
Pilot your fully customizable Arsenal mech and join your fellow mercenaries in defending humanity from the corrupted machines and gigantic robots in this post-apocalyptic action game!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 3 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 6.9Kreviews | 84% | — | $8.1M |
| $49.99 | — | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 835 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
因着高达而来尝试的游戏,游戏本身说起来非常失望,哪怕是几块钱的游戏都不太值得 先剧情开始聊吧,游戏从开始到结尾其实都没有多少交代游戏本身的世界观,不管是主角我的起源还是说各个旅团的故事,强制让你接受所有的队友,并且还故意设立了ai机甲的敌对,但请注意,你的队友不一定是你的队友,你的敌人也不一定是你的敌人,任务期间不断有任务冲突,让不同旅团发生征战,这时候是最懵的时候,要不是有个反派老是要跳出来,完全理不清为什么,因为你的队友也毫无逻辑,包括其中好像是中校杀下校,而原因就是被人揍了几下就背叛队友了,只能说逻辑已经一坨大便了,剧情党玩家只会玩的特别崩溃 战斗方面可玩性基本没有,因为单把近战武器并不能使用连击,只有双手都是近战武器才能打连刀,至于射击方面更不用说了,除了正常长按没有丝毫可操作的方式,本来还以为有sd敢达等变形各种不同方式等离子炮酷炫的,然而并没有,因为你只能带4把武器自选,外加一个肩部武器,一直都是无脑biubiubiu,虽然操作非常灵活但是后期A级简直就像在打挂哥,一方面敌人移动神速,除非别人停顿不然基本打不中,肩部武器更加不用想,因为大部分在空战,导弹没打在地上没有范围伤害,闪开就是闪开了,所以我推荐真要打,把敌人拉到地上减少难度,另一方面敌人强制肉的离谱,也可能武器不太对,反正3种武器打完只能用剑刮了,还好我带了剑 至于装备系统更是依托答辩,因为装备全靠敌人爆,记住你打爆敌人身上的装备只能选一件带走,不要默认f左键领走,不然可能打了半天领了一群不好用的,说白了基本上开局打出来的装备我没怎么换过就打通关了,装备对于玩家的提升基本上是没有,可以说e级你用啥a级你也能用啥打通关,另外还有个装备研发系统,也是托狗屎,因为研发全部需要你身上有的装备,另外研发出来的装备,在我看来全是削弱了,所以这个机制存在的意义我也不太理解,至于重复打关卡刷装备,完全不可能!!!我直接打完删了 至于游戏中的金币,除了吃雪糕我真想不出有什么需要用的地方了,毕竟吃雪糕加成下次出击远远比起其他加成来的有用 本来游戏采用出击的方式就让我想起曾经倒闭掉的sd敢达网游,对比那个来说,不管是玩法还是游戏关卡设计,机制都是依托答辩,真想玩高达游戏,我是真的一点都不推荐
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 838 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
From what I remember the beginning you are so weak, but after a while you feel like a badass. What I really like, was the player character changes in appreance when you upgeade. GIving you a modified look
DAEMON X MACHINA is a high-speed mech action game that emphasizes customization, mobility, and large-scale combat. Developed by Marvelous, it delivers stylized mechanical warfare focused on fluid movement and precision rather than realism. Players control an Outer—a mercenary pilot—who commands a customizable Arsenal mech in missions against rogue AI machines and rival pilots. The story unfolds through mission briefings and cutscenes, presenting a world where humanity fights for survival after a lunar catastrophe. The narrative is serviceable, leaning on anime-style drama and philosophical undertones about identity and technology. Gameplay is built around freedom of motion. Arsenals can dash, hover, and fly across open arenas while unleashing an array of ranged and melee weapons. The combat design prioritizes speed and reaction, demanding players juggle positioning, ammo management, and environmental awareness. Customization is the game’s core. Every mech part—arms, legs, cores, and weapons—affects mobility, durability, and playstyle. Defeated enemies drop equipment that can be salvaged and integrated, encouraging experimentation. Augmenting the pilot with cybernetic enhancements extends this system to personal attributes as well. Visually, DAEMON X MACHINA adopts a cel-shaded, high-contrast aesthetic. Explosions, particle effects, and bold color schemes give battles an anime-like intensity. The art direction favors style over realism, creating an identity closer to animated spectacle than traditional mecha simulation. The soundtrack reinforces this tone with heavy guitar and electronic tracks that drive the pace of combat. Sound effects are sharp and mechanical, complementing the kinetic feel of every movement and impact. DAEMON X MACHINA succeeds as an energetic, flexible action experience built on motion and customization. Its narrative is secondary to the thrill of piloting a finely tuned machine in chaotic, fast-moving combat. For players who value mechanical freedom and stylized intensity over grounded realism, it delivers focused, high-octane satisfaction.
