
Step into the world of D-topia in this gentle-paced puzzle adventure. In D-topia, life is curated by artificial intelligence to maximize happiness. As the newest Facilitator, it’s up to you to solve puzzles to keep the D-topia residents happy and the facility running.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 28 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Step into a future where happiness is curated by artificial intelligence, in this gentle-paced puzzle adventure.
The Utopia Project was created in the interest of maximizing human happiness and comfort. As the newest residential Facilitator at D-topia, your role is to resolve issues around the residential community. Tackle fun logic-based puzzles to resolve mechanical issues and keep the facilities running smoothly and meet the many vibrant residents, each with their own unique story and personal struggle.
But what happens when problems go beyond the mechanical? How will your choices impact the wellbeing of the residents, and the future of humanity? In a world of curated happiness, what does it mean to find purpose?
A Gentle-Paced, Reflective Adventure: Unwind in a calm, yet thought-provoking journey to discover what happiness truly means.
Clever, Integrated Puzzles: Tackle satisfying logic puzzles that connect to the heart of this gentle-paced adventure.
Meet D-topia’s Residents: Gain their trust, discover their stories, and shape their futures in unexpected ways.
Your Choices Matter: Guide this artificial intelligence-managed utopia toward joy or despair through your decisions.
Step Into Two Worlds: Move between the bright, public reality and the hidden “Block Side” to fix glitches and uncover secrets.
Stats
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 159reviews | 88% | — | $62.6K |
| $19.99 | 61ratings | 90% | — | not modelled | |
Engagement
Reviews
Themes across 161 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ディストピア世界でもがく話だと思うじゃん?でも不穏か?と思ったら違くて自分汚れてるなってなるじゃん 出てくる連中はちょっと困った所もあるけどみんな気のいい連中じゃん、そりゃディストピアにならないじゃん 猫缶に飛びつくぶさっこいネコちゃんが可愛いじゃん、自室に用意される日替わりメニューが飯テロじゃん その手のを求めると期待と違う、ってなるけど、逆に癒しを求めるアナタに最適じゃん ガチディストピアゲームが欲しいなら他を当たった方がいいじゃん
都市SFモノ、パズルは数種類ありますがほぼオマケ程度。 施設整備士のシローくんが様々な問題を抱えたマイノリティの為に 幸福とはなんぞやと奔走するお話。 個人的には仲良くなった住人とする徹子の部屋っぽいトークショーは割と好き。 ただパズルやネズミ探しの視覚スイッチ往復がちょっとめんどくさい部分かも。 都市が用意した一時的な幸せではなく 人がAIと寄り添いながらWell-beingを目指している興味深い作品でした。 幸福論とか好きな方には刺さるかも。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese +1 more
| $19.99 |
| 8ratings |
| 96% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | #49 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 161 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A cute, enjoyable, and extremely Japanese game that provides an intriguing idea of humanity's far future: far from perfect, but with an undeniably optimistic tone. The gameplay itself is pretty simple: there are several types of puzzles (some of the optional ones can be quite challenging, though most are fairly easy), there is a roamable overworld (including the 'block side' mechanic which I found very fun), and there is dialogue and affinity with a dozen or so 'main friends', including naturally a 'tea time' mechanic for optional conversations (though keep in mind this isn't a dating sim). There's also a lot of collectibles, though these only impact achievements. I completed the whole thing in one long session, 7.2 hours with breaks. So probably about a 6 hour experience. In universe this is split into 7 'days' each with morning, afternoon, and evening segments. Time only passes when you complete the main objective listed on the pause screen; you're otherwise free to explore, there's no rush (I approve!) One thing to note: you might get the impression, especially on the first day, that the mechanics around your home, earning and spending money, and generally doing your job are deeper than they actually are. This is, like other Annapurna games, a time-limited narrative experience, not a management simulator or RPG, so manage your expectations accordingly. Performance was excellent, though on my machine I would expect this. This isn't some UE5 slop that turns your GPU into a jet engine to render three polygons; the graphics are simple, and the engine is optimised. No ultrawide support, but this didn't cause any glitches. Overall it was a very sweet and enjoyable experience. I picked Amane for my final afternoon but it was a difficult choice!
I just finished playing the game and I really enjoyed it. I enjoyed all the puzzles and the story. The artwork of both sides is really interesting. I wish there was a way to keep playing after the story ends so I can keep spending time with the characters.
