
You seek untold riches, eternal life, divine powers - it leads to this accursed temple, a seemingly-infinite labyrinth of bottomless pits, deadly traps, and monsters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Sep 3 → 1.29/day in the week after.
About

You seek untold riches, eternal life, divine powers - it leads to this accursed temple, a seemingly-infinite labyrinth of bottomless pits, deadly traps, and monsters.
Collect mystical Relics and an arsenal of weapons to make yourself unstoppable. Battle through hordes of enemies in dark, cavernous passages filled with traps and secrets of all sorts - fire-spewing statues, explosives, hidden spikes, and worse.
Corruption builds in you with every step - encourage or ignore it, but each powerful curse can be a double-edged sword.
Your greed will lead you to death, but that is not an escape. Rise to fight again. Delve deeper again. Defy the malignant deities that linger in this place.
MAIN FEATURES
A skill-based roguelike exploring a cruel, dark temple made of endless rooms and corridors
Swords, spears, bows, guns - wield these and many more
Light and fire will be your best allies to overcome the threats that lie in the shadows
Unique curses influence each attempt, putting a twist on every action
Dozens of enemies, with powerful champions and deadly bosses to face off against
Don’t hesitate to join our official Passtech Games Discord server to share your experience with the Curse of the Dead Gods community!
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 9.2Kreviews | 83% | — | $3.4M |
| $4.99−75% | 4.5Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 851 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Definition of mediocre game. Well done with no soul. The biggest problem with this game is that you are never put in situation where you actually become a monster. This is legit the only rogue like/rogue lite where the only thing that improve is your skills. Might be interesting for some but for me the fun of these games come from knowledge and see how broken you can make your character. Binding of isaac, dead cells, hades, sliay the spires, and so on, all these games can be broken and make the game legit fun. This game is just playing dark souls over and over again but you can only stay level 1 or not upgrade your weapon. unfortunate.
🎮 [u]Gameplay[/u] 🔲 Excellent ✅ Good 🔲 Average 🔲 Poor 🔲 Staring at Walls is better Curse of the Dead Gods delivers a slow, methodical combat system that rewards patience, spacing, and deliberate decision-making. Every swing, dodge, and parry carries weight, encouraging players to read enemy patterns rather than button mash. Stamina management plays a central role, forcing you to commit carefully to each action. A major highlight is the weapon variety. From heavy-hitting maces to swift daggers and versatile pistols, each weapon class meaningfully alters your playstyle. Synergies between main-hand, off-hand, and two-handed weapons create satisfying build combinations that feel impactful during runs. However, the experience is dragged down by excessive grind. Progression can feel slow, requiring repeated runs to gather resources with minimal variation in outcomes. Over time, this repetition dulls the otherwise engaging combat loop. 🌄 [u]Graphics[/u] 🔲 Beautiful ✅ Good 🔲 Decent 🔲 Bad 🔲 Paint.exe The art style is one of the game’s strongest assets. It embraces a bold, high-contrast comic-book aesthetic with heavy shadows and vibrant highlights that bring the cursed temples to life. Gold glows warmly against deep blacks, while traps and enemies stand out with striking clarity. Environments feel ancient, oppressive, and drenched in atmosphere. The use of lighting isn’t just flair but it’s integrated into gameplay, reinforcing both tension and immersion. Every corridor, shrine, and arena feels intentionally crafted to support the game’s dark, ritualistic tone. 