
Step into the world of D-topia in this gentle-paced puzzle adventure. In D-topia, life is curated by artificial intelligence to maximize happiness. As the newest Facilitator, it’s up to you to solve puzzles to keep the D-topia residents happy and the facility running.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 28 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Step into a future where happiness is curated by artificial intelligence, in this gentle-paced puzzle adventure.
The Utopia Project was created in the interest of maximizing human happiness and comfort. As the newest residential Facilitator at D-topia, your role is to resolve issues around the residential community. Tackle fun logic-based puzzles to resolve mechanical issues and keep the facilities running smoothly and meet the many vibrant residents, each with their own unique story and personal struggle.
But what happens when problems go beyond the mechanical? How will your choices impact the wellbeing of the residents, and the future of humanity? In a world of curated happiness, what does it mean to find purpose?
A Gentle-Paced, Reflective Adventure: Unwind in a calm, yet thought-provoking journey to discover what happiness truly means.
Clever, Integrated Puzzles: Tackle satisfying logic puzzles that connect to the heart of this gentle-paced adventure.
Meet D-topia’s Residents: Gain their trust, discover their stories, and shape their futures in unexpected ways.
Your Choices Matter: Guide this artificial intelligence-managed utopia toward joy or despair through your decisions.
Step Into Two Worlds: Move between the bright, public reality and the hidden “Block Side” to fix glitches and uncover secrets.
Stats
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 159reviews | 88% | — | $62.6K |
| $19.99 | 61ratings | 90% | — | not modelled | |
Engagement
Reviews
Themes across 161 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
本格ディストピアゲーかと期待していたらガッカリだったという感想です ディストピアを極限まで無毒化するとこうなるというほんわか白湯ゲーです 起きる、歩く、知育パズル、周囲の住民の毒にも薬にもならない真っ白な会話を聞く、モブ感溢れるキャラたちのお悩み解決(たまにディストピア要素がチラリ)…これがゲームのほぼ全てです それらを前フリにした急展開からの怒涛の潜入編…はありません 決して悪いゲームではありません 平坦で安全な場所で知育パズルを解きつつ、モブとのゆる会話を楽しめる優しい人たち向けた癒しノベルゲームです 「ユートピアの裏側にある陰謀、サスペンス、真理を暴くぞ!」というのを期待している人にはオススメしません 焼肉の匂いを嗅ぎながら米だけ食べる体験が待っています
The nonchalant vibes of this game's far-flung future are both cozy and melancholic. Sometimes, the story pulls back the curtain on the dystopia, but as things progress, utopia and dystopia become ambiguous concepts. It makes you think without overthinking. Dialogue is very concise, exploring plausible sci-fi issues, yet not getting bogged down by overexplaining. I highly recommend talking to every NPC to fully appreciate this game; there's a lot of new text in nearly each moment, which helps illustrate the variety of sentiments and perspectives in the population. But again, it's concise--stuff to nibble on. Speaking of nibbling, the puzzle component is similar. Puzzles are simple and easy to solve, though the game consistently introduces new rules, so it's fun regardless. Besides the NPCs I mentioned, it's worth wandering around to find optional puzzles. The difficulty scales up there. I feel that the few slider interactions could've been expanded to be more engaging, but for the most part I was satisfied by the variety. Throughout the story, you make choices that ultimately lead to a happy, normal, or bad ending. While I got the happy ending and was content with it, I wonder if the other paths feel like other paths, tackling the themes from different angles. The choices get a bit tougher later on, but I always gravitate towards the best possible outcome when it's available in games. Some players may see it their own way. Separate from those critical decisions, characters have an "affinity" bar that fills naturally and depending on dialogue choices, letting you grow closer to them and learn more about them. I only maxed the affinity of one character. The entire cast is interesting, and that gives me another reason to keep playing. Despite wanting a larger amount of animated scenes, the production values are excellent. Minimalist low-poly art styles can be hit or miss, here it fits the game like a glove. The sound design and music reinforce the unique experience of living in D-topia as well. Sharp identity. Great job to everyone involved! I remember watching the developer video from Annapurna's showcase three years ago, and it immediately intrigued me, even though there was no gameplay footage. Playing the beautiful result of that shared passion is gratifying. Side note: Man, the synthetic and organic food dishes looked good...
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese +1 more
| $19.99 |
| 8ratings |
| 96% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | #49 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 161 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Поначалу просто понравился визуальный стиль, он здесь и правда волшебный! Но оказалось, что игра не только этим может похвастаться. Впечатления от геймплея супер приятные: ходишь медитативно работать на фабрику (привет заводчанам), там ремонтируешь оборудование. Можно остаться сверхурочно и получить дополнительную денежку, все как в жизни. Помимо ремонтных головоломок, где надо передвигать цифры, тут еще полно прикольных механик. Например, повышение дружбы с жителями (которые все довольно милые на вид, но каждый со своим характером и приколами) и разборки с их проблемами, так как ваша должность - смотритель. Отвечать и поступать можно по-разному. Забавно, что несмотря на должность чувака, обязанного помогать людям, ты можешь грубить им и отказывать(( К тому же решить их судьбу посредством "брейншторма", который по виду напоминает какую-то блок-схему. В ней задаются вопросы, действительно влияющие на судьбу конкретного индивида. И Гг-шка сам по себе крошка хорошенький. Еще оч нравится, что есть покупка украшений для дома, коллекционирование предметов и другие приятные плюшки. Можно посмотреть на красивую еду, которая чем-то напоминает шедевры от студии Гибли. В наличии и интересные сюжетные моменты, из-за которых хочется играть дальше. D-topia - утопичный район, где у всех все хорошо, еда доставляется на дом, растения синтетические, а вода насыщена кислородом, чтобы никто не мог утонуть. Но по мере общения с жителями, узнается, что как и в любой подобной утопичной сказке не все так просто. К тому же, присутствует режим смены окружения. За счет резко отличающихся оттенков и нагнетающей музыки, поначалу он выглядит зловещим. Но там вас ждут милые мышки! Наиграно сейчас совсем немного, но определенно есть желание продолжить. Оч советую ознакомиться, если подобный тип игр вас так же привлекает!
