
Rome has fallen! Rebuild civilization in this action-adventure survival game for 1-8 players. Fight hordes of the walking dead, build settlements, restore the Roman gods... or kick back and farm with friends.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8/day in the week to Sep 1 → 14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Rebuild civilization in this action-adventure survival game for 1-8 players. Fight hordes of the walking dead, build settlements, restore the Roman gods... or kick back and farm with friends.
In Romestead, the dead walk at night and the gods have gone silent. Explore, gather, build, and slowly turn a camp into a working settlement.

Romestead scales in difficulty depending on how many players are in the world. Play solo or multiplayer with up to eight players. Host your own server or connect peer to peer.

Heavy resources are physical objects in the world. Gather rocks, ores, and logs, and carry them one at a time back to your town. Or make a cart train to haul them all at once. An enemy closing in? Chuck a boulder in its face.

Search the world for survivors to recruit as artisans, keep your people happy, and turn your towns into hubs for crafting, farming, and automated production. As you discover more biomes you can build more specialized settlements and even set up trade routes between them.

Make offerings and sacrifices to awaken the gods. Restore their connection to the world, earn their favor, and unlock technologies, buffs, and upgrades that will help you rebuild Rome.

The world of Romestead is procedurally generated and filled with handcrafted places and secrets. Explore unique dungeons filled with enemies and puzzles that reward you with gear, trinkets, citizens and more.

