
Seize forbidden treasures. Summon alien gods. Feed on your disciples. Cultist Simulator is a game of apocalypse and yearning. Play as a seeker after unholy mysteries, in a 1920s-themed setting of hidden gods and secret histories.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 14 → 8.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Cultist Simulator is a game of apocalypse and yearning from Alexis Kennedy, creator of Fallen London and Sunless Sea. Play as a seeker after unholy mysteries, in a 1920s-themed setting of hidden gods and secret histories. Perhaps you're looking for knowledge, or power, or beauty, or revenge. Perhaps you just want the colours beneath the skin of the world.
In this roguelike narrative card game, what you find may transform you forever. Every choice you make, from moment to moment, doesn't just advance the narrative - it also shapes it.
Become a scholar of the unseen arts. Search your dreams for sanity-twisting rituals. Craft tools and summon spirits. Indoctrinate innocents. Seize your place as the herald of a new age.

In this 20-40 hour game, you'll:
Combine cards to tell your own story in a rich, Lovecraftian world of ambition, appetite and abomination. Corrupt your friends. Consume your enemies. There is never only one history.
Found a cult, dedicated to the Red Grail, or the Witch-and-Sister, or the Forge of Days. Recruit Believers and promote them to Disciples to serve as burglars, researchers, cat's-paws. Use your disciples to keep you fed - or feed on your disciples.
Unravel arcane, unacknowledged mysteries. Translate grimoires and glean their lore. Locate and pillage the Star Shattered Fane. Penetrate the realm of the Hours, and win a place in their service. Perhaps - if you are very cunning - you may even glimpse the Mansus.
Outwit rivals, investigators and the increasingly suspicious Authorities. Your own altered Appetites may force you to act abominably, but your Cause must not be stopped.
Transcend death with a story-driven legacy system. Perhaps your inheritors will complete the Rite of the Crucible Soul. Perhaps they'll find peace in a pleasing career. Perhaps they'll bring the Dawn.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 14.2Kreviews | 80% | — | $8.4M |
| $19.99 | 346ratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 991 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A little slow and tedious I cannot enthusiastically recommend. I like this game but it also frustrates me because I think it has more potential than it's execution really delivers, perhaps Book of Hours and Travelling at night will be better, but I will say at minimum do not play without QoL mods, it will save you so much time and needless frustration and tedium, (namely a couple shelf mods and The Wheel, looping jobs also feels much nicer to play with, (I threw a polyamory mod in too bc I thought it was ridiculous that wasn't allowed in vanilla)). However what keeps pulling me back in is the the worldbuilding and the bold decision to not explain a single part of how the game works or what to do, it creates this wonderfully rewarding experience when you finally start to piece the mysteries together, words that once sounded like utter nonsense suddenly make perfect sense, its the kind of game where every glance at the wiki comes with a bit of guilt that I should have figured it out on my own. I found myself beginning to roleplay as a cultist more and more, coming up with thematic names for each of my characters. Question everything, read every scrap of lore you can, and dedicate yourself to chaos, and the unexpected hours. Even I have so much to learn.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Russian, German, Japanese, French, Spanish - Spain
| $24.99 |
| 73ratings |
| 79% |
| — |
| not modelled |
| $6.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 993 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
One of the absolutely best games i am incredibly bad at.
“林地生长于漫宿墙外。每一个研习诸史的人都知道,漫宿无墙。”——《夜游漫记》,克里斯托弗・伊利奥波里著,《夜行漫记》 直面风险,探索前行。你不会总是能够得知下一步该做什么。不断尝试吧,你会掌握其中奥妙的。
我认为此游戏最大的特点和成就在于展示一项事物和对应元素的吸引力,可以很直接简明的创造规则,这可能是未来想从事文本游戏制作的一个榜样,未知,有趣,多样,这三点组成了游戏的内脏,带来了充分的氧气。
他们会在哪里将我找见与岂有最苦,苦海无渡乃我永恒的归宿
I am sure it would be fun, if I knew how to not "die" after 5 minutes.
The meta narrative of this game becomes extremely clear when you learn to accept that it's okay to not understand what you're looking at. Let yourself be okay with being lost & confused, and it'll make for a better experience. I promise.
Are you a worm, or a bird? The bird flies high and feeds on worms, but the worm digs deep and will eventually feed on every bird.
好玩!文案和世界观都很有意思
Отличный, изощренный лор: лишь спустя десятки часов картинка начинает складываться, а собирать ее действительно интересно Плохой гейм-дизайн: после того как понимаешь основные механики, игра скатывается в гринд (для концовки на нг+ это буквально десятки часов гринда без права на ошибку) Рекомендую тем, у кого много свободного времени и нереализованного спгс
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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Related
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|---|---|---|---|---|
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| $8.5M | 22.2K | 93% | $19.99 |