
Seize forbidden treasures. Summon alien gods. Feed on your disciples. Cultist Simulator is a game of apocalypse and yearning. Play as a seeker after unholy mysteries, in a 1920s-themed setting of hidden gods and secret histories.
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Cultist Simulator is a game of apocalypse and yearning from Alexis Kennedy, creator of Fallen London and Sunless Sea. Play as a seeker after unholy mysteries, in a 1920s-themed setting of hidden gods and secret histories. Perhaps you're looking for knowledge, or power, or beauty, or revenge. Perhaps you just want the colours beneath the skin of the world.
In this roguelike narrative card game, what you find may transform you forever. Every choice you make, from moment to moment, doesn't just advance the narrative - it also shapes it.
Become a scholar of the unseen arts. Search your dreams for sanity-twisting rituals. Craft tools and summon spirits. Indoctrinate innocents. Seize your place as the herald of a new age.

In this 20-40 hour game, you'll:
Combine cards to tell your own story in a rich, Lovecraftian world of ambition, appetite and abomination. Corrupt your friends. Consume your enemies. There is never only one history.
Found a cult, dedicated to the Red Grail, or the Witch-and-Sister, or the Forge of Days. Recruit Believers and promote them to Disciples to serve as burglars, researchers, cat's-paws. Use your disciples to keep you fed - or feed on your disciples.
Unravel arcane, unacknowledged mysteries. Translate grimoires and glean their lore. Locate and pillage the Star Shattered Fane. Penetrate the realm of the Hours, and win a place in their service. Perhaps - if you are very cunning - you may even glimpse the Mansus.
Outwit rivals, investigators and the increasingly suspicious Authorities. Your own altered Appetites may force you to act abominably, but your Cause must not be stopped.
Transcend death with a story-driven legacy system. Perhaps your inheritors will complete the Rite of the Crucible Soul. Perhaps they'll find peace in a pleasing career. Perhaps they'll bring the Dawn.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 70 reviews with recorded playtime.
Reviews
Themes across 70 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
非常好游戏,使我的好评旋转
I have no idea what's going on, but it's captivating.
if not for the fact that ultimately, no matter how well you understand the game or even how "skilled" you are at it, it is PURELY RNG at its core, I would recommend this game. The amount of times i've sent the perfect summon or minion to destroy evidence, with the best stats for such, and STILL having them fail over and over because of, you guessed it, RNG. HOURS OF GAMEPLAY wasted, all lost in an instant because of ♥♥♥♥♥♥♥ RNG. It's beyond infuriating.
You might like this if you like both card games and lovecraft but that seems like a bit of a niche audience. I didn't really enjoy it because of the gameplay loop and because I'm really picky about card games.
Пару лет назад я купил эту игру, поиграл немного, пришел к выводу - ♥♥♥♥♥ какая-то и вернул деньги. На этой летней распродаже, вдруг решил дать игре еще один шанс и нифига не пожалел. Представьте себя что вы - бимбо-тарологиня из инстаграма, только вся та ♥♥♥♥♥, которую вы толкаете своим хомячкам реальна, а вы ♥♥♥♥♥ не бимбо-тарологиня, а сыч сидящий в подвале. Представили?? Вот так и ощущается эта игра.
其实是很吃电波的合成大西瓜游戏一例(? 喜欢看文本的大概率会喜欢此游因为无论是英文原文本还是翻译都太优秀了,比如我个人很喜欢的“please”与“我切切想望”,读起来完全是一种享受……但是游戏性好差啊我怀疑合成大西瓜更好玩更有受众一点为了读文本我为什么不直接上Wiki呢.jpg 但是文案实在优秀,而且虽然很难玩但是玩好了又莫名很上瘾?! 而我等生来注定追求辉光,一如火花向上飞舞。
It's way too boring as a game. It's a good worldbuilding exercise and might be a good book, but the game mechanics is just endlessly dragging cards into slots and waiting around, and the game constantly asks you to micromanage a dozen different tiny things where the optimal strategy is just to slow down and not do anything so you don't draw attention, and it just makes for an absolutely tedious gameplay experience. Just write a book, or maybe make a movie, I'd definitely buy those, but don't make it a game.
A priceless masterpiece, one made once in a generation, maybe less. Played by few, and understood by fewer. This game demands your faith and suffering, if you’re not able to offer these it’s best you leave this game alone
A technical, but intriguing card game. The key to success is endless experimentation and meticulous organization. A seemingly empty board becomes gradually filled with increasingly complex mechanics and interactions. A peaceful, yet challenging game. You set the pace! Admittedly, I had to pull the wiki just to know what the heck is going on. Otherwise, it's an immersing experience if you have the patience and imagination. 10/10 would recommend! P.S. Please make a sequel! Different settings and sources for reason/creativity is all I need. No need for fancy mechanics, just a sequential chapter in the same universe.
综合评价给到拉。 作为独特玩法卡牌游戏缺乏新手指导;汉化差,导致本来就不简单的一局游戏更难以攻略;新手1倍速本来就会花很多时间慢慢磨合,并且2倍速在一些情况下也显得很慢,有时候花费很多时间但是收益形成负反馈,比较适合抖M。但似乎剧情很不错而且玩法多样,有很多教派和仪式,但很明显成长过程太慢了。同样是查Wiki,泰拉瑞亚就会更生动一点更何况人家有向导,为啥这个游戏不能生成个向导,放进去一张卡片就能知道这张卡能干嘛,这样也不至于这么难以攻略了。综合来看拉完了。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Languages: English, Simplified Chinese, Russian, German, Japanese, French, Spanish - Spain
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