
Deck building with a twist! Lead a team of mages against the Nameless in this magic-based card battle game and save the city of Gravehold!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Pros: Plays like the actual game. Cons: Has everything but online multiplayer.
Immer noch nicht auf Deutsch. Als Brettspiel inkl. Erweiterungen schon ewig. Ich empfehle die Tabletopsimulator-Version. https://steamcommunity.com/sharedfiles/filedetails/?id=2729341801
[h1][b] TLDR: While it brings some interesting CCG gameplay mechanics, the lack of base game content and brutal difficulty make this an easy avoid. [/b] [/h1] [h1]PROS: [/h1] ➕Unique gameplay setup with multiple characters/deckbuilding [h1]CONS: [/h1] ➖Not much content in base game ➖Not much gameplay in general - no goals, no unlockables, only a handful of cards ➖Excessively high difficulty - having trouble winning a single game vs the easiest boss on the lowest setting [h1] [b] Content (Game world/Narrative) – [2/10] [/b] [/h1] The game world is simply a UI that is a card-based board where card effects occur. There isn’t much more other than the main menu. The game opens up with a somewhat interesting premise about the world ending….but doesn’t really do anything from there. Aside from a single sentence, there is no narrative focus or story at all. [h1][b] Gameplay (Mechanics/Difficulty) – [3/10] [/b] [/h1] The mechanics are fairly interesting for a card battler. From a high-level, you play a resource card each round to then purchase cards that are added to your deck, essentially causing you to “Build” your deck as the game goes on. You play as different mage characters, so the gimmick is that you “Prep” a spell each turn and then cast it next round to inflict damage on either a minions or the boss. The difficulty is waaay too hard. While learning the game by playing it on Beginner difficulty on supposedly the easiest fight, the game just obliterates me every time. I played 5 matches and lost them all, including the tutorial. I’m perfectly fine with harder games, but when I’m playing on the easiest mode, with years of MTG and Yu-Gi-Oh TCG experience, I expect to at least squeak out a single win. The mechanics are not that difficult to grasp. [h1] [b] Graphics (Quality/Technical) – [3/10] [/b] [/h1] Somewhat poor, reminds me of a mobile/PS2-era game. The UI is fairly good, I had no trouble understanding what was going on. From a technical side, the game is very bare bones, only offering the ability to change resolution and fullscreen. Despite the very low fidelity, I did experience frequent stutters and FPS drops when the game would shuffle decks, which occurs frequently. i9-13900KF | RTX 4090 | 64GB RAM | 1440p @ 240hz | Windows 11 installed on SSD [h1] [b] Audio – [5/10] [/b] [/h1] Music seems fine, I actually enjoyed listening to it during the games. Finger-tapping good. There is no voice acting. [h1] [b] Replay Factor (Longevity) – [2/10] [/b] [/h1] I don’t think there’s much replay value here, due tot eh content being so sparse. There is in total only around ~30 cards (estimation) and most of them are just very simple. The base game contains around ~5 bosses with ~8 characters to play as. The bosses are pretty unique, but the characters are all very similar with only an ability being the differentiator. I think you can play with your friends(?), each controlling a characdter like in MTG’s 2-headed giant, which is really cool, but again, the lack of content is only going to make this fun for a short while. [h1] [b] Final Verdict – [3/10] [/b] [/h1] Aeon’s End (AE) is apparently a board game that uses card game mechanics in some interesting ways. This is my first time playing anything in the AE “Universe”, so while I was impressed with the way the card mechanics works, the stark lack of content and the difficulty kills it for me. For what I didn’t like - the content and difficulty. The content of the base game feels like a demo. You only have a few (5?) bosses to play against, with slightly more of the characters to play as. There are no goals, and there doesn’t seem to be any unlockables or levels to gain to unlock cards. Or maybe there is, I’m not sure, as I never won a game. Hence, the difficulty. The difficulty is very excessive, even when playing on the easiest setting. I even lost in the tutorial! Considering I’m a CCG veteran with years of experience in Magic: The Gathering and Yu-Gi-Oh, the mechanics are easy to understand, but the easiest difficulty still felt overtuned. I expect easy games to learn how the game flow and stages work, instead all the difficulty does is slightly lower the enemies' health while increasing yours - useless when they can take off that increase within a single round. As for what I did enjoy, I found the card mechanics enjoyable and unique. I like how you essentially build your deck on the fly in the middle of the game. Also, it’s cool how easy the game implements the “Multi-headed giant” approach by using multiple characters, even when playing solo. Overall, I think the game has good potential, but I feel like this demo of a game was only made for those already familiar with the board game. The lack of content and excessive difficulty can easily scare new players, like myself, away. [h1] [b] Recommend? (Price) [Y/N] [/b] [/h1] [h1]No[/h1] $15 base price is steep, considering the lack of content. $5 on sale seems much more appropriate, considering the base game feels like a demo. I would recommend only getting this on sale to test it out, then getting DLC if you enjoy it. You can find my curator page here: https://steamcommunity.com/groups/Synik_GR
0/10 Lazy graphic. Filled with glitches. Save your money. Play it on Tabletop simulator instead.
