
Seize forbidden treasures. Summon alien gods. Feed on your disciples. Cultist Simulator is a game of apocalypse and yearning. Play as a seeker after unholy mysteries, in a 1920s-themed setting of hidden gods and secret histories.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 14 → 8.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Cultist Simulator is a game of apocalypse and yearning from Alexis Kennedy, creator of Fallen London and Sunless Sea. Play as a seeker after unholy mysteries, in a 1920s-themed setting of hidden gods and secret histories. Perhaps you're looking for knowledge, or power, or beauty, or revenge. Perhaps you just want the colours beneath the skin of the world.
In this roguelike narrative card game, what you find may transform you forever. Every choice you make, from moment to moment, doesn't just advance the narrative - it also shapes it.
Become a scholar of the unseen arts. Search your dreams for sanity-twisting rituals. Craft tools and summon spirits. Indoctrinate innocents. Seize your place as the herald of a new age.

In this 20-40 hour game, you'll:
Combine cards to tell your own story in a rich, Lovecraftian world of ambition, appetite and abomination. Corrupt your friends. Consume your enemies. There is never only one history.
Found a cult, dedicated to the Red Grail, or the Witch-and-Sister, or the Forge of Days. Recruit Believers and promote them to Disciples to serve as burglars, researchers, cat's-paws. Use your disciples to keep you fed - or feed on your disciples.
Unravel arcane, unacknowledged mysteries. Translate grimoires and glean their lore. Locate and pillage the Star Shattered Fane. Penetrate the realm of the Hours, and win a place in their service. Perhaps - if you are very cunning - you may even glimpse the Mansus.
Outwit rivals, investigators and the increasingly suspicious Authorities. Your own altered Appetites may force you to act abominably, but your Cause must not be stopped.
Transcend death with a story-driven legacy system. Perhaps your inheritors will complete the Rite of the Crucible Soul. Perhaps they'll find peace in a pleasing career. Perhaps they'll bring the Dawn.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 14.2Kreviews | 80% | — | $8.4M |
| $19.99 | 346ratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 995 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Cult good
本质文字游戏,内容基本全在文本上。适合富有耐心的神秘学爱好者和谜语人大师。对不上电波的不要玩。
Although the game will drop hints before you do an action... the majority of them will require something else to be successful. Do an expedition or Dream of an action... RECOMMENDED! PLAY AT FAST SPEED! Wait almost 30s-1 minute of real time and then the game will say "You need this aspect/lore to finish" And suddenly, you cant cancel that action and MUST wait 1 minute or more before you can try again. Do try to play with an A.I. search engine or better yet avoid this game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Russian, German, Japanese, French, Spanish - Spain
| $24.99 |
| 73ratings |
| 79% |
| — |
| not modelled |
| $6.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 997 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Its a "simple" game where cards are verbs and nouns and events must be interacted with via them. But then there is an ever growing number of interactions and verbs and nows, and experimenting yields ever more until things are not simple at all, just founded on a beautiful and elegantly simple concept that grows in glorious complexity to something that either crushes you desperately wrest into a large number of possible victories. Any description of this game that doesn't go into endless detail will make it sound silly, but this is the deepest, most compelling, and intellectual simulator-game of studying the occult and build a cult that I have ever heard of or encountered. Every bit is lovingly crafted and wonderfully thought out.
好迷人的一切
……
i walked the path of the mansus, i will never be the same.
pretty good
Will you? Should you? Can you? Must you? Yes. Yes. [b]Yes.[/b] [b][i]Yes.[/i][/b]
"Merci, mais je passe mon tour" Voilà comment je résumerais mon expérience de ce jeu, Au début il ressemble à un de ces jeux où on doit explorer et comprendre les mécanismes du jeu pour l'apprécier. En plus la vibe "Appel de Cthulhu" me semblait très séduisante. Bon ben c'est fait, j'ai exploré et compris... Et c'est pas terrible... L'intérêt de la part "inconnu" du jeu (C'est quoi l'histoire ? A quoi sert cette action ? D'où vient cette ressource ? Comment l'obtenir ? Quelle est la "prochaine étape" ?) finit par disparaitre. Et le jeu apparait pour ce qu'il est. C'est un jeu de gestion de ressource mais où il n'y a pas de réelle liberté dans la façon de les gérer. Et au fur des parties l'ennui remplace le plaisir de la découverte. L'action "Travaille" qu'il faut systématiquement relancer manuellement. Les évènements handicapants qui surviennent toute les 60 secondes qui finissent par vous soûler. Les langues à réapprendre, les livres à re-étudier. Au bout d'un moment la sourie et le clavier vous tombent des mains. Bref regardez une vidéo sur le "lore" de Cultist Simulator en jouant à un "bon" jeu de gestion et vous passerez un meilleur moment.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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