
You seek untold riches, eternal life, divine powers - it leads to this accursed temple, a seemingly-infinite labyrinth of bottomless pits, deadly traps, and monsters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Sep 3 → 1.29/day in the week after.
About

You seek untold riches, eternal life, divine powers - it leads to this accursed temple, a seemingly-infinite labyrinth of bottomless pits, deadly traps, and monsters.
Collect mystical Relics and an arsenal of weapons to make yourself unstoppable. Battle through hordes of enemies in dark, cavernous passages filled with traps and secrets of all sorts - fire-spewing statues, explosives, hidden spikes, and worse.
Corruption builds in you with every step - encourage or ignore it, but each powerful curse can be a double-edged sword.
Your greed will lead you to death, but that is not an escape. Rise to fight again. Delve deeper again. Defy the malignant deities that linger in this place.
MAIN FEATURES
A skill-based roguelike exploring a cruel, dark temple made of endless rooms and corridors
Swords, spears, bows, guns - wield these and many more
Light and fire will be your best allies to overcome the threats that lie in the shadows
Unique curses influence each attempt, putting a twist on every action
Dozens of enemies, with powerful champions and deadly bosses to face off against
Don’t hesitate to join our official Passtech Games Discord server to share your experience with the Curse of the Dead Gods community!
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 7.8Kreviews | 84% | — | $3.4M |
| $4.99−75% | 4.5Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 851 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
EDIT Oh god theres endgame dungeons. After playing more going in 'endgame' - what a ♥♥♥♥♥♥ slog. They just keep making the levels progressively longer and tiered with no difference in challenge (only artificial difference such as higher corruption rate and damage), dropping this. Inferior Hades in most respects. Hit final boss in 10 hours then realised it was a padded as heck final dungeon and lost all interest (play literally the entirety of the game in one sitting then ensure you have met x criteria then beat a multi-phase boss that also swaps itself out for random mobs - repeat the entire thing if you whiff) The one edge I give it over Hades is the combat feels more weighty and rewards strategy rather than Hades twitch reflex heavy style
相當不錯的遊戲~! 非常有挑戰性,不過就算苦手,也可以使用自帶作弊器,不過成就就沒辦法解了... 基本上沒什麼劇情,遊戲性才是重點. 不過無傷成就還真是嚴苛,以上!!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 283.2/day in the week to Jul 16 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Russian, Korean, Japanese*languages with full audio support
| $3.99−80% |
| 1Kratings |
| 82% |
| — |
| not modelled |
| $19.99 | 78ratings | 80% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 856 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
4/10. Buy Hades instead.
肉鸽要素基本没有,怪太少了,当动作闯关游戏玩着还行吧,爪子比别的武器断档的强,能玩吧,不是呢么有意思
Боёвка топ,а не клик клик как в хейдес)
At first glance this game looked like something i might enjoy: here's fine combat meachincs with diffrent combos and parry, some new ideas featuring usage of light and curse thing. Overall style of the game was also appealing - love aztec lost temple vibe. Sadly, eventually it all just doen't work out: Progression felt unrewarding since couple of gaming sessions. After I've got weapon altars and couple of strong blessings rest felt at most debatable. Level design and enemy design got repetative very soon and i find myself getting tired and unfocused in the miidle of the run, prety often. Boses was "Okayish", but fight with them wasn't worth all the grind to get to them. Traps were basically couple of kinds and sprawled over every level in absurd large amount. It wasn't fun to hit dodge half level through. Another down, there's no lore or any blink of a narrative to the game, exept enemy description. WIth all above i found myself getting frustrated way more times then having fun playing this game. Despite my best judgment of developer's efforts to make unique product,I couldn't recommends this game.
