
You seek untold riches, eternal life, divine powers - it leads to this accursed temple, a seemingly-infinite labyrinth of bottomless pits, deadly traps, and monsters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Sep 3 → 1.29/day in the week after.
About

You seek untold riches, eternal life, divine powers - it leads to this accursed temple, a seemingly-infinite labyrinth of bottomless pits, deadly traps, and monsters.
Collect mystical Relics and an arsenal of weapons to make yourself unstoppable. Battle through hordes of enemies in dark, cavernous passages filled with traps and secrets of all sorts - fire-spewing statues, explosives, hidden spikes, and worse.
Corruption builds in you with every step - encourage or ignore it, but each powerful curse can be a double-edged sword.
Your greed will lead you to death, but that is not an escape. Rise to fight again. Delve deeper again. Defy the malignant deities that linger in this place.
MAIN FEATURES
A skill-based roguelike exploring a cruel, dark temple made of endless rooms and corridors
Swords, spears, bows, guns - wield these and many more
Light and fire will be your best allies to overcome the threats that lie in the shadows
Unique curses influence each attempt, putting a twist on every action
Dozens of enemies, with powerful champions and deadly bosses to face off against
Don’t hesitate to join our official Passtech Games Discord server to share your experience with the Curse of the Dead Gods community!
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 7.8Kreviews | 84% | — | $3.4M |
| $4.99−75% | 4.5Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 852 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Joya
норм
El sistema de combate es finísimo y las mecánicas de luz molan mucho. Pero el juego me odia y las maldiciones se aseguran de que no llegue ni a la esquina. Engancha, aunque sea un suplicio
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 283.2/day in the week to Jul 16 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Russian, Korean, Japanese*languages with full audio support
| $3.99−80% |
| 1Kratings |
| 82% |
| — |
| not modelled |
| $19.99 | 78ratings | 80% | — | not modelled |
| $19.99 | — | 92% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 857 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a solid game: well designed; no fluff. I agree with some of the criticisms, namely the issues of healer/spawner elites that drag the game out, especially in the later couple of levels. But the boss fights are enjoyable without holding your hand or requiring you to be perfect (close to perfect sure, but there is room for a hit or two). It's a refined game that I would recommend to fans of the genre.
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[h1]ONE OF MY FAVORITE GAMES[/h1] [i]Personally, this is easily one of my favorite games.[/i] [h2]COMBAT AND STAMINA MANAGEMENT[/h2] The combat system is amazing, and I honestly don’t think there’s another game that does it this well. Everything feels [b]responsive, satisfying, and, most importantly, very readable[/b]. Combat never turns into mindless attack spamming, mainly thanks to the stamina system. It feels much more deliberate than something like Hades, whose combat I personally never found particularly good. Being able to cancel most attack animations works well only because of how stamina is handled. If you could constantly attack and dodge without any cost, the combat would quickly become spammy. Here, [b]stamina limits how much you can do[/b] and punishes you for using it carelessly. I also really like that the stamina indicator appears in world space next to the character. You can always see it without having to constantly look at the regular UI. [h2]BOSSES AND WEAPON BALANCE[/h2] The bosses are pretty good and definitely challenging. Beating them feels really satisfying once you finally learn their movesets. The game gives you a lot of weapons to play around with, but this is also where its biggest problem becomes apparent. During longer runs, especially on higher difficulty levels, the supposedly large weapon pool realistically gets reduced to only a few weapons and combinations that remain consistently useful. Some combinations are also way too overpowered, like using [b]claws and a revolver[/b] for an offhand-combo playstyle. With that setup, the final boss becomes ridiculously easy and basically spends most of the fight standing there doing nothing. [h2]RUN ECONOMY AND PLAYER CHOICE[/h2] The game’s economy is really well designed. I like that you can choose whether to pay with [b]gold or blood[/b], and that you can either pick up an item or offer it as a sacrifice. You have a lot of control over how you want to approach each run, which is a huge positive. [h2]THEME, STORY AND PRESENTATION[/h2] I think the Aztec theme is fairly generic, but it works really well with the gameplay mechanics, especially the sacrifices and curses. There is basically no storytelling here. I don’t expect much of it from a roguelite, and I’d still much rather have a game with [b]great combat and gameplay[/b] than one with a weak story. Still, the game is divided into two separate progression trees, and I think this structure was a missed opportunity. The first tree could have served as a proper [b]story mode[/b], giving some context to the character, temples, bosses, curses, and the world itself. After completing it, the second tree could then become the actual roguelite mode, focused entirely on challenge, replayability, and experimenting with different builds, without the need for traditional storytelling. This way, the game could have offered some form of narrative without forcing it into the part that players are expected to replay over and over again. Everything is extremely readable, both visually and in terms of audio. You always know what’s happening on the screen. And when you get your ass kicked, you know it was your own fault. [h2]CONTROLLER RECOMMENDED[/h2] I definitely recommend playing it with a controller. On keyboard and mouse, it just doesn’t feel the same, especially when it comes to swapping between weapons, which feels much smoother and more natural on a gamepad. [hr][/hr] [h1]FINAL VERDICT[/h1] [b]Definitely recommended.[/b] Especially since you can often grab it on sale for just a few dollars.
More than worth the price. Very fun, snappy combat, and plenty to do.
Excellent roguelite (gameplay a tier), très bonne rejouabilité + pas mal d'arme ( à débloquer). Le lore est sympa. [b] Vous pouvez y aller les yeux fermés ! [/b] /!\ Un défaut majeur : la metaprogression devient vite trèèèès lente, faire 15 runs de 45min pour améliorer un autel un peu relou -> problème de currencie (rectifiable facilement avec un patch)
Одна из тех игр, где вас натянут и обоссут
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Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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