
In this hack 'n' slash adventure co-developed with Tamsoft and Compile Heart, the 4 Goddesses enter an online fantasy game inspired by... themselves! Choose from 12 characters with unique playstyles and skills to fight in realtime brawls, customize with accessories, and play online with others!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 8 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 4.7Kreviews | 87% | — | $3M |
| $11.99−60% | 2.2Kratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 799 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Pretty early into the game, I'll start with general things and then specific things like combat. The game runs well, it is a bit annoying that you can't skip the starting part despite being able to in most Neptunia games (where it says it's made by Compile Heart and all those). There are multiple settings you can change like music volume (the characters are weirdly quiet, maybe kind of muffled or the music is WAY too loud). You can adjust the camera and the game feels fast. If you've played a Neptunia game you probably have a good general idea, battles are real time without turns. There is online but you'd have to know people to set something up, online is dead. The game seems interesting enough and worth getting on sale, apparently there's a lot of grinding, but usually they're tied to good quests or you're learning new skills so I never noticed. It seems like you need to clear many repetitive quests to progress the story sometimes, maybe or talk to NPCs. Definitely feels more engaging after beating the second or third dungeon, you finally unlock three or four shops all at once. A large number of side characters are in this game, like Compa, Warechu, and many more I feel like I've only seen once or twice. It is very easy to play for multiple consecutive hours around that time and onwards. They did have a strange way of implementing accessories, some cool unexpected things you can do and some you can't (like putting glasses over a character's eyes.) Some fanservice, classic characters, each character feels unique and you can change the character you control. There are some minor annoyances like all the bizarre gay stuff, cross dressing, the Noire Uni ragebait photo, and seemingly an obsession with bringing up people who are different from their avatars but it's whatever. For more specific things you can jump cancel, dash or block instantly while attacking (blocking seems best?). This doesn't work with skills so skills are likely akin to a finisher move (early game). Going through text feels a little different than other games but not sure exactly how, maybe the window transparency or pacing. Each character feels unique and interesting enough, except Ram she seems useless. Although apparently some people like her. You do become profoundly broken once you start getting gems from bosses it seems and the blacksmith makes a big difference. Ironically the game might start out difficult because of low level and few resources and get easier rather than harder because of all the strong options you have. I wouldn't say it's difficult but there are a lot of scenes back to back (when talking to NPCs, which most of them are optional) which feels like maybe they could be spaced out a little more. (I was a decent way into the game before I noticed I forgot to equip any new skills, I had like 5 new powerful skills.) One important thing to note, unlike most Neptunia games when characters level up it only goes to the current party and alive characters. So while you can occasionally swap characters mid game and late game you'll always be using your base team since A. They'll have a massive level lead over the others B. Easier to have perfect equipment on 3 or 4 characters instead of 8. C. The weaker characters will probably get one shot anyways. I just have all of the AI controlled characters as unkillable tanks and play a glass cannon character that does absurd damage. It seems optimal as long as you aren't careless and take unguarded hits multiple times, you end up with so much money that you can constantly have blessings and full items which is overkill. Currently guild rank 6, passive healing is so broken... Beat the game, if you want all achievements you can swap your party right before or after killing a boss to give weak ones tons of exp. Most of the game's grinding seems to be post game if you want to do a 100% run. It's pretty frustrating the game won't tell you where to get drops to upgrade equipment, especially post game. You can always look it up but it would have made a lot of sense as a QoL feature, especially considering they bothered to let you level up past 100 and put a lot of effort into wanting people to play the post game. Also drops from enemies (especially bosses) are done horribly, you can increase drop rates but can never guarantee getting what you need. Meaning a boss might have a high drop rate with modifiers but you could be competing with 5 or even 10 potential drops to get the one item you need 3 or 4 copies of. TL;DR You'll probably get through the main story, the story isn't amazing but the gameplay loop is fun and it's worth getting on sale. You shouldn't bother with much post game, the systems waste your time unless you're a die hard fan or enjoy playing just to play. Online is obviously dead. Why did they make drops NOT GUARANTEED post game AND you have to hope you get the right drop out of 10-15 options?! Insane.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Traditional Chinese*languages with full audio support
Hours played at review time, across 802 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
补票
I was looking for a title to start with Neptunia, this was the best one for me since I like Action RPG and not Turn Based. It's not Open World as you can think: you operate from an Hub with some facilities, then you select a dungeon with a map wich is usually not so big. The combat system is very simple since you just press a button most of the time, you also have some skills and a special moves and parry system. The grinding it's not exagerated and the quest are cool if you enjoy kill monsters and grinding materials. There are 12 characters and dialog are funny most of the time. I suggest this game only if you don't mind the poor variety of gameplay and you are not lokking for a title wich require strategy or challenges. Also, the multiplayer seem dead, but since achievements are all Offline I don't mind.