Epic bosses stand between you and a glorious empire. Gather your strength, upgrade your gear, and prepare to face them. Defeat the enemies of Rome and the gods will reward you.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 730 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
КРУТАЯ ИГРА Зашёл в Romestead просто построить уютный домик. Через 20 минут у меня уже город, экономика, кризис, три недовольных жителя и один человек, который почему-то решил построить себе дом прямо посреди дороги. Графика приятная, строительство затягивает, а чувство ответственности за происходящий бардак появляется неожиданно быстро. 10 римлян из 10
一、新手引导不足 教程内容过少,大量核心机制缺乏说明,需要玩家自行摸索,上手门槛偏高。 二、野怪密度过高 野外怪物刷新密度过大,移动很短距离就会吸引多只怪物追击,探索过程缺乏缓冲空间。 三、主线道路的怪物配置不合理 通往火山寻找黑色石头的主干道,无论途经草原还是沙漠,都会刷新后期地图的高级骷髅。新手会根据道路自然前进,导致在前期就遭遇远超当前等级的战斗,被秒杀。 四、武器平衡与熟练度系统问题 各武器之间强度差距明显,部分武器体验极差。武器、采掘等技能熟练度升级缓慢,经验获取效率低。熟练度升级才能为恩惠等级提供经验,恩惠等级提升后才能解锁技能点。部分武器的专属技能很强,部分形同虚设,开局选错武器基本等于坐牢,而更换武器又需要从零开始刷熟练度,沉没成本过高。 五、饰品获取与后期奖励严重不足 游戏缺乏完整的资料查阅途径,饰品获取主要依赖地牢探索,效率低且不确定。饰品词条常出现“+0.2%近战伤害”这种微小加成,前期勉强可用。但后期火山区域敌人血量翻十几倍,堆怪严重,击败后开箱仍获得同数值的饰品;解救的NPC属性也与前期草原地区完全一致。付出与回报严重失衡,探索正反馈极差。 六、NPC效率与自动化系统形同虚设 NPC工作效率远低于玩家,仍需单独刷取等级才能提升。最早期的拉磨都没有NPC协助功能。守城器械伤害不如玩家手动输出。敌人攻城时,玩家不到场则怪物不刷新,袭击方位播报随机,实际机制为“玩家所在地点直接刷怪”,策略性全无。以上设计有明显拖延游戏时长的意图。 七、Boss难度曲线断裂 火山地区的凤凰Boss强度严重偏低,攻击模式未能体现后期区域应有的挑战性,与火山地区小怪的堆怪强度形成明显反差。 八、恩惠设计与战斗机制脱节 游戏中小怪和Boss的视角会持续锁定玩家,打出背刺的实战机会极少。然而恩惠系统中却存在“背刺伤害提升”类词条,在此机制下基本沦为无效增益。这一设计反映出制作组对自身游戏的战斗系统缺乏基本认知。 总结 本作在数值平衡、进度设计、系统协调性等方面存在较多问题,部分设计明显服务于延长游戏时间而非提升体验。不推荐在当前状态下购买。
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Traditional Chinese, German, French, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Japanese, Korean, Turkish +2 more
Hours played at review time, across 732 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
engo 45 años. Mi esposa y yo tenemos un hijo en común, 4 gatos y un perro. Desde que compré este juego, ella me pregunta todos los días cuándo volveré a comer con ellos, a pasear al perro y a limpiarle la arena a los gatos. Mi respuesta siempre es la misma: «Cuando Roma vuelva a ser lo que era». Ella no lo entiende, pero en mis manos está la responsabilidad de mantener a la raza humana en pie: sus costumbres, conocimientos, trabajos y todos los menesteres que heredamos como sociedad moderna. Romestead no es un simple juego, se volvió una necesidad. Todos los días mi hijo me pregunta cuándo volveremos a ser una familia. Solo le digo: «Cuando Roma vuelva a ser lo que era». Mi perro lleva 4 días sin comer, me ladra y simplemente le repito: «Volverás a comer cuando Roma vuelva a ser lo que era». Roma volverá en gloria y majestad gracias a mi inagotable esfuerzo, sudor y sangre.
EA游戏的通病: 卖得好>制作组有钱了>开始享受生活>天天摸鱼>游戏内容不做了>烂尾 卖得不好>制作组没钱>降本增效>游戏内容做不下去>烂尾 制作组许家印: 我做游戏就是为了卖钱的,我游戏都卖出去了,还做它干什么?(小曲响起) 玩家: ???
This game is great, similar to core keeper if you've played that. The place where this game succeeds is encouraging you to make multiple bases to really make it feel like you're rebuilding an empire, which I think few crafting/survival games like this have done successfully. It's still very clearly early access but that doesn't stop the content that's out from being amazing. The 5 (?) bosses in the game so far were all super fun and creative. If you're considering picking it up, I would definitely say this will keep you entertained for 10s of hours, though I wouldn't fault you if you wanted to wait a year until there was more content out. Let me give some pro's and con's. Pros: 1) Town Building- amazing system, feels really rewarding. Though it is time-consuming which I think is a bit of a turn off at first, I think this is part of what makes it feel like an accomplishment when you see your bustling town after a few hours of working on it. 2) Progression - I think each stage of the game so far (really three distinct stages right now, plains/forest then desert then volcano) feels appropriately hard until you craft gear from resources you get within that stage. Then you start to feel really powerful. This is balanced pretty well already, though I think some items are a little overpowered and I think there are some aspects to be improved, this is better than I would expect from an early access game that came out only a few months ago at this point. 3) Overall Diversity of Gameplay - One moment you're fighting in a dungeon, the next you're building a town basically playing sims trying to get your villagers to like it there, then another moment you're defending that town from gorgons. You hop between combat and base building so seamlessly, and they're so well-woven together that this game never feels dull. i think that's at the heart of what makes it so addictive. The gameplay just never feels stale. Here's the top things I noticed during the early period that maybe they could improve on : 1) logistics needs improvement - I'm going to sub-bullet this because there's a few aspects that just don't make sense right now, maybe these are already planned to be improved with an upgrade to the logistics building that will happen in later content, but some of it just feels unintuitive rather than the opportunity for town advancement. a) Why can't I pipe items into chests that I place? Right now items only can go to crafter buildings which results in their storage becoming all jumbled up. While on this topic, why can't I have an "organize inventory" button for the inventory of building storage? I can only organize the inventory of my own character? Seems like an oversight. b) I should be able to decide what items get piped where and how much, rather than have a blanket items vs resources. I don't want the trinkets my miners dig up going to the same places as my copper bars. I also want the ability to only put up to 1 stack of copper bars in a chest (for instance) so that my blacksmith doesn't have ten million copper bars and no wood to make arrows, for instance. More options in the logistics network seems necessary as a future upgrade for later content in my opinion. c) inter-town logistics is insanely painful right now. If I want to send concrete to my capital from the volcano region and I say "send 20 concrete" but my capital only has room for 15 concrete, they won't just fill up as much as they can, they'll wait until you have room for 20 concrete. Which might be never! So your runner will be stuck in limbo until you figure it out for them. This seems really unintuitive. I also want the ability to set up repeating trade routes between towns, though I imagine that part might be for a later upgrade of the trading tent. 2) Villager Pathing - especially noticeable with the carpenters. Man those guys are never doing their dang job. Very minor addition to this, I also think the villagers get spooked too easily when zombies are outside the walls of the city making them run back inside their homes. Chill out little dudes, I walled in the city, you're safe. 3) Dungeons - I feel like dungeons should be more rewarding than they currently are. I don't want to disincentivize town building, which, by virtue of the fact that the best gear is crafted, is a gameplay priority right now. However, at some point I realized there was not much purpose to clearing dungeons. Maybe there should be crafting ingredients you can only find in dungeons? Just a thought. Overall, this game is like, a 8-9 / 10 right now for me, and I think if they added more content and polished it up a bit more it would easily become a 10/10.
Very frustrating to play in it's current state. The game spawns enemies inside your walls, resets your location every time you "log in" (multiplayer server-only design even in offline single player), and can even send you on quests with no quest item and no way to reset it, so your entire world is now broken. Weapons are unbalanced as they can get with your standard sword winning everything by just spamming, while spears can't even keep up with basic enemies "get close and rapid attack forever" design. Raids are also pointless and idiotically designed, mostly because all it does is spam a massive hoard of enemies to laser focus on killing you over and over until the raid bar runs dry. They don't have objectives, they don't attack citizens (and citizens don't defend), just kill the player with way too many enemies and that's all it is. TL;DR: This game has problems. It needs a lot of time for the devs to work them out. Will they? We'll see.
te engancha durísimo jajajaja quisiera que quitaran el apuntar con el ratón ya que soy discapacitado y solo uso una mano prácticamente pero por lo demás buenísimo...... me encanta
8月底大更新延后,所谓大更新拖了这么久实际上4M内容,更新完内部汉化都不完整。地图显示还有新bug
game has some intresting parts. but about 1/3 of my gameplay is running back from bosses. and the final boss is just a pile of garbage design thrown together to be frustrating and feel like a chore
这游戏对孤独崽很不友好,虽然这也不是不可解决。但你这个“大版本”更新的新地牢必须让人从头玩,而且明知会引起玩家不满也不去思考更优解,而是直接就这样出台,那我也只能不客气的给你差评了。 坑逼游戏玩一次是挑战难度,玩第二次是吃屎,玩第三次那就是自虐癖了。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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