【75/100】已通关。我觉得这个作品探讨的东西有点意思。 主角的职责是“社区修理工”。修复“物理意义上”的设施只是一半任务,另一半任务是帮助他人,而这些人,多为Dtopia中的少数者。本作从少数者的视角出发,发出了疑问:只能让大多数人感到幸福的地方,还是乌托邦吗?延伸到人类文明的未来,那乌托邦计划的结果,应该是怎样的? 游戏在观点上很温和,以玩家的自由选择选择为主。这种方式个人认为相当取巧,我只把论据展现给你看,你能从其中得出什么道理,那我就附和你,展现与你观点相符的立意。玩家不会因为不同意制作组的观点而气急败坏打差评。总之挑不出啥毛病,就像一篇合格作文。 但我更希望看到制作组的观点,我更希望制作组通过这个游戏展开他们的深度思考,并且说服我。这对技法要求很高,不过我挺乐意看到这样的。 至于解谜部分,完全不行。没啥自己特色,简单,没有任何难度和深度可言,机制交融配合的关卡更是别想了。 优点嘛,在于氛围和美术吧,步行模拟这块我挺舒服。 这个好评是推荐给喜欢放松和休闲游戏的玩家的,这游戏确实没啥很恼人的毛病,但上位者比比皆是。 [quote][url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验”,开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
猫猫可爱捏~~
This game is awesome and cute, Play it if you like people, cats and puzzles
Es un juego demasiado lindo a la vista, me encanta mucho, los puzzles son divertidos y te hacen pensar, sin duda esperaba con muchas ansias jugarlo y sin duda me encanta ver cada rincon y con quien interactuar.
The puzzles were nice, but the world/plot/characters all felt like a big missed opportunity! It could have been something heavy hitting. There was a lot of potential, it seemed. There were hints that this utopic dream was meeting an inevitable collapse, that there would be some drama and difficult decisions down the track, but instead the game always gives you a peaceful option and then suddenly ends
遊戲流程9個小時打出好結局。 慢節奏令人滿足的好遊戲, 倘若接下來打出壞結局會回來更新評論。 遊戲的開場便有著許多細心的細節令我為之著迷。 四處可見的攝影機, 單色色調的環境與背景音樂參雜的不和諧音效。 處處可見遊戲製作組的用心打磨。 配上後續玩家正式開始「協調員」工作展開遊戲內容時的場景變換。 使我不由自主的腦補遊戲可能的展開。 在美術上與音效上非常的喜歡。 探索過程較慢節奏, 但完整的世界觀架構平舖在行經路上的每一個NPC上。 透過對話探索慢慢理解「都托邦」的世界觀。 也提供許多線索來思考劇情中出現的選擇。 遊戲中以單日切分不同角色篇章,篇章雖短但幹練。 玩家透過簡短地資訊分析並提供解答,並在最後提供可能更改主要角色未來的解決方案。 選項不多但也足夠完整,搭配上時不時出現的街邊路人資訊。 使每個角色的基本塑造都足夠豐富並使我對角色有所期待。 解謎小遊戲個人也很喜歡,能夠看出製作組花了心思製作。 如推雜物、補充販賣機,工作目的是腦力思考等。 使謎題契合遊戲主題。 儘管到後期可能會有點疲乏, 但恰到好處的遊戲時長與逐步增加的難度。 避免了後期出現煩悶的問題。 遊戲劇情與世界觀才是使我寫下這篇推薦的原因。 遊戲內並不刻意去走經典的近未來敘事邏輯, 沒有苦大仇深,科技與人群並沒有反叛。 儘管有類似「終托邦」或者AI 主宰之類的主題出現。 但都托邦的遊戲選擇走出自己的世界觀。 塑造了一個更有可能發生的近未來。 更適合喜歡輕度科幻的人慢慢遊玩體驗 「即使世界沒有變成駭客任務,人類仍有可能不小心搞砸」 10個小時的遊玩體驗非常值得。 期待Marumittu的下一款作品!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17.1M | 83.8K | 96% | $14.99 | |
| $14.3M | 21.4K | 84% | $39.99 | |
| $12.7M | 45.8K | 92% | $14.99 | |
| $11.5M | 19.4K | 94% | $9.99 | |
| $8.4M | 26.5K | 95% | $14.99 | |
| $7.1M | 49.5K | 89% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $62.6K | 136 | 90% | $19.99 | |
| $62.6K | 828 | 55% | $3.99 | |
| $62.6K | 113 | 53% | $19.99 | |
| $62.7K | 94 | 66% | $19.99 | |
| $62.6K | 108 | 81% | $14.99 | |
| $62.7K | 216 | 92% | $14.99 |