Very good Neptunia game, love the new assets, and the music and story were unironically decent, but the repetition is real. Don't play this game hoping for variety, you will be disappointed. Also, I definitely had baseline specs for this game and it still ran at like 20 fps, but then again, this is a laptop with integrated graphics, so take that as you will. Either way, loved the new costumes, spammed Uni with reckless abandon... and waited 20 hours for a skill achievement to pop that never did. This game is not perfect... but it was worth the 10 bucks I spent.
Imagine the goddesses of Gamindustri getting addicted to a fantasy MMORPG, and you’re basically playing the game-within-the-game. Cyberdimension Neptunia: 4 Goddesses Online is a gorgeous, Unreal Engine 4 powered departure that trades the typical sci-fi corridors for a lush, high-fantasy world called Alsgard. This isn't a turn-based RPG. It’s a full-blown Action RPG that feels like a mix between "Sword Art Online" and a traditional dungeon crawler. I’m currently playing as Neptune—who has traded her hoodie for a set of holy knight armor—and the combat is surprisingly snappy. You have real-time dodges, blocks, and a hot-bar for skills that makes the encounters feel much more kinetic than the Re;Birth series. Watching the girls argue about "meta builds" and "loot drops" while standing in a medieval town square is the exact kind of meta-humor I’ve come to expect. The transition to Unreal Engine does wonders for the visuals. This is easily the most "expensive" looking game in the franchise. The lighting in the forest levels is genuinely pretty, and the character models have a softness and detail that the older games lacked. It actually feels like a living world, even if that world is technically a "simulation" the characters are logged into. The class system is a blast to play with. You have your standard MMO archetypes: Noire is a high-DPS Black Knight, Blanc is the essential Priest (who still has a bit of a temper), and Vert is an Enchanter who is basically living her dream life as an MMO addict. Managing your AI teammates is actually important here; if you don't keep an eye on your healer, you'll find yourself burning through potions faster than Neptune burns through pudding. It captures that specific "comfy" feeling of playing an MMO with friends on a Friday night, without any of the actual toxic chat or grinding for 0.1% drop rates. It’s lighthearted, beautiful to look at, and a great entry point for people who find the turn-based mechanics of the main series a bit too slow. 8.5/10. I came for the fantasy aesthetic, but I stayed for the "gamer" banter and the satisfying skill loops. I’m currently trying to convince Noire that her "lone wolf" playstyle is ruining our party synergy, but she’s not listening. Log in, party up, and try not to get distracted by the scenery.