Очень неоднозначное впечатление осталось от этой игры. Чтобы не быть голословным я удалял и снова скачивал игру несколько раз. Для полноты картины , мне стоит начать с самого начала. Встречает нас очень интересная подача сюжета ,хотя в рогаликах , это не самая важная часть. Тут нам предстоит почувствовать на себе ,какого быть конкистадором ,который попал в храм ацтеком или майя. Свежий визуальный стиль и простота гемплея завлекают с первых минут, на выбор три "коридора". Ягуара ,Орла и Гадюки в каждом из них свой мини-лор ,враги ,уникальные боссы и тд. Начинаете с простого и с прохождением новых боссов (всего их 3 ) локации становятся опаснее. Теперь немного про управление и функции. Взаимодействие с врагами происходит в комнатах , которую надо полностью зачистить и забрать награду. Вся суть прохождения строится на создании своего билда. У вас есть два основных оружия ,одно дополнительно и факел. Так же можно брать реликвии с различными свойствами. Всю изюминку вносит механика "проклятья". У персонажа есть шкала (100) и за прохождение комнат он получает определенное кол-во проклятья (20) , так же при получении наград :оружия , реликвий или улучшения оружия у игрока есть выбор , заплатить золотом или проклятьем. Если выбрать второе ,то к счетчику прибавят, то кол-во которые стоит награда.При достижении 100 ,на персонажа накладывается проклятье с случайным эффектом,оно может как помогать ,так и вредить.Всего их 5 и самое последнее всегда одинаковое. По задумке очень качественно и это можно лишь похвалить, но существенный минус ,что проклятья действительно падают рандомно и иногда их комбинация превращает игру просто в цирк. Я опущу точное описание этого ,но приведу примеры по ходу своего отзыва. Теперь хотел бы поговорить об оружии ,здесь его большое кол-во ,все оно очень аутентичное.Тут и оружие ацтеков и испанцев. Играя вы можете открывать новые виды более легендарного и интересного, но в начале у вас будет выбор из рандомного набора. Чаще всего комплект будет состоять из : норм + мусор +средне.Очень редко ,когда падают наборы полностью пригодные, но это не так страшного так как в ходе забега , его можно сменить. Больше смущает ,что в игре есть откровенно мусорное оружие - к примеру бомбы. Играл пару рпз и больше никогда не брал. Рандомное падение оружия ,иногда просто ломает билд.Ты строишь всю игру на том ,что связка - кинжал +20 ур со вторым оружием хлыст , то тебе просто может не выпасть он.Такая ситуация наблюдается и с реликвиями. Касательно врагов ,боссов и боевки в целом.На выбор есть ,уклонение ,отражение и удар. При кувырке расходуется поинт выносливости ,как и при атаке. Такое сочетание дает очкеь интересные комбинации для билда ,но... Тут разработчики напрудили в штаны , под час враги атакуют очень странно , то они атакуют друг за другом ,то наваливаются все разом. Мобов на самом деле не так много и поэтому их напичкали разными способностями.Почти все могут атаковать ,как на ближней ,так и на дальней дистанции ,что просто разрывает гемплей . Ты не думаешь , что нужно убрать врагов атакующих в даль , ведь это бессмысленно. Все враги могут чем-то пукнуть на расстояние. На 30 час ты уже устаешь от всех мобов. Даже построение имба билда ,которых не особо много ,не помогает . Если говорить о боссах ,то я полностью зачистил ягуара ,2 из 3 орла ,2 из 3 змеи. Про ягуара скажу ,что он своего рода обучающий и достаточно простой , орел 2 мини босса ,просто пуськи. Аватар орла какое-то читерное существо.Просто не хватает терпения ,когда ты 40 минут проходишь до него через духоту ,то уже сложно сдерживаться и играть аккуратно. Если у орла первые два мини-босса изи ,то у змеи первый же босс просто ад. Это срущая по всей арене и накладывающая проклятье бабка .До змеи не доходил ,но могу предположить что босс средний. Подводя итог всего выше изложенного игра очень сырая и не "отшлифована" при таких интересных вводных ,приходиться сталкиваться с духотой , глупостью механик и однообразием. Каждый раз начиная полный азарта доходя до последней локации или финального босса ,ты оказываешься опустошен. Это далеко не первый рогалик и у меня есть опыт в проектах ,в которых проходить однообразные локации интересно за счет построения билда. Тут же явные проблемы с этим ,как и с лечением его очень мало, хотя враги наносят конский дамаг. При всех минусах игра мне понравилась ,но я поставлю не рекомендую ,потому что разработчики должны дорабатывать свои проекты , чтобы люди получили рогалик в котором ты забываешь о времени ,а не считаешь часы.