いろんな住人と出会い,いろいろな悩みを聞いていく中で,自分はどうしたいかを,考えられる作品でした.
グッドエンドのみ見ました。素敵なゲームでした。 ネコチャンは撫でられないですが、物語上ネコチャンにとって良い選択肢を選んだ上で、猫缶を日々捧げると一緒に寝てくれるようになりました。嬉しすぎる。ネコチャンを崇めよ
十分推荐那些最近很疲惫的人玩。 优点:D-topia最吸引我的地方是它的画风,特别舒服,就像在真正的乌托邦里生活那样舒适,很让人放松。每日配送的三餐看上去是真的很好吃,还能用邦点买家具一点点装饰自己的家,细节也很多,玩的时候几乎和每个地方都互动过。(邦点除了买东西没什么用,没必要留着,可以多买几瓶加速饮料喝) 剧情也很不错,我第一次就打出好结局,其他的还没看。关于什么是真正的幸福,也没有长篇大论,而是透露在日常生活的点点滴滴,世界观也完整,地图虽然不大,但人们的交流很丰富。 玩法简单,和推箱子差不多,不无聊,音效舒适,解谜要花一些脑细胞,不过也不怎么累。(鼠女王最后一关扫雷有问题吧,明明确认过是对的就是过不了关) 不足:脑内会议没办法回退,发现选错改不了。 还没买满家具就结束了,因为不够邦点,有点不甘心,后面来些普通的没剧情的日子也行吧? 希望以后能看看其他X托邦,比如旅托邦,食托邦,终托邦。
what an addicting game, would reccomend to all of my friends if i had any that listened to me
A good & accessible game for children. Narrative for all ages. ATLUS's Persona minus the RPG elements. Gameplay is a life/social sim (mostly walking around and talking to others) + puzzle, similar to how Persona is life/social sim + RPG. Puzzles are almost non-essential for narrative progression and the harder ones are optional. The "end-of-chapter" reviews consists of questions with very obvious correct answers that honestly feels more like a literacy test to check if you've been paying attention to the dialogues. Narrative explores the human condition (mostly the concept of "Happiness") in a sci-fi setting in a way that's accessible to young people. Dialogues are in simple sentences without the use of niche/complicated vocabs. The morals of the story is relevant to every human and can provide food for thought regardless if you agree/disagree with it. Just like Persona, All the characters are well-written and extremely likable! The narrative is interesting and stands on its own. The game stands closer to a visual novel than a level-to-level puzzle game. I wouldn't buy this game expecting the gameplay to be the main course.
(ハッピー+バッドエンドクリア) ディストピア作品とは、総じてプロテスト文学である。 表面的には幸せそうに見えるが、 管理され、大勢に流され、家畜のように生きるしか無い世界への、抵抗の物語である。 現代社会の不満をSFで味付けし抵抗について考える物語である。 この作品の世界では、その不穏を隠そうともしない。 AIに支配され、市民はランクで管理され、少数派の幸福を無視すると公言され、 見たいもの以外は見えないように処理され、平和を乱す分子は楽園を追い出される。 そして、なんとそれがチョー上手くいっちゃってる世界なのである。 そりゃ少しは問題はあるが、「少し」で済んでるぞ。という状態なのである。 ディストピア作品で良く言われる 「でもこの未来の世界、今の現代社会の一億倍くらい最高やんけ。 なんでこのカスの主人公はそれを壊そうとするねん」 へのアンサーとも言える。 この作品において、主人公のプロテスト(抵抗)とは 自分の意思で少し考えて、少し勇気を出す。ことだ。 そしてそれが、世の中をほんの少し良くする結果につながる。 つまり、この作品は今を生きることへのアンサーでもあるのだ。 ------------- プレイ自体は、穏やかな雰囲気が流れ、 ドパガキと化したプレイヤーには、少しテンポが悪く思える。 繰り返しプレイや、ルート変更プレイに対しても、リプレイ性を感じないし、 バッドエンドはあっさりしたものだった。 ゲーム自体もシンプルなADVゲームで、 おそらく、ディストピア生活シミュのようなものを作ろうと始めて、 ノベルゲームのような形に収まったのではないかと思われる。 「週末のちゃっとした読み物」として購入しプレイするのをオススメするじゃん。
IMO this is a perfect game that made my time spent playing enjoyable. Really polished, simpe yet engaging gameplay, memorable characters and great lore. Nothing bad to be said.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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