
Step into the world of D-topia in this gentle-paced puzzle adventure. In D-topia, life is curated by artificial intelligence to maximize happiness. As the newest Facilitator, it’s up to you to solve puzzles to keep the D-topia residents happy and the facility running.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 28 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Step into a future where happiness is curated by artificial intelligence, in this gentle-paced puzzle adventure.
The Utopia Project was created in the interest of maximizing human happiness and comfort. As the newest residential Facilitator at D-topia, your role is to resolve issues around the residential community. Tackle fun logic-based puzzles to resolve mechanical issues and keep the facilities running smoothly and meet the many vibrant residents, each with their own unique story and personal struggle.
But what happens when problems go beyond the mechanical? How will your choices impact the wellbeing of the residents, and the future of humanity? In a world of curated happiness, what does it mean to find purpose?
A Gentle-Paced, Reflective Adventure: Unwind in a calm, yet thought-provoking journey to discover what happiness truly means.
Clever, Integrated Puzzles: Tackle satisfying logic puzzles that connect to the heart of this gentle-paced adventure.
Meet D-topia’s Residents: Gain their trust, discover their stories, and shape their futures in unexpected ways.
Your Choices Matter: Guide this artificial intelligence-managed utopia toward joy or despair through your decisions.
Step Into Two Worlds: Move between the bright, public reality and the hidden “Block Side” to fix glitches and uncover secrets.
Stats
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 159reviews | 88% | — | $62.6K |
| $19.99 | 61ratings | 90% | — | not modelled | |
Engagement
Reviews
Themes across 161 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This isn't a bad game, it's just not a game for me, or adults. I would call this a narrative/walking sim with some extremely simple puzzle elements, rather than a puzzle game. Easily more than half of the time you are playing is dedicated to painfully slow, simple conversations designed to be understood by a 5 year old (or younger). An example of the conversations in this game go something like this. "Hi facilitator! I accidentally broke this thing! Do you think I'm a bad person?" You can either respond, "No, of course not!" or "uhhh...". There, I just spoiled 70% of the game for you. How riveting. The actual puzzles are fine, they get harder as you progress but the way the game orients them makes it feel like they are just tacked on. You simply go to a specific spot in the map, every day, do your puzzles, and spend the rest of the game aimlessly walking around wherever the story dictates you go, being subjected to mindnumbing dialogue the whole way through. Trailers made it seem like this game was more open-ended, exploratory, with puzzles in the environment. There are puzzles in the environment, rarely, but they literally amount to pressing one button somewhere and moving an object or two. Literally round peg in round hole, square peg in square hole sort of puzzles. I would only recommend this game to somebody looking for a puzzle game for a very young child. Even 10 would be too old for this in my opinion.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese +1 more
| $19.99 |
| 8ratings |
| 96% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | #49 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 161 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I LOVE fixing things i can't WAIT to begin my day at the fixing things factory. :edit i'm very responsible and committed to caring for this feline.
Ви дивитесь на голографічне небо у своїй квартирі, обставленій віртуальними меблями, гладите ідеально підібраного робо-котика, їсте синтетичну їжу і знаєте - тут усі мають бути щасливі. Для мене ця гра стала такий собі варіантом майбутнього, де людям дозволено бачити тільки те, що робить їх щасливішими та не псує настрій. Комплексом керує ШІ, який на основі метрик приймає рішення, що ви сьогодні будете їсти та які задачі виконувати. Ми граємо за людину, яка допомагає іншим знайти себе в цій штучній системі. Спочатку я думав, що сюжет піде класичним шляхом: [strike]ми будемо бунтувати проти режиму[/strike]. Однак, гра навпаки спонукає нас [b]навчитись жити[/b] в такому суспільстві, знайти свою роль та улюблену справу. Візуальний стиль залишив дуже приємні враження, кольори підібрані чудово. Але найбільшим відкриттям став геймплей з логічними задачками. Вони креативні, різноманітні, зовсім "не душні" і проходяться без відчуття, що навіть сам автор не знає, чого від тебе хоче.
