
Embark on a galactic journey in Cubic Odyssey, an open-world adventure where you explore vibrant planets, craft tools, build vehicles, and fight the Red Darkness. Uncover ancient mysteries, and shape a universe full of life, danger, and limitless possibilities!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 1 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Step into a boundless open world where every planet, every system, and every moment is yours to shape. Explore a universe rich with life, ancient mysteries, and untamed beauty. Fight back the Red Darkness menace as you mine resources, craft tools, weapons, and build vehicles that are essential for your odyssey. Collaborate with friends to battle colossal threats and bring hope to the galaxy. Adventure, creation, and survival await!
Huge Open Cubic World

Every star seen in the sky or in space is the light of a star system. Each star is orbited by planets filled with life, with shifting day-night cycles, bustling NPC cities, pirate outposts, and dangerous ruins waiting to be discovered.
Crafting and Building Paradise

Mine resources, refine materials, and build everything from tools and outposts to vehicles and starships.
Endless Galactic Odyssey
Take on diverse quests, uncover secrets of the forgotten civilization, trade with NPCs, or battle rogue pirates as the epic story of saving the galaxy unfolds before you.
Intense Red Darkness Battles

Combat a spreading galactic infection that mutates wildlife, consumes planets, and threatens all life. Your actions can cleanse the plague—or let it thrive.
Fun Co-op Gameplay
Join forces with others to take down massive enemies, initiate orbital laser strikes, or build cooperative megastructures.
Seamless Ground, Air and Space Traversal

