に、 ・「AC並みの難易度が良い」 ・「対人がしたい」 ・「作品の設定や物語の内容、世界観をしっかり味わいたい」 って人には不向きかも。 WELCOME TO YOUR BATTLEFIELD
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 839 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is an okay game, not really bad or good. I feel like it COULD be fairly decent with a few tweaks, and it definitely has the foundation of a good game, but there's a few negatives bringing down the experience, and while it's not anything that'd make me say "wow this is awful," I probably won't pick this game back up. Controls are clunky, especially since this game is banking on Armored Core nostalgia. If I'm moving with significant speed horizontally when I land, I expect to keep some of that momentum, not hard-impact the ground and get locked for a few seconds. Combat is floaty and nothing works as expected. It's impossible to follow enemies, and actual lock-on like in ANY OTHER GAME is a part you can buy after completing mission 4... not the default part you start with, but an optional unlock. I actually bought the part, and in my next mission didn't notice any change, so either it doesn't do what it's supposed to or it didn't equip (which the game prompted me for upon purchase), both of which are major issues. Part unlock is super grindy, and given how short each mission is this isn't necessarily bad, but it does mean you have to spend more time listening to the terrible character dialogue just to grab a part you missed Writing in general is bland. As stated above, the characters make Kirito look like the best anime protag ever written, and the overall plot is just sort of there (not that I got super far into things) The first boss doesn't really do anything. It's primarily melee with a few ranged attacks. You have zero reason to get in close, and it's pretty easy to dodge the missiles. I don't really understand why it's there since bosses are usually meant to be a skill check in these types of games, but once you deal enough damage it just cutscenes out to two other characters finishing it off in one blow, and later on everyone says YOU defeated it... just feels super out of place and unnecessary. I was hoping for White Glint and got lethargic Mad Stomp.
Really fun gameplay, mech designs are gorgeous, good music and interesting setting. Average story, bad characters, extremely bad dialogues.
I Tried , God I tried to like this Game, I really hope i will like it but no, i can't The NPC Is unlikeable None of the NPC is likeable for me The Game Confuses me so much is it trying to be story based game? or like level based game? The Story isn't that engaging or entertaining it is just boring I don't like the first scripted event, They give you A Huge Robot to fight and don't allow the player to defeat it normally but instead from out of nowhere a new character come and save the day to defeat that Giant Robot with ease I don't get it why would they show me the giant robot to enter the arena if they got defeated by NPC anyway? They took the satisfaction of defeating the robot , I bought this game because i thought a good Mecha game with Lot of shooting instead of scripted event I want to play a game similar to Armor Core VI because my laptop can't run Armored Core The enemy in the game is not that interesting and the moment you encountered an interesting enemy they took away the satisfaction of defeating it You know what ♥♥♥♥♥♥ up? The NPC didn't show up at the base at all but only appear when you will begin the mission and you expect me to instantly recognize and be interested in the NPC? Heck No ! Don't buy this game i will refund this God I am so mad with this game what a waste of opportunity
The game is ♥♥♥♥♥♥♥. FLIGHT CONTROL IS ♥♥♥♥♥♥♥, you CAN'T control where your mech flying with mouse control and you need to reset keyboard control to idle MIDFLIGHT to change direction. like hand off the control MID ♥♥♥♥♥♥♥ FLIGHT. also you (kind off) can't control your altitude because spacebar will jump you too high even when you're in air. and ctrl will straight up turnoff your booster and make you fall like a brick with no control. hostile UI design you can't use mouse in menu and hangar management(sometime it's aligned like car manual transmission, goodluck selecting that with a keyboard) sometime the game doesn't recognize mouse input and you can't fire your weapon HUD layout in game mostly on the bad side, like weapon status, and on some mission you just have a crosshair and hp bar and that it? no weapon status or anything that indicate what your mech/mc can do In the immortal mech mission. the camera will try to lock itself i front of your mech, whice mean it will fight and try to cancel your mouse control every 0.5 second and you'll barely look around in both vertical and horizontal, also you can't turn around or reverse with keyboard, the only movement you can do is walk forward and short boost forward 'the game doesn't get ported to pc properly' also overall awful dialogue
pretty decent. only thing I hate is that I need to launch the game twice every.single.time. game doesn't have audio the first time I launch it. I have to close the game and re launch it again. its a hassle. Also, I don't recommend buying any of the Arsenal skins unless its absolutely your fancy. The default parts appearance is better. I regret buying Muramasa.