My favorute board game, played in real life more 50 games. And so cool adaptation, played at smartphone as more 600 games. Recomended if you want hardcore deckbuilding expirience. Must have all DLC. Unforterly need more content(inculuding more waves of Aeons end content), as have board game, but it enought to play more 500 runs :)
Aeon’s End, developed and published by Handelabra Games Inc., is a digital adaptation of the cooperative deck-building board game that has built a strong reputation among tabletop fans. In this version, the developers have managed to capture the tactical depth and unique mechanics that set the original apart while reimagining them for the convenience and structure of a digital platform. At its heart, Aeon’s End tasks players with taking on the roles of breach mages, powerful defenders of humanity’s last refuge, as they battle against monstrous nemeses threatening the survival of Gravehold. What makes the game engaging from the outset is not just the fantasy setting but the way the gameplay intertwines strategic deck management with tense, unpredictable encounters. Unlike many traditional deck-builders where players endlessly shuffle and recycle cards, Aeon’s End introduces a distinctive twist. Players never shuffle their decks, which means the order of discarded cards directly affects what comes back later. This transforms discard strategy into a key part of planning, as every decision impacts future turns. On the other hand, the turn order itself is randomized through a special deck that determines who acts next—whether it’s one of the mages or the nemesis. This dual system of controlled discard strategy and chaotic turn sequencing keeps tension high and forces players to constantly adjust their approach rather than rely solely on predictable patterns. The content available in the digital version is generous, especially when paired with expansions. The base game already offers a range of breach mages, market cards, and nemeses to battle, each requiring different strategies to overcome. With the addition of The New Age expansion, the experience grows substantially by introducing even more mages, nemeses, spells, relics, and treasures, along with the Expedition mode that adds a campaign-style progression. In Expedition, players carry forward treasures and upgrades while nemeses gain increasing power, creating a rewarding loop of escalation and growth. This structure adds replayability and a sense of narrative flow, encouraging experimentation with different builds and tactics across multiple sessions. From a presentation standpoint, the digital version favors clarity and usability over visual spectacle. The graphics are straightforward, with clear card art and simple animations that highlight important effects without clutter. The interface is functional, allowing players to easily track market supplies, nemesis powers, breaches, and upcoming turn order. While the visuals may not be cutting-edge, they succeed in serving the game’s primary purpose: keeping players focused on strategy. Audio design is equally minimal but effective, using sound cues to emphasize card plays and nemesis attacks. The game does have aspects that might limit its broader appeal. Its learning curve is steep, especially for those unfamiliar with deck-builders or the original tabletop version. The rules introduce a good deal of terminology—gems, relics, breaches, charges—and while the tutorial helps, it can still feel daunting at first. Losses are frequent in the early runs, as nemeses punish unprepared strategies, and this level of difficulty may turn off players looking for a lighter, more forgiving experience. Another drawback is the lack of full online multiplayer support, which means cooperative play is restricted to local or shared-screen formats. Given that Aeon’s End thrives as a cooperative experience, this limitation is a noticeable omission for those who want to play with friends remotely. Despite these limitations, the digital edition of Aeon’s End is well-optimized, running smoothly on a wide range of systems. The modest hardware demands make it broadly accessible, and its price point on Steam is fair, particularly when considering the hours of strategic gameplay it offers. Expansions do add to the cost, but they also significantly enrich the game, making them almost essential for players who wish to experience the full range of content and variety the game can provide. In the end, Aeon’s End succeeds as a faithful and rewarding digital adaptation of its tabletop counterpart. It captures the excitement of cooperative strategy, the challenge of adapting to unpredictable situations, and the depth of careful planning that makes the original board game so beloved. For players who enjoy complex card games that emphasize teamwork, tactical thinking, and replayability, Aeon’s End is an excellent choice. Those who prefer a faster or more casual card game may find it demanding, but for anyone seeking a deep, cooperative deck-building experience, it delivers a satisfying blend of tension and triumph. Rating: 8/10
A solid co-op (or 'solo') boss-fighting deckbuilder, let down a little by a pretty rough UI in this adaptation. Get it on sale.
I can see that this would be excellent as a physical boardgame. For a PC version, the ruleset is well thought out. I just have the base game, and the content feels a bit lacking. There are only so many missions you will want to take, since there is really no carrot to chase, in form of unlocks or progression. I will still thumb it up, and if the expansion goes on a big sale i might buy it.
A great solitaire card game, one of the best and one of the best deck games out there other than Spirit Island and Ascension! Its also a great challenge! The expansion packs add lots of flavor to the game and enhance it greatly. The difficulty can be adjusted. Not every game is winnable. Sometimes the key is how much you can last against your opponent.
Aeon's End is one of those games that proves the butterfly effect in game design. One small change to a formula can create something entirely new. Aeon's End is a legitimately amazing tabletop game, and this price is fantastic. At it's core, its a standard deck builder. Play gems from your hand to generate money and spells to damage the enemy. The money lets you put new cards into your deck, ultimately making you stronger over time and allowing you to build an engine of destruction. (Quick side note: This is a dominion-style deck builder where 9 "Shop Cards" are chosen at the start of the game allowing you to build the plan from turn 1. It's not pure random like Slay the Spire.) What makes Aeon's End special is that you don't shuffle your discard pile. This means that you are in complete control with the order you'll draw cards. You're not just spending cards for the turn, you're planning what cards you'll have in your hand a few turns down the road! With careful planning, you'll build the combinations several turns ahead allowing massive control over the board. This minimizes the RNG and maximizes tactical thinking. Now for the digital port. The UI is a bit clunky, and not nearly as polished as I'd like... but it mostly works. It's a case where it's particularly underwhelming and feels like like a generic digital board game. Once you get used to it, play moves quickly. The only real problem is that there is ALOT of information in the game, and a generic UI doesn't help you learn the ropes. Several times I've had a "You can still perform actions!" message but I had no idea what that action was. Could I buy cards? Did I have to draw? Was it telling me about my character power or a spell I can cast? Maybe a specific monster ability? I DONT KNOW! It made for rough learning. So, Aeon's End is a fantastic tabletop game with a functional enough PC port. I'd argue that the UI is inferior to playing with physical cards especially if you're new, but digital is a better price and doesn't take up room on the shelf.
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