
Death is only the beginning. Crawl from your grave and gear up to fight your way through the ranks of a mysterious and twisted cult. You, your guns, and your dynamite will have to shoot, slide, blast, duck, dodge, and maybe throw a gib or two to survive in this old-school-inspired shooter.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Aug 15 → 9.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Rise up. Fight back.
Gear up to fight your way through the ranks of an insidious cult. Their wretched minds twisted by the will of an unseen entity, you'll find just as much lead flying back as you dish out, so you'll have to run, slide, dodge, and make use of your environment to survive in this old-school-inspired shooter.
CULTIC: Chapter One includes 10 maps full of blood, grit, and of course, cultists. After completing the story, you can test your skills in the wave-based Survival Mode, also included with Chapter One.
Get a taste of Chapter Two with the Interlude story map, and then finish the fight with the Chapter Two expansion DLC!
CULTIC gives you the freedom to approach combat your way. You can run in guns blazing, running, jumping, sliding, and dodging to keep out of harms way. If you prefer a slower approach, you can lay traps, let your enemies come to you, and pick them off from the safety of cover. Maybe you prefer to weave in between your foes, leading their attacks towards each other, and turning them against one another. With a full arsenal of mid-century firearms and explosives, you'll be well equipped to slaughter everything in your path - provided you don't get slaughtered first.
Combat in CULTIC is fast and deadly. Well-placed shots can take your enemies - and yourself - out of the game quickly. Keep on the move or stick to cover, and use your arsenal wisely to stay alive as you fight your way through cult territory.
CULTIC was styled to feel like a throwback to the shooters of yore, but with the advantages of a modern engine, such as physics, lighting, and a fully 3D game world. The gameplay, audio design, and art are all stylized to create a unique experience.
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 8.7Kreviews | 97% | — | $2M |
| $19.99 | 330ratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 307 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
One of my favorite Boom Shoots. Chapter 2 was a huge step down in level design and was kind of disappointing, but I'd still recommend it too
A one man project? He got it right. Fun gameplay, classic boomer shooter. Highly recommend.
Cultic gets a lot right, which makes its flaws even harder to ignore. The level design is the biggest issue. Everything blurs into the same caves and mines, and most encounters boil down to sniping enemies before the herd notices you. The game feel, sound design, and core combat are great, but there’s a real lack of creative enemy encounters; the few standout moments only highlight how repetitive the rest of the game is. The bosses don’t help either: there are only two, and both are simple DPS races with throwaway mobs tossed in to distract you. In the end, the whole experience feels less like a successor to Blood and more like a skinwalker interpretation of it. Mimicking the style without ever matching or improving on it.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Portuguese - Brazil*languages with full audio support
| $19.99 |
| 179ratings |
| 92% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 308 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
CULTIC Chapter one is on of the best FPS games I have ever played. CULTIC Chapter two is on of the worst FPS games I have ever played. I beg the developer from the bottom of my heart never to develop another game again. Steam has enough junk already.
First off all, Cultic Chapter 1 is up there with my all time favorite games ever. Pacing, gunplay, atmosphere, art, horror, music just a 10\10 across the board. That being said Chapter 2 is disappointing -As cool as it is to have such big maps, it feels more like mini levels were put into the map instead of making the map the level, and by mini levels i mean TINY closed in, tight hallways filled with enemies like its Serious Sam. Often i had to just wait around a corner and take out enemies one by one as they funelled in which wasnt really fun. I just wanted the encounter to be over already so i can progress, which made repeating fights after deaths even more annoying. -The gunplay is top notch as youd expect, the heavy weapons especially are really cool. But as many have said before, the lack of ammo is just annoying, as efficient as i try to be all i have left by the end of a fight gets eaten up by the pullet sponges that are heavies. Now, there were situations where it pushed me to be creative and change my approach, but when that becomes every second encounted it just slows the game down even more, and after you die all you can di is repeat the slow process all over again. Because youre so starved of resources you might as well restart the whole chapter. -Art, atmosphere, horror, music im gonna bundle cuz this is the part of the game that is outstanding! The dev really outdid themselves, the levels are bautifull and detailed, atmosphere is both horrific and serene, every deliberately created horror sequence is done exceptionally well and i cant praise enough how effective they are. When playing there are still moments that i love, but i cant help but feel we went BIGGER but didnt adjust the gameplay to fit the scope of that. Sure the enemy count is higher, the maps are bigger, its more difficult, but i have so little to fully engage with it when i have so little at my disposal. [Also the heavy enemies are a much bigger annoyance in this chapter, they have that Quake issue where they just eat up ammo and they throw way more of them at you this time around]. Also i dont use Quick Saves, i want to play games by the pacing the devs intended. Then again, the game has been out for a while, ive beaten it multiple times, its been praised deservedly so, but to me Chapter 2 is a downgrade, punishing not in a challenging or fun way, bigger but slower, excellent gunplay but not enough resources to fully play into this games strenghts. This is not a Dont Recommend review, moreso a disappointed as a huge fan review.
it's pretty good game but I don't think plagiarism should be supported and this is just such a ripoff of so many games that came before. Blood, obviously, but also Stalker, Resident Evil, etc. I wish the author tried to make something original, rather than remaking work of others.
