
Pilot your fully customizable Arsenal mech and join your fellow mercenaries in defending humanity from the corrupted machines and gigantic robots in this post-apocalyptic action game!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 3 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 6.9Kreviews | 84% | — | $8.1M |
| $49.99 | — | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 836 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great concept and great customization would love to see the game get more love!
During an early cutscene a teenage looking character walked up to the team and introduces himself as the Crimson Lord and pointed to a 17 year old next to him, saying "This is Diablo". Both of these characters looked like kids from a Korean boyband cosplaying as sci-fi power rangers with faces randomly generated from Fallout 4's character creator. I started laughing too hard and couldn't take anything seriously after that. Setting generic anime expo dumps and cringeworthy character interactions aside... The gameplay felt very repetitive and mindless, feels like those auto-shooters that mostly play themselves. My input seemed unnecessary.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 839 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
DAEMON X MACHINA is a high-speed mech action game that emphasizes customization, mobility, and large-scale combat. Developed by Marvelous, it delivers stylized mechanical warfare focused on fluid movement and precision rather than realism. Players control an Outer—a mercenary pilot—who commands a customizable Arsenal mech in missions against rogue AI machines and rival pilots. The story unfolds through mission briefings and cutscenes, presenting a world where humanity fights for survival after a lunar catastrophe. The narrative is serviceable, leaning on anime-style drama and philosophical undertones about identity and technology. Gameplay is built around freedom of motion. Arsenals can dash, hover, and fly across open arenas while unleashing an array of ranged and melee weapons. The combat design prioritizes speed and reaction, demanding players juggle positioning, ammo management, and environmental awareness. Customization is the game’s core. Every mech part—arms, legs, cores, and weapons—affects mobility, durability, and playstyle. Defeated enemies drop equipment that can be salvaged and integrated, encouraging experimentation. Augmenting the pilot with cybernetic enhancements extends this system to personal attributes as well. Visually, DAEMON X MACHINA adopts a cel-shaded, high-contrast aesthetic. Explosions, particle effects, and bold color schemes give battles an anime-like intensity. The art direction favors style over realism, creating an identity closer to animated spectacle than traditional mecha simulation. The soundtrack reinforces this tone with heavy guitar and electronic tracks that drive the pace of combat. Sound effects are sharp and mechanical, complementing the kinetic feel of every movement and impact. DAEMON X MACHINA succeeds as an energetic, flexible action experience built on motion and customization. Its narrative is secondary to the thrill of piloting a finely tuned machine in chaotic, fast-moving combat. For players who value mechanical freedom and stylized intensity over grounded realism, it delivers focused, high-octane satisfaction.
ac6代餐,动作还行吧,上下的移动逻辑比较迷,近战武器收益感觉不是特别高。剧情真闹麻了,中二病集体共鸣现场。
Its fun and its not up its own ass with difficulty
This game *looks* great and like it should have everything you would ever want in a mech game. Character customization with cyberpunk elements, deep looking mech customization, missiles, explosions, etc etc but you will cringe yourself into a singularity suffering through the dialog in this game. I can get behind a game that's trying to be campy but I need something here. Is it trying to be serious or not? Either I missed it or the entire story is "earth broke" but then out of no where you're fighting literal ai trash mobs? The final straw for me at 2 hours and skipping all the dialog and mission briefs was getting to C rank and the shop still had NO NEW PARTS. For 2 hours all but one category in the shop completely empty. The only gun in the shop was one that I researched. How do you make an Armored Core clone but forget to add any customization? Yes, you can get new parts from doing missions, neat, but you are railroaded for the first hours of the game into one mech.
I played around 120 hours on Nintendo Switch when it came out in 2019, during the dark years of mecha gaming. Armored Core 6 was but the fevered dream of a madman, and the only fast-paced mech games to play were For Answer and Titanfall 2. Daemon X Machina scratched the itch that many mecha fans had, even if only for a little while. It was inspired by Armored Core, and borrows a few mechanics from the series, so it essentially plays like a simplified version of those games. The mechs feel weightless, and the customization system is lacking, but the movement is quite fun to play around with. I enjoyed how much your speed was affected by what armor and weapons you had equipped, so each mech you customized could have a very different playstyle. As for the story, it absolutely ******* sucks, and so does the voice acting. lower the dialogue volume to zero, disable subtitles (if you can), and skip every cutscene, You'll have a better time that way. Just enjoy shooting things and customizing your mech. From what I remember, online multiplayer had a few different options. PVP, co-op boss fights, and co-op labyrinth. The first two are self-explanatory, but the labyrinth mode is interesting, to a degree. You and 3 other players are put into a randomized series of large rooms filled with hazards (similar to the Half Dead games), and your job is to navigate the rooms and achieve certain objectives, such as defeating every other enemy in the area on a time limit. It was fun, but due to the lack of unique rooms, it got repetitive very fast. Regardless of what mode you play, you'll be hard up for matches because this game is completely dead. It was dead on arrival in 2019, and it's even more dead now. My recommended way to play this game? Mod in every single mech part and have a blast customizing while jamming out to the INSANELY good lobby music.
