
For when I weep, then I am strong. Battle through Purgatory as Rei to help save her sister in this Action RPG. Switch freely between four playable characters, and uncover each one of their pasts to see the sorrows they have endured.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 14 → 0.2/day in the week after.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Jul 30 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−70% | 1.5Kreviews | 76% | — | $169.2K |
| $19.99 | 1.7Kratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 83 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Nanana is f#cking broken.
エリア型アクションRPG☆ ストーリーに比重を置いた、遊びやすいアクションRPGでした♪ グラフィックはとても綺麗で操作性も良く、BGMも素敵です。 4人のキャラ達も可愛く個性的で魅力的! 難易度は優し目(選択可)で、アクションがあまり得意でない人でもきっと大丈夫。 マップがやや広めですが、重要なアイテムやマップ埋め報酬がないので気軽に進むことが出来ます。 敵の外観が色違いが多く非常に少ないので、そこが気になる人には不向きかも⁉ 必殺技は綺麗で爽快なものが多いですし、ストーリーは続きが気になる作りになっています。 ゲームの構成的に途中から作業感が強くなりますが、個人的には大好きな作品になりました。 セール時には非常に安く買えるので、簡単なシステムで気軽にアクションRPGを遊びたい人にお勧めです☆彡
jrpg经典的中看不中用 迷宫战斗无聊且重复
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Korean, Traditional Chinese*languages with full audio support
Hours played at review time, across 83 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A penas lo comencé y la narradora ya me convenció, la historia ha comenzado bastante tétrica e interesante. La jugabilidad bastante sencilla, igual que otros de su tipo hack and Slash o action rpg, las cinemáticas muy chulas. Éste no será un juego que lo deje a la mitad, lo tengo que acabar.
The screen setup and controls proved to be too cumbersome to enjoy the title. While the game looks neat, there's no way to tab out of the game and I just chose to uninstall after a half hour.
开局OP亮眼,结果玩一会发现游戏性几乎没有,一个关卡3张迷宫图,地图只有走过才会显示出来,大部分时间都在里面绕弯弯,走到最后发现此路不通然后再回去。自始至终都是这个玩法。而且没有倍速,就非常的牢,硬控3天才打完。游戏性烂,中途好几次都想把游戏关了,跑了三天图。过剧情总感觉播放慢,有一股顿挫感。立绘不错。 剧情还行吧,反正比游戏性强。
又臭又长的流程,枯燥单调的剧情,不推荐
美术和音乐很好 虽然剧情一般般,但是零很可爱。虽然手感差的要命(玩过最差的),但是零很可爱,虽然怪是换皮的,但是零很可爱。 总之零很可爱
立绘很有特色除此之外没啥优点了,战斗手感如同操作一坨大份,地图设计等于没有,剧情也是各种谜语人 。 孩子们 打折也别买
牛逼兄弟,这也是在我有电脑的时候第一次给我晕3D玩出来了
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15.5M | 12.5K | 87% | $49.99 | |
| $1.4M | 5.8K | 91% | $14.99 | |
| $5.6M | 7.1K | 90% | $39.99 | |
| $4.3M | 3.1K | 90% | $59.99 | |
| $4.2M | 3.3K | 64% | $34.99 | |
| $859.7K | 4.8K | 79% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $169.2K | 391 | 94% | $18.99 | |
| $169.2K | 180 | 63% | $19.99 | |
| $169.3K | 500 | 82% | $14.99 | |
| $169K | 1.9K | 93% | $9.99 | |
| $169K | 1.4K | 79% | $4.99 | |
| $169.3K | 3.5K | 86% | $2.99 |