I enjoyed Chapter 1, but Chapter 2 really missed the mark. The pacing grinds to a halt at multiple points. There's a heavy reliance on maze navigation, which wasn't present in Chapter 1 and isn't really a welcome addition. I would be interested in what the developer does next, and Chapter 1 is absolutely worth playing, but don't feel pressured to soldier through Chapter 2 if it's really not clicking with you. You aren't the only one who feels that way.
Бумер-шутер, который мне неловко ругать, но плюсов для меня оказалось меньше минусов. Сначала про плохое. 1) Визуал игры очень не очень. И если стилистические решения я ругать не буду, это на любителя (я не из их числа), то вот общая серость и тёмность игры очень мешает проходить её. За исключением идейно-хоррорных сцен, конечно. Я слишком часто оказывался в ситуации, когда противник стрелят хай пойми откуда издалека, но в общей массе коричневых пикселей разглядеть его очень сложно, что на высоких уровнях сложности просто фатально. 2) Разнообразием врагов игра не блещет. Считываются они нормально (с близкого расстояния), но в большинстве своём скучны. 3) И при этом, они чертовски, адово, неимоверно бесят на экстриме (проходил игру только на нём). Стреляют из-за стен хитсканом, то на предупреждение, то нет, являются губками для урона. Попасть в софт-лок в этой игре слишком просто. 4) Геймдизай уровней хороший, тут не докопаться, но сами они.. ну вот типичный набор. Некоторые достаточно атмосферны, но я могу назвать от силы два, что мне запомнились. 5) Скоростной, рывокообразный геймплей подразумевается, но постоянно мешают мелкие объекты. Плюс, насколько круто в игре бросать Молотов, настолько же этого делать не хочется — постоянно поджигаешь сам себя. 6) Глава 2. Она существует, она долгая, карты на ней слишком часто заставляют тебя просто бегать, да ещё и черезчур путанные. С другой стороны, выделю позитивные аспекты. 1) Безмерное уважение разработчику. Игра — соло-проект, мне неловко от того, что она мне не понравилась. 2) Да, визуал ЛИЧНО мне не зашёл, но даже я должен подтвердить, что атмосферу в игре можно есть ложкой. 3) Нарратив через окружение отменный. Если думать во время игры, а не просто струлякать, то можно заметить кучу мелочей и занятных деталей. 4) Музыка. Ну это просто вау. Отдельно в плейлист. То же справедливо сказать про саунд-дизайн в целом.
Chapter 1 review only... Enjoyed Cultic greatly. Clearly an ode to classic Blood going off the main arsenal. Has an old school feeling with some modern bits sprinkled in, such as dash dodging and sliding, and the occasional bullet time whilst poppin' a cult members head with a lever action rifle. I read reviews that Cultic is regarded as being a bit hard, even on the easier modes - I played on Extreme and personally found it reasonably fair. It's unforgiving enough to punish you for dancing around like Rambo, while not being too frustrating and a good challenge. Secret hunting the same - I found all of them on every level without any guides or help. They're secret enough to be 'out of the way', rewarding to find and not too many (5 or 6 per level) Gunplay is nice, highlights are the shotgun and level action rifle. I enjoyed axe and dynamite throwing too. All in all, if you're into 'boomer-shooters' at all, this is well worth a look.
I want to love this game, but there is one thing that sits there, pissing and ♥♥♥♥♥♥♥♥ on everything else. Weapon selection. Yep, basic weapon selection. There's a weapon wheel that makes everything screech to a halt (not not STOP time just SLOW it because then it might be useful and we can't have THAT) and I don't use it because I'm not console scum. Then there's the "weapon scroll." It's kinda like what was in the OG Half Life and I hated it there to. It doesn't help that the weapon icons all have the same style as the game (ie, look like ♥♥♥♥ and all look the same) and there's no way to switch to a classic previous/next system. You can turn the weapon scroll OFF but it does just that. I makes the mouse wheel do nothing! WELL GEE THANKS! THAT'S SooooO HELPFUL! I've died so many times with my ♥♥♥♥ in hand, trying to select a weapon. It feels unfair every time. At the start it's not too bad but in later levels it's beyond annoying. "WeL JuSt uSe tHa nuMba kEys" Yeah I just LOVE taking my hands off the movement keys in a movement shooter, just to accommodate this crappy design decision.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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