因着高达而来尝试的游戏,游戏本身说起来非常失望,哪怕是几块钱的游戏都不太值得 先剧情开始聊吧,游戏从开始到结尾其实都没有多少交代游戏本身的世界观,不管是主角我的起源还是说各个旅团的故事,强制让你接受所有的队友,并且还故意设立了ai机甲的敌对,但请注意,你的队友不一定是你的队友,你的敌人也不一定是你的敌人,任务期间不断有任务冲突,让不同旅团发生征战,这时候是最懵的时候,要不是有个反派老是要跳出来,完全理不清为什么,因为你的队友也毫无逻辑,包括其中好像是中校杀下校,而原因就是被人揍了几下就背叛队友了,只能说逻辑已经一坨大便了,剧情党玩家只会玩的特别崩溃 战斗方面可玩性基本没有,因为单把近战武器并不能使用连击,只有双手都是近战武器才能打连刀,至于射击方面更不用说了,除了正常长按没有丝毫可操作的方式,本来还以为有sd敢达等变形各种不同方式等离子炮酷炫的,然而并没有,因为你只能带4把武器自选,外加一个肩部武器,一直都是无脑biubiubiu,虽然操作非常灵活但是后期A级简直就像在打挂哥,一方面敌人移动神速,除非别人停顿不然基本打不中,肩部武器更加不用想,因为大部分在空战,导弹没打在地上没有范围伤害,闪开就是闪开了,所以我推荐真要打,把敌人拉到地上减少难度,另一方面敌人强制肉的离谱,也可能武器不太对,反正3种武器打完只能用剑刮了,还好我带了剑 至于装备系统更是依托答辩,因为装备全靠敌人爆,记住你打爆敌人身上的装备只能选一件带走,不要默认f左键领走,不然可能打了半天领了一群不好用的,说白了基本上开局打出来的装备我没怎么换过就打通关了,装备对于玩家的提升基本上是没有,可以说e级你用啥a级你也能用啥打通关,另外还有个装备研发系统,也是托狗屎,因为研发全部需要你身上有的装备,另外研发出来的装备,在我看来全是削弱了,所以这个机制存在的意义我也不太理解,至于重复打关卡刷装备,完全不可能!!!我直接打完删了 至于游戏中的金币,除了吃雪糕我真想不出有什么需要用的地方了,毕竟吃雪糕加成下次出击远远比起其他加成来的有用 本来游戏采用出击的方式就让我想起曾经倒闭掉的sd敢达网游,对比那个来说,不管是玩法还是游戏关卡设计,机制都是依托答辩,真想玩高达游戏,我是真的一点都不推荐
[h1]ハイスピードロボバトル[/h1] 良質なロボバトルが出来る3Dアクションゲームです。 声優がやたら豪華で意識して作られたのかやたらパロディが多い感じ。 オンライン協力とか対戦もありますが、多分ソロでも大丈夫なのでぼっちでも安心!というより野良で人がいるかは多分いないと思う。 総合的にきちんと作られておりロボゲーやハイスピードアクションが好きな人にオススメ。 ★嫌だったところ★ ・せっかくキャラクリが豊富に出来るのに人体改造すると機械化で台無しになる ・ストーリーが終盤まで新キャラが出ては意味深なことを言う繰り返しで分かりにくく、盛り上がりに欠ける。専門用語も多い ・ブリンク(瞬間移動)してくるやつが目で追えなすぎてストレスゲーと化す ・トレハンのためのダンジョンが無限豆腐ハウスでなんにも面白くない。しかもいわゆる闇鍋(ほぼ全アイテム出るせいで狙ったものが出ない)でスロ3を厳選しないといけない
Very bland boring combat, you hold down 2 buttons to win, and visuals are meh, but mech designs were good. If you want a good mech game just buy armored core.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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