인공지능이 관리하는 완벽해 보이는 유토피아에서, 시설을 관리하고 주민들의 불안과 갈등을 조율하는 일을 맡게 된 주인공의 이야기. 통제와 최적화로 유지되는 환경과 꼭 닮은 퍼즐은 스트레스 없이 적당한 재미를 주고, 저마다 귀여운 구석이 하나씩 있는 개성 있는 주민들과의 대화는 아늑합니다. 단순히 선택지를 고르는 게 아니라, 사색적인 분위기를 자아내는 '내적 회의'를 거치는 과정이 특히 인상적입니다. 나름대로 합리적인 선택을 하는 느낌을 주기도 하고, 그래서 더 개인의 불행을 무시하기 어렵기도 하고요. 주민들의 행복을 위하는 조율사라는 직업을 중시한다면 불친절하게 굴기 애매하다는 점에서, 선택의 자유가 제한된 것처럼 보이지만 원한다면 부정적인 선택도 얼마든지 할 수 있습니다. '블록사이드'로 오가는 동선이 다소 번거롭고, 대사와 컷신의 스킵 기능이 없다는 편의성의 아쉬움이 있어 모든 엔딩을 확인하는 게 마냥 쉽지만은 않지만, 엔딩도 세 가지가 준비 되어 있습니다. 하나의 엔딩에서도 세부 엔딩컷은 더 많고요. 무난하게 조율사의 직업적 책임으로 친절을 베풀지, 아니면 철두철미한 원칙에 따라 시설을 관리할지, 그것도 아니면 시스템에 환멸을 품고 낙원을 거부할지. 완벽해 보이는 낙원에서 어떤 조율사가 될지, 디-토피아로 직접 출근해 보시는 걸 추천합니다. [quote] [url=store.steampowered.com/curator/44960677]✍🏻 더 많은 리뷰를 [b]'깐의 게임들'[/b]에서 만나 보세요.[/url] [/quote] 📌 자세한 리뷰는 영상으로 다룹니다. https://youtu.be/vcvTIjaY_Fc
If someone else gets to decide what happiness means for you, can you really call it happiness?
Got the "happy ending" achievement on my first run-through. I liked the game; the setting is interesting, and the characters are likeable. Some of the decision-making sequences are a bit confusing because there is no back button, but at least most paths have a bailout option at the end. You can also just quit the game and continue from the autosave. The puzzles are very easy. For someone not accustomed to logic puzzles, the later or optional ones might take some trial and error, but overall, they serve better as a narrative tool for the lore than as actual challenges. I'm not sure whether I'll go back for the other endings or choices. I feel like I finished the game in a good state. There are also some collectables if you're into that. Overall, it's a chill story game. I'd rate it around 7/10.
Disappointing. This game heavily relies on it's narrative and characters, and fails at using either to actually rope me in. I thought this would have been a more cutting story, one with difficult choices and compelling antagonists. This is not that. This is a walking simulator with a very vanilla and un-original take on the concept of the "Utopia". Gameplay is boring and repetitive. You wake up, do a series of 'puzzles', fix issues with utopia, get railroaded through easy black-and-white decisions, and talk to archetypal characters who you will forget due to the sheer prevalence of similar characters in modern media. Even walking is jarring, with it being incredibly slow and due to the fixed cameras that you abruptly snap to. The story is basic. It's fairly obvious that a real utopia could never exist, and yet this fact is essentially a majority of the underlying narrative. Most people are happy in D-topia, while a handful of your companions are not. I know. Crazy. And now you have to choose between turning off the rain early OR exiling a citizen to forever wander the cosmos alone as they have have no home, family, nor safe society to join (yes this is an actual real decision you make very early on). I thought this story would be more. I thought there would be something more here. I thought that there would be some deeper meaning behind going back and forth between the "Utopia side" and the "Block side". But there isn't. Instead I get this. There may be more, but I doubt it. I forced my way through 3 hours of this, and I am not going to wait 3 more just to get to some climax where I have to choose between exiling all my friends and raising the thermostat by 1 degree. The only good part about this was a single character who turns out to be a clone, and you start to explore the difficulties with her coming to terms with that fact. More of that would have been nice, but the story only explored this a bit. This was no calming, this was irritating. This was not thought provoking, every outcome here can be reached through basic common sense. The puzzles were not "logic puzzles," they were simply little minigames ripped from some freeware mobile game.
