
Crystal Catacombs is a challenging, retro inspired “Megavanian” love letter that utilizes Rogue-like procedurally generated levels/enemies/items with a heavy emphasis on classic 2D platforming.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Нуууу... Норм
Very nice game
1/10
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Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Es muy bueno te parecera estar jugando un megaman con toques castlevania y bastante desafiante cada nivel
怀旧风里还行,可以鼓励性好评。we need chinese. 我们需要中文。202210本平台充值折扣,支付宝红包(?),humble,杉果(?),fanatical,本平台,本平台掉卡零钱,淘宝,它处自定义包入的本体4元。目前就这,看以后追评。
Tags: Platformer - Metroidvania Additional Tags: Delete Local Content & Remove from Library TLDR: Floaty jump and precise tiny platforms. Clumsy walljump. Timed levels. Foes that tank multiple hits. Grind oriented. Blind jumps. Hard. The flavor of the game is fairly spot on. There is a strange 8bit grimdark atmosphere that you somehow spruce up by activating checkpoints, making little neon runes glow up in the environment. Lots of pixelart microdetailing. The controls are fairly horrible, enemies have odd movement patterns, they can dash attack, some have a spawner. So they are varied threats but your toolkit to deal with them is one straight sword attack and thats it. Seems you can level the strength of your attack through grind but given that levels are timed with an hourglass at the top this sorts of defeats the viability of resorting to this as a crutch. I would frequently have to walljump long sections only to have flying enemies come down the pipe and wait for them and wasting time. Many enemies would come towards me in a new screen forcing me to attack and retreat, often clumsily jumping back on the hard to pin down platforms so as to avoid hits, undoing my progress and exposing me to risk of falls. Eventually you just sort of cave in and take the hit but the game just does not allow you to do so and survive. Conclusion: The game just does not strike a balance between its multiple features, did not nail controls and wastes a nicely presented pixelart maze dungeon. The level design makes progression grueling, the combat is iffy... I would rather just not sour my appreciation of metroidvanias by forcing myself to play this when there are slick and well executed alternatives out there. Removing permanently for declutter.
I backed this on Kickstarter back in the day- fun platforming roguelike with good pixel art.
achei o ritmo lento, os controles duros e o visual não é tão interessante quanto parece.
Algo así como un juego desagradable en todos sus aspectos.
Если честно, мне не очень понравилась эта игра. Для меня в этой мгре неудобное управление
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Players by region
Where this game's players are, estimated from review languages.
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| $1.6M | 5K | 89% | $14.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $13.2K | 76 | 89% | $6.99 | |
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| $13.2K | 68 | 56% | $6.99 | |
| $13.2K | 55 | 95% | $11.99 |