
For when I weep, then I am strong. Battle through Purgatory as Rei to help save her sister in this Action RPG. Switch freely between four playable characters, and uncover each one of their pasts to see the sorrows they have endured.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 14 → 0.2/day in the week after.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Jul 30 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−70% | 1.5Kreviews | 76% | — | $169.2K |
| $19.99 | 1.7Kratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 83 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
전투는 좀 지루한 감이 있지만. 스토리는 ㅠㅠ
일단 마지막까지 깨긴 했으니 추천으로 하긴 했다만, 솔직히 말하자면 반반... 일단 뭔가 게임의 문법이 어긋나는 설계가 꽤 자주 나와서 머리에서 ?????핑 찍히는 경우가 있는 편입니다. 무기가 주먹인 캐릭이 사거리도 짧고 공속도 느린 거라던가... 피 회복 아이템이 자동 사용인데 쿨도 없는 거라던가... 보스가 전조도 없이 공격 날리는 거라던가... 올클 후 보스러시 맵에서 걍 죽을 때 까지 도중에 안끊고 했더니, 진짜 게임 오버 되서 중간 결산도 없이 걍 날아간 거라던가.... 암튼 스토리는 좋았다도르 하긴 했습니다. 이게 다 천솜향 당신 때문이야
可爱的人物模型。 游戏开头第一章感觉不错,不过到第三章开始地图重复度有点高,怪物强度明显提高,每一关路线还特别长。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Korean, Traditional Chinese*languages with full audio support
Hours played at review time, across 83 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
7/10
loved it, these devs know how to make good characters writing
总的来说一坨屎,不论以当年还是现在的眼光来看都是一场彻头彻尾的灾难,感觉是完全没玩过也从来不了解游戏的人单纯为了取悦和感动自己才做出来的完全不在意玩家体验只想着自嗨的弱智低能产物。到处是死路要绕来绕去找传送点的地图,要么黑的要死要么光污染的环境,烂到极致的战斗系统和手感,不知所谓云里雾里全员神人恐怖女同的剧情,还有需要大量重复刷怪的成就,以及主线剧情里动不动就离队让主角单兵作战的队友。。 硬要说优点也就人物立绘和音乐还做的不错 说到底这种东西真的能称为游戏吗
更倾向中评。 战斗方面问题很多。动作系统没有切人奖励,极其长的后摇能够解决的办法也不多,很影响操作手感。如果能解决下长后摇问题应该有8分。 剧情方面中规中矩,结局方面如果再多刻画下人物观感会好一些,特别是妹妹,作为一个推进剧情的核心,最后多少有些突兀。
现在一看游戏本体史低九折了,只要十块,这个价格还是可以推荐的,不过很挑人。 先说缺点,这游戏最大的短板就是战斗和地图。平a是轻重攻击,几乎没有连段可言,技能数量贫瘠,虽说有四个角色可用,但上手几分钟就腻了,装备系统与升级也相当浅显。怪物从头到尾都是清一色的换皮小怪,有的关卡boss也用小怪建模糊弄你。地图设计更是重量级,几个大章之间地图除了风格差了点,走起来都是一个味,经常有意义不明的岔路然后给点没用的道具搞你心态,一共十来个地图,大部分地图还分上中下三层,只有在每层结尾才给你塞点剧情,在多周目时还要你重新跑结尾几章,玩到后期总有种烦躁感,心里在想剧情怎么还不出现。 剧情嘛,嗯,很公式化的剧情,全篇这不到十个人能翻出什么水花呢?虽然名字叫恸哭之星,但不怎么催泪,总体而言一般般。 要说优点就是美术和音乐了,这一块真没得喷,要不是这两在c,都不敢想评价会烂成什么样。角色立绘跟在剧情中偶尔出现的涂鸦风过场很好看。本作音乐由削除制作,无论是主角房间,还是开大时,亦或是其他时候的BGM都很抓耳,风格各异而且莫名契合本作忧郁悲伤的基调,哪怕不玩我也推荐你去网易云听下,打折时游戏ost比本体还贵(隔壁终焉的莉莉丝:竟能如此相像)。 全成就全流程大概三十个小时,垃圾时间挺多,全成就不难,适合喜欢这种风格且有大把时间消磨的人。
Just finished the game after 91 hours maxing just about everything out. Pros: *Nice Voice work. Everything being voiced is rare these days. * Fun Story even if it takes awhile to get going. *Auto potions during combat. If you get low on HP to a death blow it will auto use an HP potion during combat. *Interactions between the girls are funny and original. *Glossary - Takes awhile to fill out but reading through them is very interesting. Lots of tragedy in there and attention to detail. Got to kill it 3x for full unlock. *Quick load screens / levels. Definitely a major positive here. * DID NOT ENCOUNTER ANY BUGS OR CRASHES. Cons: * Game Mechanics isn't really well explained, despite a long list in the "help" section. Example: You can see a XP amount in status to level for your character... but how much do you get per kill? No idea, the number you see is for currency, not xp. There is no way to tell. *Damage is low and takes forever to kill stuff. Heavy attacks are mostly worthless due to taking longer, easier to spam quick attack. * The Crafting system. You have to "Fuse" 2 of the same item together to reach the next level. So level 2 requires 2 items. Level 3 requires 2 level 2s which means 4 level ones. * Inventory is way low for potions etc. Various potions are max at 2/4/10. Low level health potions are 20 which is nice. *How does attack number vs actual damage work? No idea. Not really explained beyond higher number = more attack. Is it every 20 attack = 1 damage? Don't know and it mattes because attachment to items are normally like +20 PH attack or +10 % MP (magic) damage Is 20 physical more than 10% magic? Who knows. *Actually damaging. The enemies have a health bar but the only way you can see you're doing damage is a number of damage when you attack. You have no idea how much HP the enemy really has vs damage you are doing. Fully believe the number even shows just to placate the player that you are actually doing some damage at all. * Sunned / stun locked. Annoying as hell getting knocked down by 20 different spiral attacks. *You get lock into an attack animation, cannot cancel an attack. ***BASICALLY THE COMBAT IS A PAIN but you get used to it eventually, even with the camera speed turned to max. *Glossary - Putting this in both sections. You CANNOT alphabetize it or sort it unlike any other menus. Also doesn't say in what level / section you added the enemy to your logs. You would think that Glossary would include the level that you encountered it while you're unlocking them. PS: Marx is at END POINT first level. Really rare. I could keep going on but Overall I would get it a 6/10 which leans to the positive side. It's not fantastic overall and the combat could've been refined more but I believe the positives outweigh the negatives.
演出有点难评,虽然不算差但是感觉有着可以避免角色做复杂动作,明显有技术力不足的痕迹。 配音不错,感觉都挺符合人设的,声音都很好听。 打击感非常普通,重击的存在感偏弱,而且后摇也大,攻击的台词有点少了,有时候会有不按Q在面前锁不到敌人的情况,要是能加一个近战吸附就好了。 ui设计有点意思,有自己的东西也有模仿的痕迹,但是总的来说还算出色,虽然演出有点难绷就是了。 最后出于史低价格的性价比考虑,该作还是比较推荐入手的。
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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