This game *looks* great and like it should have everything you would ever want in a mech game. Character customization with cyberpunk elements, deep looking mech customization, missiles, explosions, etc etc but you will cringe yourself into a singularity suffering through the dialog in this game. I can get behind a game that's trying to be campy but I need something here. Is it trying to be serious or not? Either I missed it or the entire story is "earth broke" but then out of no where you're fighting literal ai trash mobs? The final straw for me at 2 hours and skipping all the dialog and mission briefs was getting to C rank and the shop still had NO NEW PARTS. For 2 hours all but one category in the shop completely empty. The only gun in the shop was one that I researched. How do you make an Armored Core clone but forget to add any customization? Yes, you can get new parts from doing missions, neat, but you are railroaded for the first hours of the game into one mech.
カスタムロボアクションゲーとして抑えるべき点はしっかり押さえていてとても良き カスタムロボといれば~というのが思いつき次第作ってぶっこんでる感じ むっちゃいい AC6から移る形で入った民だけどクッソカスタムロボですごくいい カスタムロボの1つの完成形じゃなかろうか ただAC6の機体と比べて今作のアーセナルは小型で機体スペックがノーマルACが戦力外なレベルでとても高い AC6と違う点はこちらの方が機体に幅があり圧倒的3次元の戦闘になることかな ストーリークリアするあたりでも機体スペックに振り回される感じがあって難しいけどとてもよかった やっぱり自分で動かしてる感じがあるだけで没入感かなり出るよね操作性良いし そして何より背面ボタンとか無くてもしっかり操作しやすい優しい仕様 優しい仕様で操作に技量を求めるとかいうロボゲーのお手本かな? 大した操作でもないのに無駄に沢山ボタンを要求するロボゲーもあるからねここまでシンプルにまとめられて出来が良いのはやっぱすげぇよ 防御と機動力の選択とアタッチメントによる拡張性 近から遠までしっかり選択があり特化させることができる 操作感に合わせて自機を調整できる 視点操作が圧倒的にやりやすい(無駄なデッドゾーンがかなり少ない) これらがあるので満足感がおおきい これほどまでにしっかりカスタムロボであるという点を抑えた良作はなかなかない アクションは自機の出力が高すぎる故か癖はあるものの慣れれば問題なく動けるのも◎ ただ地走移行の仕様はもうちょっと改善がほしいかも(一部脚部パーツで無視できるレベルにはなるのだが…) ストーリーが良くても肝心のカスタムによって性能を変えることのできる作品が滅多に無いので個人的には次回作以降もこういった要素を大事にして欲しい と思ったらいままでのAC作ってた人が紛れ込んでいるチームが作ってたのかい!?じゃあ次回作ももっと期待しても良いのかい!? 次回作または大型DLCがでたら即買いするね 話題になれば覇権とれると思うんだけどなぁ と永遠にアタッチメント周回する民の1人は思う 結論 どのパーツでもある程度やれなきゃいけないという難しいバランスと特化したらきちんと面白い性能が出来るという うおくそ強いwというパーツもあるが全く使えんとなるパーツはあまりない(武器や特殊なものは知らないものとする) 難しいラインを頑張って超えてくれた神ゲーと言っても過言ではないのではなかろうか まだまだ現役なロボゲー(2025年末時点)
During an early cutscene a teenage looking character walked up to the team and introduces himself as the Crimson Lord and pointed to a 17 year old next to him, saying "This is Diablo". Both of these characters looked like kids from a Korean boyband cosplaying as sci-fi power rangers with faces randomly generated from Fallout 4's character creator. I started laughing too hard and couldn't take anything seriously after that. Setting generic anime expo dumps and cringeworthy character interactions aside... The gameplay felt very repetitive and mindless, feels like those auto-shooters that mostly play themselves. My input seemed unnecessary.
man i do like mech combat
+ Good ~ Meh - Bad --- Cringe infested Dialogue combined with Subpar Voice Acting really takes me out of this experience. -- Combat makes me want to play Armored Core 6 again, it is nowhere close to feeling satisfying to pilot the mech. I don't really feel like I want to continue.
Too easy.... ---an AC6 player
I stood still and held the right trigger. Nah.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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