
Explore a vast world, create your own sky island, the island gives the girl the power. An open world-action RPG that you create more and more and become stronger and stronger.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It is a huge shame no one seams to have noticed this game! It's very good. my favorite thing is that you can use the mouse pointer to light up places. This game is amazing. I love the idea of building a Sky island and choosing what build you wanna go depending on how you build. I was expecting this to be pretty simple and lame like all the other games that has "roguelite" elements. This one is very nice to the player and does not tell you where to go. HOWEVER there are items with Biome compass on them that will tell you stuff like " Try going Northwest to find what you are looking for" I like that a whole lot more as I choose to put it there and interact with it. I would love if you added compass letters as I had to google if right was west or east ... that's on me being stupid which I will admit is kinda funny. Not sure if boss theme 4 is allowed as it sounds very close to Ruinous Pokemon battle theme from scarlet and violet. the ost is really good. I am not sure how multi player works as I have yet to test that out. So far my only negative thing is crafting food like bread and beef should not cost that much to make some. it cost 30 wheat to make 3 bread and 10 raw meat to cook 1 steak... unless it depends on upgrade... which I don't see any thing to improve cooking. Also I wish I could move the quest ward to fit better with my layout. Give this game a go if you like cute games like this :D
のんびり冒険できてすき
Ein wundervolles Spiel für alle sammelwütigen Spieler, die gerne hübsche Dinge sammeln, um ihre eigene Insel zu dekorieren. Hat man erst einmal damit begonnen, fällt es schwer wieder aufzuhören. Wer noch unsicher ist, ob das Spiel etwas für ihn ist, kann gern in mein Video reinschauen: https://youtu.be/QqXRUqOa8uY?si=2UrgdPLk1cLPyPWQ
飽きるまで無限にアイテム集めが出来る ゲーム内で資源を集めたりするのが好きな人にはめちゃくちゃ刺さります
・宝石6種までは攻略済み フィールドを駆け回ってひたすら素材を集めるのが好きな人には超オススメの作品です。 ・育成要素に関して ホームである空島にオブジェクトを設置してスキルレベルを伸ばして強化するシステムのため、 「攻略に必要そうなスキルを持ったオブジェクトを優先して配置→土地が足りないなら拡張」の繰り返しです。 攻撃スキルはソード系、ショット系の二種しかないので難しいこと考えずにどっちか好みのスタイルで伸ばせばOK。 ・難易度に関して 多分開発さんが想定通りの草原→沼地→砂漠→雪原→溶岩→和風の順にクリアしましたが、 ショット偏重のスキル構成で初期ショットと初期ソードにターレットスキルだけで十分行けました。 ただスキル構成もそこまで意識したわけではなくとりあえずレア度高めのモノを設置してるだけです。 ・ちょっとダルいかな?と思った点 フィールドを歩き回る→ダンジョンに入ってモノを作るための結晶アイテムを回収する→空島をイジる この繰り返しに終止するんですが、ダンジョンの広さが結構マチマチです。 ・クソデカ2層ダンジョン ・入口即ダンジョンボス部屋(モンハウ) と、極端な引きがあるためダンジョン攻略のテンポがダンジョンの広さに左右されがちでした。
Have you ever wanted to play as a cute anime girl who walks around and gathers materials to decorate her own floating island for a bunch of cute creature slaves which can sit around on benchs in your home around a campfire? Now you can! (´・ᴥ・`) 𐙚 ‧₊˚ ⋅
I played this game on stream, if you want to watch my initial impressions, the archive will be linked at the bottom of the review. Overall, this game has cute graphics and a really interesting concept that is unfortunately executed poorly. You will expand your island town and recover crystals that are found throughout the world below. Exploring the continent below entails common survival elements (but let me be clear: this is not a survival game) of exploring for resources to collect and gather to expand you island town. The interesting part is that the island town sort of acts like your skill tree/you RPG progression. Which opens up interesting opportunities for not just build craft, but optimizing how you place your buildings to enhance your theory crafted build. The problem comes in with the design of the continent: Firstly, the game relies heavily on what I call "BS" design. Nearly every single death I had in this game was at no fault of my own unless you consider "I had no idea nor any indication that would happen". Such as very normal looking wooded boxes exploding randomly, getting spawned in lava, or mushrooms suddenly becoming sentient and poisoning so severely that I die long after the threat was defeated. The game winds up heavily teaching me to just use my pea-shooter because using my sword results in immediate death. Secondly, the world itself becomes rather dull rather quickly. As an overworld, it works well enough to help move you from point A to B, but there isn't much to do besides explore dungeons, but dungeons don't much different from the overworld other than being dark and somewhat linear. There are no stage hazards and combat becomes very repetitious very quickly. For once, I feel like this game would benefit from some of the randomness found in rogue-like design, but unfortunately it lacks those surprises and thus stagnates rather quickly. So, as I said; it's cute charming art, with a cool concept, but unfortunately executed poorly. If you would like to see my experience with it, you can find the archive to my stream below: https://youtube.com/live/uMOaeeO0xUw?feature=share
爆率感人,但是双马尾真的好看!
一通りボスを倒しきすところまで、プレイしましたがはっきり言って面白かったです。 広大なマップを探索することの楽しさや地道に成長していき強敵を倒すことの達成感が最高です。 ストーリーが途中で終わってしまっている為、クリアした感がないのがもったいないなと感じてしまいますが 今後のアップデートに期待です。 新規マップやストーリー、攻撃スキルの追加や建築要素が充実すれば個人的には神ゲーだと思います。 今後更新されたら、またやりたいと思います。
미묘~
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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