GOOD GAME but it's still kinda have lot of bugs
В первую очередь благодарность NepTeam за перевод игры. Без него руки бы так и не дошли до прохождения. По игре. В плане сюжета игра это возвращение к истокам с типичным юмором для данной серии игр и на удивление даже немного интересным сюжетом. Поэтому если у вас ностальгия по первым частям и лень перепроходить их, то эта часть вам точно зайдёт. Сама игра проходиться довольно быстро если брать основной сюжет примерно до 18 часов. Другое дело если вы как я захотите бросить себе вызов и сделать все достижения, на что у меня вместе с сюжетом ушло 23ч (ненавижу разработчика, который додумался в квесты для фул достижений пихнуть [spoiler] сразу несколько жирных боссов [/spoiler]. Геймплей к сожалению со временем из слешера превращается в затыкай абузом босса/боссов, а если точнее [spoiler] огненными шарами [/spoiler]. Хоть в игре и есть вариативность за кого играть, но си оф хиллинг наше всё... В общем советую к покупке фанатам серии если сомневались брать или нет. p.s. ненавижу металлических догго
This is my fifth Neptunia game, and yet another 100% achievement run. If you're a completionist this game is not NEARLY as harsh on your time or patience as the mainline Nep games. That being said, it was a super fun ride all the way through and a breath of fresh air after the sometimes harsh and painful journey that was VII. Can't vouch for multiplayer, I hear it has horrible, unplayable performance. Single player is very fun though, so if you just want a fun Action RPG go through, this is definitely a good one if you can put up with super tanky bosses. (It's by design, really it is, once you learn the break mechanic they turn into jokes.)
Niestety, z wielkim bólem muszę to przyznać ale... gra jest całkowicie spiebrzona, nie rozgrywkowo czy fabularnie bo tu jest super ale ZNOWU twórcy pokazali że CAŁKOWICIE nie umieją w balans. Ogółem gra ma emulować doświadczenie gier MMORPG ale tak naprawdę to jest to taki mega źle zrobiony i co gorsza płatny Warframe. Ale po kolei : +Walka : Jest bardzo przyjemna bo to standardowy żwawy Slasher, choć nie mamy tu normalnych kombosów tylko ataki podstawowe oraz specjalne ale i tak wyszło naprawdę nieźle. Każda postać ma przypisany rodzaj broni a co za tym idzie styl walki i tak jak niektóre pokrywają się z normalną serią tak w większości postacie mają inny typ broni niż normalnie. Przeciwników jest sporo chodź już w drugiej lokacji zaczyna się recykling. Oczywiście każdy ma swoje podatności oraz odporności. ++Fabuła : MEGA fajna historyjka o grupie przyjaciółek które dostały klucze do zamkniętej bety jakiegoś tam MMO i teraz razem grają a raczej testują grę przed jej wydaniem. Fajne, lekkie, przyjemnie i bardzo zabawne :) -Rozgrywka i balans : Rozgrywka jest zorganizowana w iście Warframowy sposób mianowicie : mamy Miasto gdzie możemy kupować przedmioty, brać zlecenia na potwory, modlić się w świątyni czy wytwarzać, kupować oraz ulepszać wyposażenie. Niby super ale nie do końca. Bo w szczególności te ostatnie jest całkowicie zablokowane przez co najmniej trzy lokacje. Gdzie przeciwnicy w trzeciej są tak wykręceni że usieką was dwoma ciosami a wy nic im nie zrobicie dosłownie dostają 0 Obr... Dlatego zostaje tylko „Poziomowanie”. A xp na nowy poziom zdobywa się tak jak w standardowym MMO czyli wieki. A kilkudziesięciu krotne powtarzanie tej lokacji jest tu na porządku dziennym. No słabo... bardzo. Same lokacje to zamknięte obszary z mnóstwem przejść, pomniejszych aren oraz skrzynek z zasobami dokładnie tak samo jak otwarte lokacje w Warframe tylko znacznie mniejsze. Przez co są straszliwie powtarzalne i ekstremalnie nudne oraz nużące. Ogółem Dużo lepiej z emulacją doświadczenia MMO'wego jeszcze przetłumaczonego na język i mentalność gier płatnych poradził sobie dowolny Sword Art Online. W ogólnym rozrachunku to wspaniała gra na siłę wykręcona bo „Miało być jak w MMORPG'ach” ale twórcy chyba zapomnieli że ich gra jest płatna a „Płatni Gracze” mają inne podejście do gier niż ci darmowi. (Mówię to jako osoba z obu obozów) Trzymajcie się od tej gry z daleka bo to tak naprawdę singlowe i płatne MMO jak dziwnie by to nie brzmiało. Wyjątkowo MEGA nie polecam 4/10 (4 za walkę, fabułę i grafikę)
Juego de Neptunia con una banda sonora muy buena, gran historia. 7/10
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