Switch between planetary vehicles and spaceships, exploring from the ground up—or the skies down. Experience warp jumps between star systems, cruise at blazing fast speed between planets or just use the planetary speeders to travel on planets.
Limitless Exploration
Venture across hundreds of star systems filled with rich ecosystems, alien flora and fauna, and ever-changing environments.
RPG-style Depth
Level up your skills, unlock new crafting recipes, and shape your character’s journey through meaningful choices and upgrades.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 2.7Kreviews | 73% | — | $1.5M |
| $24.99 | 504ratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 110 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]Un énorme potentiel... mais un jeu qui oublie d'être amusant[/h1] La phase de découverte est [b]vraiment cool[/b]. [quote] « Wow, on peut créer des bases ! » « Wow, on peut créer des vaisseaux ! » « Wow, on peut réparer des villes, faire des quêtes avec des PNJ ! » « Wow, on peut avoir des speeders, améliorer son équipement ! » « Wow, il y a même un arbre de talents ! » [/quote] Puis, très vite, on se rend compte que... [hr][/hr] [h2]🏠 Les bases[/h2] Construire des bases ne sert [b]absolument à rien[/b]. Oui, le système de construction est agréable et permet de faire de jolies créations. Mais en termes de gameplay ? Rien. Cette fonctionnalité existe... sans jamais être réellement exploitée. [hr][/hr] [h2]🚀 Les vaisseaux[/h2] C'est probablement [b]le plus gros point fort du jeu[/b]. La personnalisation est très plaisante, même si elle manque énormément de qualité de vie. Pour vous donner une idée, mon vaisseau a fini par ressembler à... [b]une simple planche[/b]. Pourquoi ? Parce que c'était la solution la plus pratique. J'ai aussi trouvé aberrant de devoir modifier les fichiers du jeu simplement pour pouvoir poser certaines portes à plat ou installer directement des tourelles sur mon vaisseau. [hr][/hr] [h2]👥 Les PNJ[/h2] Ils ne servent [b]pratiquement à rien[/b]. À part quelques PNJ indispensables pour les quêtes principales, ils sont totalement oubliables. [hr][/hr] [h2]📜 Les missions[/h2] Toujours les mêmes. Toujours répétitives. Et, en plus, elles rapportent très peu de crédits. [hr][/hr] [h2]💰 Les crédits[/h2] Au début, on pense qu'ils seront importants. En réalité... Ils servent surtout à acheter un vaisseau. Et pourtant, on en accumule rapidement des quantités complètement absurdes. [hr][/hr] [h2]🛵 Les speeders[/h2] Je n'ai jamais compris leur intérêt. Ils sont utiles uniquement au tout début. Ensuite, on voyage quasiment exclusivement en vaisseau. J'ai probablement passé [b]la moitié de mon temps de jeu sans poser le pied au sol[/b], tellement cela n'était plus nécessaire. [hr][/hr] [h2]🌳 L'arbre de talents[/h2] Encore une excellente idée... ...qui n'a quasiment aucun impact. Le jeu est rempli de mécaniques qui, [b]sur le papier[/b], donnent envie. Mais presque aucune n'est réellement exploitée. Ce sont surtout des pistes d'amélioration. Le vrai problème est ailleurs. [hr][/hr] [h1]Le cœur du jeu[/h1] Le véritable objectif consiste à... [b]Nettoyer des planètes.[/b] Et cela se résume très souvent à : [list] [*]Changer de système. [*]Aller sur une planète corrompue. [*]Ne même pas descendre du vaisseau. [*]Tirer un laser orbital. [*]Repartir. [/list] Puis recommencer. Encore. Et encore. [quote] Pouf. Laser orbital. Je repars. [/quote] Fin. Aucun combat mémorable. Aucune montée en difficulté. Très peu de danger. Seulement une boucle extrêmement répétitive. [hr][/hr] [h2]👾 Les ennemis[/h2] Une grande partie des ennemis corrompus sont minuscules... ...et possèdent exactement la même couleur que le sol. Je trouve ce choix de design complètement incompréhensible. Je ne comprends pas non plus pourquoi énormément d'ennemis réduisent les [b]PV maximum[/b], qu'il faut ensuite restaurer plus tard. Ou pourquoi ouvrir un simple coffre corrompu peut parfois faire tomber le personnage à [b]1 PV maximum[/b]. Mais, au final... C'est presque un faux problème. Puisqu'on peut éviter une énorme partie des combats. [hr][/hr] [h2]🔫 Les combats[/h2] Le système d'armes est agréable. Certaines attaques contre les villes sont vraiment amusantes. Le problème, c'est que cela n'a quasiment aucune importance. On finit toujours par reproduire la même boucle : [list] [*]Changer de système. [*]Aller sur une planète. [*]Tirer un laser orbital. [*]Repartir. [/list] Pendant des dizaines de planètes. Toujours la même chose. [hr][/hr] [h1]Conclusion[/h1] Je pense sincèrement que ce jeu possède d'excellentes idées. Il y a énormément de potentiel. Mais il manque de contenu, de profondeur... et surtout de raison d'utiliser toutes les mécaniques qu'il propose. Pour l'instant, j'ai davantage l'impression de jouer à un projet étudiant très ambitieux qui n'est pas encore terminé. Comme une démonstration technique qui dit : [quote] « Regardez tout ce qu'on est capables de faire. » [/quote] ...mais qui oublie complètement de répondre à la question la plus importante : [quote] « Pourquoi aurais-je envie de le faire ? » [/quote] En résumé : [b]Beaucoup d'excellentes idées.[/b] [b]Très peu sont réellement exploitées.[/b] Et, après la découverte, la répétitivité prend malheureusement le dessus.
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Russian, Japanese, Korean, Portuguese - Portugal, Romanian*languages with full audio support
| $24.99 |
| 265ratings |
| 82% |
| — |
| not modelled |
| $24.99 | 15ratings | 86% | — | not modelled |
| $24.99 | — | 65%* | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 110 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'd say just play modded Minecraft instead. The gameplay feels flat and the things you do don't really have any weight to them. Crafting new items doesn't feel rewarding or meaningful, exploring planets isn't exciting, mining just isn't satisfying, and the combat is ♥♥♥♥♥♥. The story mode also feels like a super long tutorial. If you want a mediocre cosmic Minecraft, go ahead.
Was gifted this from a friend, but unfortunately the game suffers from a terrible introduction setting you up to believe you will be exploring space only to find out it's a massive resource grind slog that by the 1 hour mark left me bored and unexcited. It's almost as if the devs wanted to create No Mans Sky, but have never actually played the game. Big pass unless they reintroduce the game allowing you to jump right into the meat of the game though I am convinced it's not even there considering this is apparently a finished product.
Этакая смесь No Man s Sky и Старфиелда, но... 1) Мультиплеер тут вообще бесполезный. Смысл играть в нем если это тупо PvE 2) Очень скудные механики, унылый редактор корабля, никчемный арсенал 3) Сюжет это просто 0, для галочки Хватит только на 24 часа геемплея В общем - выброшенные деньги
Idk why people trash on this game. It's a really cool alternative to minecraft and improvement with space stuff. Yes it is grindy, but, the variety is there as well.
Too many bugs to even be playable.
Buggy mess. Made their money using streamer hype and released half finished. - 5th JULY 2026
Хорошая игра стоит. Внимания тем кто любит крафт и гринд сюжет тоже есть
Lightning spewing plants can randomly spawn on top of you and kill you in seconds. There is no counterplay besides hoping RNG doesn't hate you. Until this is fixed, I do NOT recommend Cubic Odyssey to anyone except masochists. edit: also, the ship editor is hot garbage. You can only place or remove 1 block per click (2 with mirror mode). A decent sized ship has at least 10,000 blocks. The devs must love inflicting carpal tunnel syndrome on their players. And to add insult to injury, the base building allows placing columns and planes of blocks with 1 click.
For full disclosure: I got this one from the Humble Choice bundle and played the game exclusively single-player on the baseline difficulty. Cubic Odyssey is a pretty decent mash-up of Minecraft and No Man's Sky. You've got the classic block-based building formula (with some nice features I wish other block-based games would incorporate, like being able to aim at the edges of a block to place blocks on the sides of your target) with a focus on gathering and exploration. Base-building is... kind of discouraged by the galactic exploration aspect, so you're likely going to be using your ship as a base away from base. The combat overall doesn't feel great: Even on the normal difficulty enemies hit extremely hard, move incredibly quickly and erratically and have extremely precise hit detection, while your own weapons all have very thin projectiles that have a travel time: It's not easy to land your shots at range, and trying to fight in melee is a recipe for getting killed very quickly. I solved most of my combat-related problems by parking my ship near the combat zone and picking enemies off with a sniper rifle rather than engaging them at a range where they can do anything to me. Things kind of turn on their head once space ships get involved: You can take hits reasonably well but enemies have *so much health*. It can easily take several minutes of non-stop blasting to push through the insane health pools on enemy ships, even in dedicated combat ships and using missiles. Eventually I started just savescumming around the random ship encounters because it was quicker and the reward for winning a space battle just wasn't worth the time wasted powering through it. I was enjoying the gathering and crafting aspect of the game up until the very end where I learned a cold, hard truth: crafting isn't worth it and all that time I spent gathering was wasted. There is no piece of gear that you can craft that you can't also just find in a shop or in a box on a high level planet... and the repairable ships you find floating in space in the level 20+ zones already come fully kitted out in with the best components you can craft. I know it sounds like I've been incredibly negative about this game (because I have been) but despite my numerous quibbles I still had fun with it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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