
Build a civilization that will stand the test of time in the largest space-based strategy game ever! Choose from dozens of unique races and make a name for yourself across the galaxy through diplomacy, espionage, technological advances, and more.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Russian*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The game is pretty, and that's about the only God's damn praise I can give it. There's some things to enjoy but man does it feel like the devs just wants to shiv you repeatedly until you are bloody ♥♥♥♥♥♥♥ pulp. I don't know what I did to make them hate me this much but this game honestly makes me never want to play another GalCiv game ever if all they are going to do is make me pay to have them take a massive ♥♥♥♥ on my head.
This used to be my chill the F****K out game. I think it is about to be again. Pretty smooth not a whole massive resource / tech sim to learn like taking on a new paradox game.
I like this game. It's a slower paced Stellaris without the bajillion fleet power and 10,000 ships needed. It was easy to learn.
I like the game but it is still bugged even after all these years. You should be able to decommission star bases and then get your administrator back. I closed down 20 of my 41-star bases and it still show on the galaxy screen that I have 41 bases rather then the 21 I should now have. Apart from the bugs this game is a very addictive, “1 more move and I will quit game but I never do”!!
A very good entry into the MoO/GalCiv/Stellaris space 4X genre, with some really neat experimental developments that are now standard parts of these games: the ship-building interface, some of the more slick-feeling UI elements. If you're interested in the history of these, this one was seminal - and still very worth playing through one time at least!
So yeah, I tried giving this game a shot but. . .simply trying to figure out how to play it is a real pain. Nothing is clear, planets apparently have no defenses even if you build a bunch of stuff, ships apparently always loose to weaker tech civs, so yeah I really don't know what this game is even going for. The map system is a pain as well. All in all it's just a hot mess.
Claro que o fato de ser um jogo bem mais novo ajuda, mas como nem sempre é o caso com jogos bem mais novos, é importante dizer: É uma versão melhorada do GalCiv II. Principalmente a UI melhorou muito, ficou bem mais intuitiva e acessível. É bem mais fácil ver tudo que está acontecendo e tomar decisões baseado nas informações que são apresentadas. A jogabilidade também teve muitas melhorias em relação ao II, mas como eu já joguei desde o começo com o Crusade instalado me ajudou a ter essa impressão, já que eu percebo que muitas das melhorias de qualidade de vida e novos elementos estratégicos foram pontos criticados pela comunidade no lançamento e resolvidas pelos desenvolvedores no DLC. Vou falar em mais detalhes dessas melhorias em uma resenha do Crusade, mas fica o aviso que talvez o jogo vanilla não seja uma evolução tão óbvia assim. O ponto baixo é, assim como no II, a campanha. História chata e pouco inspirada. Missões sem graça. É até difícil entender porque o lore que eles criam pras raças é muito interessante e bem pensado. O legal acaba sendo jogar partidas normais mesmo e inventar a história na sua cabeça. Então foi assim que os Terranos se vingaram dos Drengin por se aliarem aos Dread Lords. Ou esse foi o plano traçado pelos Iconianos para retomar Iconia dos Yor e controlar a ameaça cibernética que foi o maior pecado do seu povo. Não joguei as outras expansões, fora Crusade, mas só com ela já é um jogo que vale bastante a pena, pra quem curte 4X e esse tema espacial. Cuidado pra não jogar só mais um turno, pois de repente já pode ser 2h da manhã.
Bland and uninspired. Just feels like at wasn't even finished. Still better than Galactic Civ 4, but that isn't say much at all.
Picked this up with all DLC whilst it went on sale. It's OK but is lacking a host of QoL features that are common nowadays. Still GC3 made for an entertaining 50 hours, although I'm planning on uninstalling it once done, TL;DR is pick up on sale.
Galactic Civilizations III ist ein klassisches 4X-Strategiespiel im Weltraum, das sich auf den Aufbau eines interstellaren Imperiums konzentriert. Im Mittelpunkt stehen Expansion, Forschung, Diplomatie und Wirtschaft, während Kämpfe eher im Hintergrund stattfinden. Das Spiel richtet sich an Spieler, die gerne in Ruhe planen und langfristige Entscheidungen treffen. Der Einstieg beginnt mit einer einzelnen Welt und wenigen Ressourcen. Von dort aus entwickelt man Schritt für Schritt ein galaktisches Reich, kolonisiert Planeten, erforscht Technologien und baut eine funktionierende Wirtschaft auf. Besonders hervorzuheben ist das Forschungssystem, das viele verschiedene Wege erlaubt und dem Spieler große Freiheit bei der Entwicklung seiner Zivilisation gibt. Das Spieltempo ist ruhig und komplett rundenbasiert. Es gibt keinen Zeitdruck, sodass man jede Entscheidung in Ruhe treffen kann. Gerade das macht Galactic Civilizations III angenehm zugänglich, auch wenn die Vielzahl an Menüs und Systemen anfangs etwas überwältigend wirken kann. Hat man sich jedoch eingearbeitet, entfaltet das Spiel seine Stärke: strategische Tiefe ohne hektische Abläufe. Ein wichtiger Bestandteil ist die Diplomatie. Man handelt mit anderen Fraktionen, schließt Bündnisse oder führt Kriege, wobei mehrere Wege zum Sieg möglich sind. Neben militärischem Erfolg kann man auch durch Forschung, Kultur oder politische Dominanz gewinnen. Diese Vielfalt sorgt für langfristige Motivation und unterschiedliche Spielweisen. Grafisch ist das Spiel funktional gehalten. Der Fokus liegt klar auf Übersichtlichkeit und Information, weniger auf spektakulärer Darstellung. Die Benutzeroberfläche bietet viele Optionen, kann aber gerade für Einsteiger etwas unübersichtlich sein. Zu den Schwächen gehört, dass das Spiel eine gewisse Einarbeitungszeit benötigt. Viele Systeme werden nicht ausführlich erklärt, und einige Mechaniken erschließen sich erst nach mehreren Partien. Zudem kann der Spielfluss im späteren Verlauf langsamer werden, wenn das eigene Imperium sehr groß geworden ist. Fazit: Galactic Civilizations III ist ein tiefgehendes, ruhiges Strategiespiel für Spieler, die gerne planen und ein Imperium über lange Zeit entwickeln möchten. Es ist weniger hektisch als viele andere Titel, aber deutlich komplexer als einfache Aufbauspiele. Wer bereit ist, sich einzuarbeiten, wird mit einem umfangreichen und vielseitigen Spielerlebnis belohnt.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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