
In this hack 'n' slash adventure co-developed with Tamsoft and Compile Heart, the 4 Goddesses enter an online fantasy game inspired by... themselves! Choose from 12 characters with unique playstyles and skills to fight in realtime brawls, customize with accessories, and play online with others!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 8 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 4.7Kreviews | 87% | — | $3M |
| $11.99−60% | 2.2Kratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 799 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
pretty alright game, reminds me of one of those stupid isekais
Cyberdimension Neptunia: 4 Goddesses Online, developed by IDEA FACTORY, COMPILE HEART, and TAMSOFT and published by Idea Factory International, is a spin-off that attempts to reshape the Neptunia formula into something closer to an action-driven, MMO-inspired adventure. Rather than continuing the series’ traditional turn-based combat and more structured JRPG flow, it embraces real-time gameplay within a fictional online game setting. This shift gives it a distinct identity within the franchise, though it also exposes a gap between its ambitious concept and its actual execution. The premise revolves around the main cast entering a virtual MMORPG world known as “4 Goddesses Online,” where they take on roles within a fantasy narrative separate from their usual setting. This “game within a game” structure allows for a playful tone, filled with self-aware humor, parody, and frequent fourth-wall-breaking dialogue. Character interactions remain one of the title’s strongest aspects, delivering the kind of lighthearted banter and personality-driven moments that fans of the series expect. However, while the dialogue and character dynamics are entertaining, the overarching story itself is relatively simple and lacks the depth needed to make it truly compelling beyond its comedic appeal. Gameplay is where the most noticeable changes occur. Combat transitions into a real-time action system where players directly control characters, executing combos, activating skills, and moving freely within battle arenas. On the surface, this adds energy and immediacy, making encounters feel more dynamic than the series’ traditional format. Over time, however, the system begins to show its limitations. Combat tends to rely on repeated inputs and a handful of effective abilities, with limited need for deeper strategy. While there are customization options through skills and equipment, the overall flow can become repetitive once players find a comfortable approach. The game’s structure borrows heavily from MMORPG design, with a central hub where players accept quests before venturing into instanced areas to complete objectives. These missions typically involve defeating enemies, gathering items, or progressing through dungeons, creating a loop that is easy to understand but not particularly varied. Although the game presents itself with an online theme, the experience is largely single-player, with optional cooperative features that don’t fully capture the scale or interactivity of a true MMO. This creates a sense that the game is imitating the aesthetic and structure of the genre without fully embracing its depth. One of the more noticeable improvements over previous entries is its visual presentation. Built using Unreal Engine 4, the game features more detailed character models and brighter, more vibrant environments. The fantasy world setting allows for a wider range of visual variety compared to earlier titles, and the overall polish is a step forward for the series. Despite this, environmental design can still feel somewhat repetitive, with dungeons and areas lacking the distinctiveness needed to leave a lasting impression. Progression systems provide some level of engagement through equipment upgrades, skill customization, and party composition. Players can experiment with different setups and adjust their playstyle accordingly, though these systems are not as deep as they initially appear. Once a strong configuration is established, there is little incentive to significantly change strategies, which can make progression feel somewhat static. The relatively moderate difficulty further reinforces this, as the game rarely demands full mastery of its mechanics. Pacing is consistent but not particularly dynamic. The game moves steadily from one quest to the next, but the lack of variety in objectives and enemy encounters can lead to a sense of repetition over time. While the overall length is reasonable for a spin-off title, the experience doesn’t evolve significantly as it progresses, which may limit long-term engagement for some players. Despite its shortcomings, Cyberdimension Neptunia: 4 Goddesses Online retains a certain charm that makes it enjoyable, especially for fans of the series. Its humor, colorful cast, and accessible gameplay create a relaxed experience that doesn’t demand too much from the player. It succeeds more as a character-driven adventure than as a fully realized action RPG, offering moments of fun even if it doesn’t fully capitalize on its ideas. In the end, Cyberdimension Neptunia: 4 Goddesses Online is an interesting experiment that brings fresh elements to the franchise while falling short of fully realizing its MMO-inspired ambitions. It stands as a visually improved and mechanically different entry that is enjoyable in parts but held back by repetition and limited depth. For dedicated fans, it offers a worthwhile diversion, but for others, it may feel like a concept that needed further refinement to truly stand out. Rating: 8/10
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Traditional Chinese*languages with full audio support
Hours played at review time, across 802 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
补票
this game is a facade
涅普涅普涅普捏
只能说相比于前几作回合制刷刷刷的枯燥玩法,这作加入动作要素相对而言玩法更多样。但是其动作要素真要说起来做得也真不太行,无非平a招架躲避地枯燥刷刷刷——动作要素可以说甚至不如原神。 厨力游戏吧,只能说,看自己喜欢的美少女吐槽日常、一起战斗是地雷社最后的乐趣。
Juego de Neptunia con una banda sonora muy buena, gran historia. 7/10
This is my fifth Neptunia game, and yet another 100% achievement run. If you're a completionist this game is not NEARLY as harsh on your time or patience as the mainline Nep games. That being said, it was a super fun ride all the way through and a breath of fresh air after the sometimes harsh and painful journey that was VII. Can't vouch for multiplayer, I hear it has horrible, unplayable performance. Single player is very fun though, so if you just want a fun Action RPG go through, this is definitely a good one if you can put up with super tanky bosses. (It's by design, really it is, once you learn the break mechanic they turn into jokes.)
有谁不喜欢nep子的,咱要告诉布兰让它掏出以前的锤子给乃加个大大的buff清醒一下~(-ω-)/
you need a third hand if you want play this game WAATTT i think Stitch from ( Lilo & Stitch ) will love this game
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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