Such great potential wasted. The game plays just fine and it's that kind of game that doesn't need a story, the gameplay is the jewel here, the combat more exactly. [h3] The Story [/h3] So, basically you play as an explorer who seeks riches in this one cursed temple. Not a big deal at all, find gold, bla bla, fight ugly and very annoying (especially the electric babies) monsters until you reach the end of the temple, were you (I suppose) are to become the new "champion of death" bla bla, the story is ♥♥♥♥, ok? [h3] The Gameplay Loop [/h3] This one is pretty clever and simple, easy to understand. As you advance through the temple, with each room, you get debuffs, named curses. The limit is 5 curses, where the final one is fatal as your health will get depleted until it reaches 1 HP. You can partially control how these curses work, as you have weapons that decrease corruption. They are pretty useless though, so don't bother. The easiest way to keep the corruption under control is to trade off cursed weapons and defeat the same bosses over and over again until you can do it while blindfolded. Being a roguelite, with each run you collect resources which help you unlock more weapons and other useful stuff. [h3] The Combat [/h3] This is the juiciest part of the game and I am very upset it got slept on. It is good enough, but could've been waaay better. So there are 4 weapons, the torch which provides light. While in the light, you get less damage. The main weapon, one handed - can be mace, sword, throwing knives, throwing axes. The secondary, one handed as well, pistols, whips, shields and what not. The last is the heavy two handed weapon - the only category which is kinda useful is the hammer. The spears are ♥♥♥♥. There are also charms, named relics here. These give you several bonuses like heal 1% of max health upon killing a burning enemy or get 25% damage in gold. That's fine, but I wish these could be leveled up as well, like the weapons. The combat goes smooth, you have combos and you can combine the weapons at your will. The enemies are very nicely telegraphed - you can even get no hit runs fairly easy if you drink 12 redbulls. Regarding the difficulty, the game can be very hard sometimes, especially in the hardcore modes, but until then it's just pleasant. It is the kind of easy to learn, hard to master, I'd say. [h3] Why I almost gave this a bad review [/h3] The game is great, a 9/10 for me, but I always felt while playing that it goes further than it should. For a roguelike which repeats the same bosses over and over again and where you are supposed to defeat them hundreds of times for all the achievements, it gets so frustrating, man. So annoying is the fact that there are not enough weapons to play with. Many of them are just straight useless. The same goes for the relics, many of them have utterly no use! Like for example, one gives off 2% more base damage for each 1000 gold you have. This is a game where you'll spend your gold, as you'll need upgrades. You can also pay in blood, which inflicts corruption and that's a no-no. The single best tactic I found is to find the Forge Hammer, which crits burning enemies, and equip the thing that gives your attacks 50% chance to be fire attacks. Moreover, you can find 2 relics that give healing when killing burning enemies and you are set for finishing the game. Having so little good/useful combinations of weapons and relics makes the overall game a struggle and a damn grind. Many times, especially if you are aiming for the achievement completion, you'll find yourself starting a run and then killing yourself immediately just because you know you have no chance with the ♥♥♥♥♥♥ weapons the game offered you as a start. That sucks. That's the low point of a roguelite. When you create such games, you need to make the weapons, charms and the others to communicate with each other and not to feel random. Overall, a great game but at the same time a game with pretty much wasted potential.
This WOULD actually be a really good game for me. The only one big downside which makes this game unplayable for me is that they stick your death counter right in your face at the start of every run. For me personally this tilts me off to no end and completely prevents me from enjoying the game. I know this is often intended by the devs for these kind of games to show the death counter because they want to show you that its normal to die a lot in the beginning and its part of the game, but I don't get it! When you got little chance of beating a run when just starting with the game how annoying is it to have those beginning failures pointed right at your face even later on when you are able to beat runs. You cannot even really celebrate finally beating a run because you then see 1 mere win in direct comparison to however many times you have failed. For me personally this is just frustrating, annoying and absolutely tilting. I just absolutely hate it ...
I like the combat better than Hades - there I said it. The parry system is a nice twist and combat is meatier. Also more weapons and effects than Hades. Hades is better in terms of environment, storytelling, art style, but I really like the combat better here and it feels more "fair". Progression is also better than Hades imo (which was slow at first). Solid game 8.5/10 To those complaining about the stamina system - there is an upgrade you can get pretty early that fills the stamina on a successful parry. This helps alot during runs.
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Where this game's players are, estimated from review languages.
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