
Seize forbidden treasures. Summon alien gods. Feed on your disciples. Cultist Simulator is a game of apocalypse and yearning. Play as a seeker after unholy mysteries, in a 1920s-themed setting of hidden gods and secret histories.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 14 → 8.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Cultist Simulator is a game of apocalypse and yearning from Alexis Kennedy, creator of Fallen London and Sunless Sea. Play as a seeker after unholy mysteries, in a 1920s-themed setting of hidden gods and secret histories. Perhaps you're looking for knowledge, or power, or beauty, or revenge. Perhaps you just want the colours beneath the skin of the world.
In this roguelike narrative card game, what you find may transform you forever. Every choice you make, from moment to moment, doesn't just advance the narrative - it also shapes it.
Become a scholar of the unseen arts. Search your dreams for sanity-twisting rituals. Craft tools and summon spirits. Indoctrinate innocents. Seize your place as the herald of a new age.

In this 20-40 hour game, you'll:
Combine cards to tell your own story in a rich, Lovecraftian world of ambition, appetite and abomination. Corrupt your friends. Consume your enemies. There is never only one history.
Found a cult, dedicated to the Red Grail, or the Witch-and-Sister, or the Forge of Days. Recruit Believers and promote them to Disciples to serve as burglars, researchers, cat's-paws. Use your disciples to keep you fed - or feed on your disciples.
Unravel arcane, unacknowledged mysteries. Translate grimoires and glean their lore. Locate and pillage the Star Shattered Fane. Penetrate the realm of the Hours, and win a place in their service. Perhaps - if you are very cunning - you may even glimpse the Mansus.
Outwit rivals, investigators and the increasingly suspicious Authorities. Your own altered Appetites may force you to act abominably, but your Cause must not be stopped.
Transcend death with a story-driven legacy system. Perhaps your inheritors will complete the Rite of the Crucible Soul. Perhaps they'll find peace in a pleasing career. Perhaps they'll bring the Dawn.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 14.2Kreviews | 80% | — | $8.4M |
| $19.99 | 346ratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 991 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I would read shopping lists written by Alexis Kennedy.
I can't personally recommend this game. I find it stressful AND boring, which sounds like it would be kind of hard to achieve, but somehow the developers succeeded. Nonetheless, there's a lot of talent on display here. The writing is intriguing, the design is appealing, and the underlying idea: You're a cultist trying to...well do culty things, you don't really know all that much yourself at the start. Well, it's wonderful for anyone enjoying eldritch horror. However, the big problem I got is with the whole way that (as far as I can tell) optimal play involves a lot of waiting and trial-and-error, where if you die, you got like 2 hours of going through the same motions you already went through. So the game constantly ticks down, forcing you to react to different situations (trying to avoid spoilers, and this review is written a long time after my last playthrough, so memory's a bit hazy). And often, the bad stuff is best avoided by letting it tick away without them finding some kind of card on the table for it to grab hold. And that constant need to babysit bad effects, once every minute having to drag some card on it...I just didn't enjoy it. It should be said that the same developers made another game with basically the same basic mechanics, but without the whole time limit problem (Book of Hours), and playing it was what made me realize that removing the timing challenge made me enjoy it a lot more. Thus, I recommend people interested in this game to check that out instead. And if you liked the world in Book of Hours but were disappointed at there not being any failure state...well maybe this game's for you. But it's not for me.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.4M | 18.9K | 88% | $19.99 | |
| $8.4M | 98.4K | 94% | $4.99 | |
| $8.4M | 60K | 94% | $9.99 | |
| $8.4M | 73.9K | 85% | $5.99 | |
| $8.4M | 13.8K | 91% | $24.99 | |
| $8.4M | 34K | 91% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4M | 4.5K | 89% | $24.99 | |
| $17.1K | 41 | 90% | $14.99 | |
| $17.2M | 35.2K | 94% | $24.99 | |
| $1.9M | 4.5K | 91% | $14.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Russian, German, Japanese, French, Spanish - Spain
| $24.99 |
| 73ratings |
| 79% |
| — |
| not modelled |
| $6.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 993 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I sadly can't get along with this game and it's sequel is a clear indicator a lot of others couldn't either.
5/10 I can't really do much more other than complain here, because this game is difficult to deal with. On the one hand, it has intrigue, it has questions to be asked, and the atmosphere overall is just cool, but on the other hand, all that gets dragged behind by a repetitive system that has no real safeguards for any mistakes. One wrong move could easily spell the end of days of work on a single save file. Difficulties asides though, it's also confusing to play; It doesn't exactly hold your hand, but it also offers very little in the way of any actual guidance, favoring the player's experimentation to be their motivation to proceed. (I'll say that's more of a me issue though.) If you're looking for an easily accessible game, you aren't going to find one here. It's complex to a fault, and there is no difficulty options to cater to an experience; You get what you're given, which is... Not a whole lot in the beginning, you'd be very lucky not to lose the game right away.
The gameplay is occasionally unintuitive, [spoiler]but turns out many things, including love quarrels, can be solved by releasing a man from his mortal shell.[/spoiler] Also, the elegant writing is enjoyable.
合成大秘闻
Great game if you have autism. 10/10
if not for the fact that ultimately, no matter how well you understand the game or even how "skilled" you are at it, it is PURELY RNG at its core, I would recommend this game. The amount of times i've sent the perfect summon or minion to destroy evidence, with the best stats for such, and STILL having them fail over and over because of, you guessed it, RNG. HOURS OF GAMEPLAY wasted, all lost in an instant because of ♥♥♥♥♥♥♥ RNG. It's beyond infuriating.
Честно говоря ничего непонятно и не очень интересно.
Ultimately, I think it's a great collection of ideas in a terrible card game. WAY too repetitive and grindy.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.