🎵 [u]Audio[/u] 🔲 Eargasm 🔲 Amazing ✅ Good 🔲 Not too Bad 🔲 Bad The sound design leans heavily into atmosphere. Echoing footsteps, clashing steel, and distant ambient tones build a constant sense of dread. Music is subtle but effective, swelling during combat encounters and fading into eerie silence during exploration. 📖 [u]Story[/u] 🔲 It will replace your life 🔲 Good ✅ Average 🔲 Text or Audio Floating Around 🔲 No story The narrative is minimal and largely environmental. The concept of a cursed temple filled with greed, power, and corruption is clear, but storytelling takes a backseat to gameplay. Lore exists, but it rarely evolves into something emotionally engaging. 🛡️ [u]Difficulty[/u] ✅ Difficult 🔲 Easy to Learn / Hard to Master 🔲 Average 🔲 Easy 🔲 Just press "A" Combat is punishing but fair. Enemies hit hard, traps demand awareness, and greed can quickly lead to failure. Success comes from discipline and learning enemy behavior. That said, the curse system which is one of the game’s core mechanics is underwhelming. While it’s intended to add risk-reward tension, many curses feel either negligible or arbitrarily punishing without adding meaningful strategic depth. Instead of enhancing gameplay variety, it often becomes a background annoyance. 🔁 [u]Replay-ability[/u] 🔲 Infinitely replay-able 🔲 Many Times ✅ A few times 🔲 Maybe Once 🔲 No replay value On paper, the roguelike structure and weapon variety suggest strong replay-ability. In practice, limited enemy variety and repetitive room structures make runs start to feel similar over time. While experimenting with weapons is enjoyable, it’s often not enough to fully offset the sense of repetition. ⏳ [u]Length[/u] 🔲 To infinity and beyond 🔲 Very Long (50 to 150 hr) 🔲 Long (25 to 50 hr) ✅ Average (10 to 25 hr) 🔲 Short (4 to 10 hr) A successful run isn’t overly long, but unlocking upgrades and progressing through all temple tiers requires a significant time investment due to grinding. 🖥️ [u]Hardware Requirement (1440p / 75+ FPS)[/u] 🔲 Ask NASA if they have a spare computer 🔲 Fast (RTX 4080 equivalent) 🔲 Decent (RTX 2080 equivalent) ✅ Potato (GTX 980 equivalent) 🔲 Check if you can run paint The stylized visuals are lightweight and run smoothly on most systems without issues. 🪲 [u]Bugs[/u] ✅ Never heard of 🔲 Minor bugs 🔲 Can get annoying 🔲 Game-breaking bugs 🔲 The game itself is a big terrarium for bugs The game is technically polished, with no major stability concerns. 💸 [u]Worth Buying[/u] 🔲 It’s free! 🔲 Worth the price 🔲 Minor sale (<30%) ✅ Major sale (>70%) 🔲 You could also just burn your money It’s a solid experience for fans of methodical roguelikes, especially those who appreciate strong art direction and deliberate combat. However, the grind and lack of variety make it better suited for a discounted purchase given the competition in this genre. 📝 [u]Rating[/u] 🔲 10 🔲 9 🔲 8 🔲 7 ✅ 6 🔲 5 🔲 4 🔲 3 🔲 2 🔲 1 Curse of the Dead Gods shines in its visual identity, atmospheric world, and satisfying, weighty combat system. The weapon variety adds meaningful depth, but repetition, grind, and an underwhelming curse mechanic hold it back from being a solid title in this genre. 👍 [u]What works:[/u] [list] [*]Striking comic-book art style with strong lighting. [*]Tense, oppressive atmosphere. [*]Wide variety of weapons that meaningfully change gameplay. [*]Deliberate, skill-based combat system. [/list] ⚠️ [u]What to know:[/u] [list] [*]Progression requires significant grinding. [*]Curse system doesn’t add as much depth as expected. [/list] 👎 [u]Weak Points:[/u] [list] [*]Limited enemy variety leads to repetition. [*]Curse mechanics often feel inconsequential or frustrating. [*]Long-term progression can feel tedious. [/list] [u]TL;DR:[/u] Curse of the Dead Gods is a visually striking roguelike with methodical combat and excellent weapon variety. Its atmosphere and art direction stand out, but repetitive enemies, a shallow curse system, and heavy grinding keep it from reaching its full potential.
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Every market we collect.