Solid mecha game. First thing that stood out for me is definitely the visuals. The mechs look cool. Everything in motion even at break neck speed is readable and stylish. The levels have the bleak but beautiful vibe on point. And then the music just amps the vibe every time during combat encounters. Next thing that I really liked is combat. For context, the last mech game I played was Mechwarrior Online. That was a slow paced game. Here easy flight and zooming around the battlefield is the norm. But despite that pace fights were easy to grasp and a lot of encounters were satisfyingly challenging. Both melee and gun gameplay felt tight. This essentially played out more like a 3rd person shooter with a soft lock on system. But the lock on system wasn't really annoying or a hindrance to good aim. One thing I had mixed feelings on was the progression system. I don't think it was well paced or wasn't clear enough at the start. Meaning if you just played the story missions, you will barely get any decent starter weapons or mech parts. So you basically build up your mech arsenal from beating other mechs and they then drop a random assortment of their parts as loot. A good thing to note here is that missions are short and easy enough to go through. Think early Monster Hunter like missions of just dropping into a map for short objective or fight. But I had a rough start going through story missions at first thinking that's where decent starter gear was. In actuality, the online missions are where you're supposed to get the best gear early on and even for late game gear. There are repeatable side missions that are just solo called Free missions. But I found that they don't spawn enough mechs to fight and the gear there from the start isn't that good. So I had to do the online missions to get any decent gear in the early and mid game. Good thing though that you don't really need actual players. The online missions can be easily soloed or with AI companions. And the progression is where I found the most fun. I just got excited fighting new bosses and new named mech pilots just so to see what the drop. Last thing to add this point, I really liked the online missions especially the Exploration mode, which is a procedurally generated dungeon of mechs and trap rooms. Speaking of online missions, the community has basically moved on and you'll most likely not find any players as of the posting of this review. There were the ocassional one or two surprise lobbies during my playthrough. But for the most part if you really want to play online for the pvp or co-op modes, ask a friend to play with or check the fan made community discord for match ups. Lastly the thing that I thought wasn't very good was the story. The plots and themes this game tried to put across were decent enough on paper. But the way it was delivered was really boring. Basically you just listen in on conversations from the big named characters. It's shame because what they're actually saying can be interesting. But the format of just a scrolling conversation log wasn't fun. They could've at least shown the cool looking 3D renders of the various characters and their mechs while they talk. Overall, I thought this was a solid experience and got me excited for the sequel in development. Also given this launched for the Nintendo Switch first, this does play great on a Steam Deck.
Not recommending because its just...not that good. You have dumps of anime exposition, a really weird lock-on system in the gameplay which has really bad audio cues for when missiles fire off. These auto-lock squares just make no sense. The menu for detaching attachments is awful. There's no way to sort by equipped items in your inventory. It's not impossible to figure out just a poor representation of what and where attachments for armor or weapons are attached or available to use. Not to mention missions are as follows: Eliminate 30 targets. Oh you eliminated them? here's 2-5min of dialogue and updated objective: Eliminate 2 Targets. Your reward is 9000 credits that you don't really use.
I'd describe Daemon X Machina as Armored Core 6: Lite. It has all the bones of a great mech action game but just mildly falls short of a few aspects. Its more accessible than AC6 and would be a good starting place for those interested in the genre. $20 feels reasonable. The gameplay loop is fun and there's a good amount of metagame involved where you're regularly developing and acquiring new parts that feels challenging without becoming overwhelming. Rarely did I ever hit a difficulty wall and need to spend significant time grinding for new parts. Most of the enjoyment was in the gameplay and the fast paced arcadey feel which made for good 30-60 minute sessions. For myself, the controls took a little getting used to but after a handful of missions it all starts clicking. The Arsenal's stats all do affect its performance on mission, however you can't ever get away from the "floaty" feel of the Arsenal. No matter how heavy your Arsenal is, it still will weightlessly glide through the air and have that slight delay in response time due to momentum, but for some reason all builds just feel a little off. Basic customization is all there and you have decent cosmetic options for both your Outer and Arsenal but it lacks the freedom that AC6 allowed. You're allowed only 1 decal per part group which doesn't provide for much expression. Decals are also unlocked by completing certain mission and milestones or found in the environment during a mission which further restricts the level of customization. While there's a full HEX pallet you can paint your Arsenal with, I would've also liked some finish options other than the standard gloss. The story is pretty surface level and some cutscenes can go on way too long with nothing happening. Dialogue feels like a poorly written anime that isn't even laughable, just bad and bland. The voice acting is all great and I think the actors delivered their lines to the best of their ability given the direction and writing. In the last leg of the story, the mission variety simplifies significantly and its more of a rush to the end than anything else. About mid-way through there was some intriguing foreshadowing that seemed to have been either lost in the finale, or I completely missed or misunderstood its resolution. End-game/Post-game is fairly lacking and there's little else to do after the story's resolution other than to complete the side-objectives and unlock all the parts. From here the remaining content changes to co-op missions which are a change of pace but ultimately aren't intriguing enough to drive a long end-game. I think these devs did a great job with the game and committed to an interesting art style. I'm looking forward to the sequel which should hopefully address the mild problems with the game.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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