The puzzles feel similar to The Witness, except there aren't nearly as many, some of them don't *quite* make sense (later on) and you're forced to talk to a lot of boring people, slowly, all of whom are totally obsessed with themselves. It's probably part of the narrative, but so far it's been so heavy-handed that I expect there's a "twist" that absolutely everyone will see coming. I'll finish it out, but unless it changes massively before the end, I think it's going to be one of those games that the best ending relies on having to pick the exact right answers for people, like an automaton, rather than playing for fun. Which, so far, is contrary to the message the game is trying to convey.
In a nutshell, it's a Japanese civil servant simulator. My initial expectation was this would have been a game where you must overthrow a dystopian society masquerading as a utopia. I was pleasantly surprised when this was not the case. The game is very sweet and some moments are absolutely heart-wrenching. Every chapter presents a unique conflict that challenges the protagonist's (your) humanity. The puzzle element is interesting. It isn't necessarily challenging, but it is fun to solve them. The only downside of the game is the missibles. There are currently no guides for the game, and if you miss a collectible mouse or chair to sit in, it is very punishing. The entire game has to be replayed with perfection in order to obtain all achievements, especially if you miss that first chair in the prologue. There is a chapter select, but it's implemented in such a way that it simply takes a snapshot of a save rather than carrying over your current progress. If you have to backtrack to the prologue, you lose all of your progress. There is one thing that could make this game absolutely perfect: voice acting. Maybe something for the developer to consider down the road as a DLC. I would instantly replay it.
The nonchalant vibes of this game's far-flung future are both cozy and melancholic. Sometimes, the story pulls back the curtain on the dystopia, but as things progress, utopia and dystopia become ambiguous concepts. It makes you think without overthinking. Dialogue is very concise, exploring plausible sci-fi issues, yet not getting bogged down by overexplaining. I highly recommend talking to every NPC to fully appreciate this game; there's a lot of new text in nearly each moment, which helps illustrate the variety of sentiments and perspectives in the population. But again, it's concise--stuff to nibble on. Speaking of nibbling, the puzzle component is similar. Puzzles are simple and easy to solve, though the game consistently introduces new rules, so it's fun regardless. Besides the NPCs I mentioned, it's worth wandering around to find optional puzzles. The difficulty scales up there. I feel that the few slider interactions could've been expanded to be more engaging, but for the most part I was satisfied by the variety. Throughout the story, you make choices that ultimately lead to a happy, normal, or bad ending. While I got the happy ending and was content with it, I wonder if the other paths feel like other paths, tackling the themes from different angles. The choices get a bit tougher later on, but I always gravitate towards the best possible outcome when it's available in games. Some players may see it their own way. Separate from those critical decisions, characters have an "affinity" bar that fills naturally and depending on dialogue choices, letting you grow closer to them and learn more about them. I only maxed the affinity of one character. The entire cast is interesting, and that gives me another reason to keep playing. Despite wanting a larger amount of animated scenes, the production values are excellent. Minimalist low-poly art styles can be hit or miss, here it fits the game like a glove. The sound design and music reinforce the unique experience of living in D-topia as well. Sharp identity. Great job to everyone involved! I remember watching the developer video from Annapurna's showcase three years ago, and it immediately intrigued me, even though there was no gameplay footage. Playing the beautiful result of that shared passion is gratifying. Side note: Man, the synthetic and organic food dishes looked good...
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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