Reviews, worldwide (the counter carries no country): 283.2/day in the week to Jul 16 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Russian, Korean, Japanese*languages with full audio support
| $3.99−80% |
| 1Kratings |
| 82% |
| — |
| not modelled |
| $19.99 | 78ratings | 80% | — | not modelled |
| $19.99 | — | 92% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 856 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
这个推荐打的我比较纠结 从我个人的角度,我是推荐此游戏的,但别人点了否我也不会为他感到惋惜 本游戏的动作手感,武器模组可玩性,build构筑性方面,都可以用【出类拔萃】形容,尤其是手感非常优秀,这正好撞到我的好球区上,我个人是比较偏爱优秀手感表现的,尤其是和一些卖几百块钱手感却烂成稀泥的作品比 但问题在于,他过分拔高【操作】(尤其是精确格挡)带来的收益。游戏存在属性碾压,但由于【连杀奖励】的存在,几乎只能依靠对游戏的熟练掌握,即【操作】带来经济收益。作为一个rogue游戏,他几乎只给了玩家一个路子:练 而且,他的难度真的不低,尤其是困难模式,可以用0容错形容,按错一个键一局白打司空见惯。如果不是对游戏本身的偏爱,我是打不到最终关的 我不知道这种过分拔高对玩家的要求、对玩家不友好,把玩家当敌人的游戏制作风气是谁带起来的,但我不喜欢,非常非常不喜欢 游戏有【温柔模式】,但制作组很傲慢的以【无法获得成就】作为开启的代价 而【温柔模式】中的【加大格挡判定】也让我理解不能,因为我觉得这应当是某次更新的内容。是的,你们的格挡判定严苛的不正常,加大判定不是某种【奖励】,而是你们应当弥补的缺陷 我会为别人推荐这款游戏,但如若他玩的破口大骂怒而退款,我不会因此感到惋惜,这是你们为傲慢的轻视玩家所应当负出的代价
good game
Dommage ce jeu aurai pu etre bien si on etait pas trop régi par le systeme de malédiction, quand tu passe une porte, te fais toucher, ou parfois le temps passe, on subi la malédiction jusqu'a atteindre un pallier ultime qui nous fait perdre tout nos pv au compte goutte. Je suis surpris qu'on ai pu inventer un tel systeme aussi injuste et appeler ça un jeu
Игру сложно назвать подходящий для расслабления после работы. Один незаблоченный блок и гг. Если набегать достаточно часов и прокачать оружие, таланты и скилл, то зайдет точно
最好玩的rouge
간간이 할만한데 맵에서 얻은 무기를 파밍 할수 있으면 좋겠는데 항상 시작할때마다 똥무기 가지고 시작해야하고 맵에서 어떤 무기를 얻느냐 에 따라 그 판 보스를 못잡을수도 있는 랜덤성향이 너무 강함 파밍하게 해주면 진짜 잼있을건데 많이 아쉽네요 할인할때 사세요 정가주고 살 겜은 아님류
Is a hard but fun game i give it a 9 out of 10
If you’re looking for Hades 1; with arguably more interesting combat, but also with zero charm or personality; you’re in luck I guess. Combat is enhanced through the stamina system, which puts a limited resource to dodging and performing certain attacks, so you can’t infinitely spam dash attacks like in Hades. Combat also puts more emphasis on nailing timing on perfect parries and dodges, which restores stamina. All well and good, but when combat and excessive walking through same-y trapped corridors is pretty much all you do in-game, it gets pretty old very quickly Really not a fan of the repetitive run structure, instead of being able to attempt to complete the whole temple, the main run is locked behind having to do runs with 1 boss of 3 different colors, then run with 2 bosses of each of the 3 different colors, before you have access to the full 3 boss randomized run. In both Hades 1 & 2, the motivation of the MC is established pretty much immediately; In CotDG, I had to look up the wiki because the game doesn’t explain jack sh*t about character[strike]s[/strike] (only the MC, really), the temples in general, or the various (9) bosses you fight. Where Hades has you interact with side characters, the MC interacting with bosses even, CoTDG has nothing to do between runs in-game and a mute protagonist. CoTDG really highlights the importance of “vibes” in a game, because it is non-existent in this one; gameplay and art direction alone isn’t enough for games to engage for an extended period of time.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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