
Explore a vast world, create your own sky island, the island gives the girl the power. An open world-action RPG that you create more and more and become stronger and stronger.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
暇つぶしを探して、安かったのでぽちってみた。 結論から言うと、「あまり楽しいとは思わない」。戦闘システムはまんまゼ〇ダの伝説。 しかも、空島と大地の行き来を最初に教えられるだけで、他の補足説明がほとんどない。 初期体力(ハート制)は3と低く、キノコをうっかり掘り起こすと毒で即瀕死からの毒で死ぬ。 茶色キノコを叩き起こすと帰る事すら出来ずにパリン!する。箱を見つけて叩くと爆発死。ううむ。何ぞこれ。 なら、箱庭要素が楽しいのか?と言われるとそれも疑問。 風来のシ〇ン風の薄暗いダンジョンに入ってレシピをゲットし、空島に置いて能力強化。 箱庭を楽しむ、というよりは能力を上げる為に置いてるようなもん。デコレーション要素が薄い。 戦闘は近接で殴るか、魔法の弾をポチポチするかの二択のみ。 敵の攻撃は色々バリエーションと殺意が高いのに、こちらはそれだけしかない。範囲系とかないのかな? 回復アイテムは、道中生えてるリンゴかキノコを、敵の攻撃の合間にかじる。少ししか回復しないけど。 デスペナルティーがキツつくないのが唯一の救いかな。 主人公のおにゃのこは可愛いけど、それだけ。他は一時間もすれば楽しさが面倒臭さに。二時間すると 何をすればいいのか良く分からなくなってきて、飽きる。アーリーだからこんなものかと割り切って寝かせます。
まだバグが多いですがとても綺麗で可愛いかったです! 今後が楽しみです!
アプデしていけば面白くなりそうな下地はある 現状では2000年代の見下ろし型MMORPGを通常攻撃だけで遊んでるようなプレイ感覚であまりにも退屈 プレイヤー強化の大変さの割に敵の強さやバイオーム環境がキツく、「自由に」「自分だけの空島」といった謳い文句を感じにくい
音やデザインなど全体的に雰囲気が好みです。 気楽にできるのもよい。
キラキラ楽しいな
一つエリアを離れれば敵が別世界のように強くなるのに プレイヤーの強化量が本当に微量なので地元周辺でせこせこ稼ごうかと思えば 上位ジュエルが手に入り辛く育成が止まりがちで閉塞感が強い。昔のMMORPGのよう。 導線らしい導線がほぼなく、自由度は高いですがやれることは少ないです。 このゲーム性なら装備ドロップなどのハクスラ要素、プレイヤーのスキルツリー等カスタマイズ要素、 住民を仲間として引き連れて育成する要素、空島での防衛戦的なものなど 何らかの追加要素がないと飽きが来るのは早いと思います。 アーリーアクセスの作品なので、今後のアップデートに期待とさせてください。 あと全体マップが欲しい……。
This game fills a need that I had for a long time: the feel of an offline MMORPG. At its very core, this game is very simple: Go in the underworld, explore, destroy everything, bring back materials on the island, build the island, go back down, defeat boss and get new powers, repeat. But this loop is very powerful in how it is done, and everything you do, every item you break or monster you defeat is impactful for your growth, as island buildings are what drive your power through the skills they procure, and almost every skill is valuable in some shape or form, be it simply getting more health, dealing more damage, or helping you survive in dangerous biomes with heat/cold protection or lava damage decreases. In its current state though, there's not much in terms of meaningful content, which is a shame for such a powerful loop. Every single boss in the game can be fought as many times as you want, as long as you have the resources, and they get more powerful as you go without any real limits. This is great as there's always incentives to fight harder and harder bosses to grow your island even more, self-feeding the loop while still being relaxing on its own. There are, however, way too few bosses, and not much enemy variety. This game plays well with "recolors" as common enemies are recolored and have different drops and requirements to fight, but those enemies do not get extra attacks or patterns, just "stronger stats". Bosses also do not get anything else than stronger stats when respawning with higher levels. There's very little in terms of lore either: almost no story (Less than 10 cutscenes total), and item descriptions/monsters being as basic as it can get. But even with these flaws, I can very much say that this game has a lot of potential, and recreates this feeling of playing an MMORPG solo, or an offline MMORPG on a private server. There are a lot of elements that play well alongside one another and build up to a really interesting level, where you will feel the results of your grind and always have another goal to reach. Do you want to grow your island to stupid levels and make it beautiful? Or is your goal to defeat as many bosses as possible and get them to the highest levels? There's always "something to do", even if the core is super simple. This game is the proof that a lot of MMORPGs, which operate on the same kinds of concepts, could operate on a similar level offline (or on a limited pool of players playing together): a world you can explore and create things within, while having a massive amount of content worth all the grinding and struggle for. This game has a lot of potential, and I cannot wait to see what other kinds of content the dev can bring to it.
買ってから放置していたのですが、ちょっとやってみました。 それなりに面白いです。 タダ説明が無さすぎである程度進めて行き詰ると急速に飽きがきます。 ストーリーもほぼなく、説明もなくウロウロして空島も何だか広げられなくなってきてやる気がなくなる模様。 ミニマップじゃなくて全体地図くらいは欲しいなぁ。 あと早期アクセスは1年程の予定らしいけど結構伸びるんかな?
A cute game where building up your base (your flying island) makes you stronger and stronger by each decoration you place. The mixture of the action RPG combat paired with decorating and later on the ability to recolor your character makes for a fun experience. The game also has co-op which is nice as well. While the game is fairly repetitive and grindy along with being RNG based for drops you need (although you can expect this out of any game like this) I still find the game fun. The open world is fun even if more often than not you'll end up running into enemies you can only deal one damage to along with biomes you cannot explore at your current level of progression due to damage effects from lack of protection due to having not decorated enough. However if you are someone who tries to priotize aesthetics you'll likely run into issues and while it may be because I am not the best at decorating the island may end up looking very random and disorganized which could be disappointing.
つぎのアップデートが待ち遠しいです。
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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